Insurgency

Insurgency

SCAR-L for Mk18
178 Comments
Shadow_RUN 9 Dec, 2023 @ 11:00pm 
the black version link is down, i could use some right now
Mexican monkey fingers 14 Jul, 2020 @ 12:10pm 
have sound like real scarL?
Iron Raccoon 7 Sep, 2019 @ 10:06pm 
The iron sights on this gun are so good, they're like a reflex sight but possibly better.
BoxOfCox 2 Jun, 2019 @ 11:43pm 
hell yes!!!
Rymd  [author] 4 May, 2019 @ 9:11pm 
yeah
Jericho 6 Mar, 2019 @ 5:22pm 
The foregrip isn't actually detachted from the weapon like that. It's intended to look like that in the preview. Not in the FP model.
Denny凯妈 1 Dec, 2018 @ 5:07pm 
foregrip...
Trevor Reznik 20 Sep, 2018 @ 10:12am 
Oh, it's from Far Cry, I knew I've seen it somewhere.

Thanks !
Rymd  [author] 19 Sep, 2018 @ 11:30pm 
Page 4 of the comment section
Trevor Reznik 19 Sep, 2018 @ 11:17am 
Dude, can you tell me what red dot sight you are using ?

I tried searching for battlefield and DICE sights, but nothing
Makuyi 5 Aug, 2018 @ 5:07pm 
Having a problem with the vertical grip being massively out of place on the world model
GOGOGO出发咯 22 Jul, 2018 @ 7:39am 
sound?
Rymd  [author] 19 Jul, 2018 @ 2:34am 
a 5.56 assault rifle for the m14 ???
MAFIA 19 Jul, 2018 @ 2:25am 
Hella old but can you make one for the m14
Rymd  [author] 17 Jul, 2018 @ 6:39pm 
No animations for the M203, same problem with people who've asked for this to replace the M4
Tulamat-(ITA)- 17 Jul, 2018 @ 2:50pm 
Why don`t you make one for replace the M16 ?
Thanks....
Rymd  [author] 9 Jul, 2018 @ 6:48pm 
It's default but you can get those mods that increases your viewmodel FOV.
Dutspice 9 Jul, 2018 @ 2:05pm 
Is the FOV that you have in the screenshots the default one or a custom? It looks like default but trying to be sure
badnewbie 7 Jul, 2018 @ 9:39pm 
nice
ileryon 26 May, 2018 @ 11:20am 
RIP toaster :(
NickySins 26 May, 2018 @ 6:42am 
GET WRECKED TOASTER
Nate 17 May, 2018 @ 7:01am 
@Ed - Join the discord so everyone can bash your results! No I'm just kidding =) They're actually pretty helpful there. Maybe they can give you some tips/pointers.
ELTURO 16 May, 2018 @ 10:08am 
"Uses uncompressed 4k textures" Delicious
Ed 16 May, 2018 @ 1:19am 
Hmm that'll be interesting...if I go through with this though I plan on just using it for myself, so I wouldn't mind a little clipping.
Far  [author] 15 May, 2018 @ 11:10am 
Making the charging handle move during the fire anims would be easy, but I'm not sure about the actual hands fitting the SCAR, as the general proportions of the weapon are different from your standard AR, you'd get clipping of the hand with both lower and upper receiver. as you can see here [imgur.com]. Red is SCAR, blue is vanilla Mk18.
Ed 15 May, 2018 @ 10:43am 
I won't even need to bother with the charging handle on reload anims because both the Mk18 and SCAR-L have a bolt release button in the same spot, which the vanilla anims use when performing a full reload. Reloading a SCAR-L can also be done the same way.
Nate 15 May, 2018 @ 9:52am 
@Ed - I know even less about animating but getting the bolt to move isn't terribly hard. The point Rymd's making is it will be hard to animate the hand pulling the charging handle if it's in a completely different place. Your best bet is to take the charging/activation from another gun where the charging handle is in a similar spot. But like he said if you can make it work. I have pretty high regard for animators, that's something I can't do.
Ed 15 May, 2018 @ 6:37am 
While the charging handle on both guns are in different positions, the bolt release is in the same place, the only issue being that the Mk18 has no visible moving parts when the gun is firing but I probably wouldn't mind the bolt doing nothing while shooting. I know next to nothing about animating so getting the bolt to move would probably be beyond me.
Rymd  [author] 15 May, 2018 @ 6:23am 
Do you think that the SCAR-L has the same charging handle location as the Mk18 ?

