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https://imgur.com/qBcEh4R
@Hatokungz, if it doesn't include bionic stuff, then probably.
@Viaos, not atm.
@superarim, I think that might be another mod adding something to this one. I can also see CE has one issue there. Maybe try to disable mods and see if you can find which one is causing problems?
@Thomas, no all you need is an available natural organ, but much like the real world, they will cause some rejection, which has to be treated every now and then.
@hesperides4, that's correct, you need some amount of research before you can install the parts. F.ex Advanced bionics will require regular bionic tech.
@Spoonman, They shouldn't do that no, sounds odd. Maybe check mod list.
Was this mod always like this or is this a bug? Does that mean I can't install even Archotech stuff, which base Rimworld has always allowed?
Error appears in logs immediately when the game is launched. I don't know what it means.
https://pastebin.com/QTqHW4Aq
@superarim, that's odd. is it a new problem?
Please consider implementing a compatibility patch with FSF Advanced Bionics so we can have even more implants!
The really cool thing about this mod is that you can craft some cool brain implants from persona cores, so if you're like me and you don't want to build a ship to escape the planet, this is really useful for when you do find persona cores you otherwise would not use.
When installing "advanced power arm" or "power arm" as an extra arm (LTS - Integrated Implants), the limb will work, and in fact it appears to use the limb as a weapon in combat (for limbs with special attacks, like the power arm.) It's really cool to kit up your super-cyborg pawn with extra power arms from this mod in this really neat cross-mod interaction.