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Thorgrim starts in Karaz a Karak
Ungrim Karak Kadrin
Grombrindal starts with the northern dwarves etc.
Nice.
- Michael
Khazrak starting right next to his nemesis (Boris Todbringer) is much more lore accurate and so is Morghur starting close to the Wood Elves, so switching their starting locations made perfect sense.
@Samurai
These are pictures from the Beastmen and Wood Elf Mini Campaigns included in the DLCs.
I changed the structure of my Faction Unlockers, which means that this is not a standalone mod anymore but instead a Faction Pack submod to be used together with the new core unlocker linked at the top of the description.
Please subscribe to that one to continue playing these factions.
If you want to read into the details on why this was changed, these are also linked above.
Crynsos, I think I read somewhere that your mid modifies the Chaos script but I'm not sure. Anyway, is it compatible with Harder chaos invasion?
You can't really do that, he would have to be killed by another faction so that you can either keep him in your general selection (though he may have become mortal due to the confederation) or redeploy him elsewhere.
@RafaL
Probably, I'm currently adding support for her.
The diplomacy screen bugs have been resolved via a workaround, which now assigns new "Diplomat" lords to the screen instead of the real faction leaders, which look identical to these lords.
These have been assigned to all factions that did not already have a unique character as faction leader and will effectively act as immortal capital guards, although they cannot be moved outside of the settlements they are assigned to, cost no upkeep and cannot recruit any units.
This fix will require a new campaign start to work.
I tried various other methods on how to do this as well, but this is the only way that really worked and was rather balanced, so until CA fixes this issue properly these will have to stick around.
Victory Conditions should be up tomorrow, hopefully soon also the compatibility restoration for older saves, as I didn't get around to push quite everything that I wanted into this update yet.
More details about this update soon within the patch notes!
But there isn't exactly another Torgovan full features mod out there...
Try it again with all other mods disabled.
When I try to run this vanilla one with the map pack activated the game crashes on launch. However, using the other CCO with the unlocked factions I don't encounter this problem and the game launches just fine.
This also seems to have happened after their latest update that added the Empire map pack.