If you can make it work, feel free to do it.
Ed 15 May, 2018 @ 6:22am 
hmm...just wondering, any chance at all for a version that uses default anims? Not saying the animations are bad, it's just that I much prefer the vanilla ones. If not then that's cool, only asking because after reading Mr Brightside's model hacking tutorial (http://mrbrightsideanimator.net/tutorials/tutorial_insurgencymodelhack.html) it mentions that it's meant for replacing parts of weapons, rather than replacing entire weapon meshes. Was planning on combining vanilla anims with the SCAR-L mesh and editing the model itself to have no AFG as a personal mod.
Far  [author] 13 May, 2018 @ 11:44am 
Probably the foregrip... I did not have any issue using one of the FOV mods though.
Mrauksia 13 May, 2018 @ 11:27am 
High fov: some weird object moving in front of your head.
Ed 12 May, 2018 @ 2:53am 
Thanks!
Rymd  [author] 12 May, 2018 @ 2:29am 
You cannot remove the AFG because the animation uses it, you can remove the AN/PEQ by unpacking the .vpk and delete the flashlight/laser model files.
Ed 12 May, 2018 @ 2:09am 
How can I go about removing the angled foregrip and AN/PEQ attachment so I stick with vanilla attachments?
Sam The Man 3 Apr, 2018 @ 3:57am 
Alright, I found what it was. It was a M4A1 replacer I subscribed to, that came with it's own foregrip. Since it wasn't a foregrip mod per se and only affected the M4A1, I thought that it would not interfere with this one. Well, I was wrong. Unsubscribed to it and now it works like a charm again. Sorry for those walls of text, I'll know better next time.
Rymd  [author] 3 Apr, 2018 @ 3:48am 
I'm more than sure that it is a conflicting foregrip mod or a mod that replaces the Mk18's standard_ models.
Sam The Man 3 Apr, 2018 @ 3:36am 
From what I can tell there are no conflicting files, Farengar. I haven't even subscribed to any foregrip replacers. I've added a picture, where you see the grip behind the mag (https://imgur.com/XqHZTgC) , but honestly it's no big deal. You would barely even see the front grip if it was there anyway and if it's not a widely encountered problem, it's not worth to worry about it.
Far  [author] 2 Apr, 2018 @ 9:18am 
Check for conflicting foregrip mods.
Sam The Man 2 Apr, 2018 @ 5:56am 
Absolutely beautiful model, but I often times have the issue, that the front grip is not displayed properly.
The Hoopty 1 Apr, 2018 @ 2:29pm 
Hopefuly that sight can be found. i want it as well.
kookooz 16 Mar, 2018 @ 5:22pm 
Hoping I can :p
Far  [author] 16 Mar, 2018 @ 4:57am 
It's not private, it was just never released on the workshop. I think it's still possible to find it on the modding discord.
Rymd  [author] 15 Mar, 2018 @ 11:29pm 
It is from Far Cry 4, unfortunately private.
kookooz 15 Mar, 2018 @ 1:55pm 
I have a question, what's the red dot in the 5th or so picture?
Nate 4 Mar, 2018 @ 6:56pm 
@Rymd, just tape two magazines together - that could replace the drum XD
All bipod animations seem to be fucked up so I don't think anyone would notice/care?
Rymd  [author] 4 Mar, 2018 @ 6:31pm 
i dont know how to deal with the drum magazine and the bipod and the animations
gabberdans 4 Mar, 2018 @ 5:32pm 
Can you add a version for the Galil and the SAR? They don't get enough love.
Rymd  [author] 18 Feb, 2018 @ 4:14pm 
just play DOI if you want to use the FG42 lol ?