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Could you make it so I can steal the lighting? I want the inside of my ship to have lights that don't require the windmill I attached to the outside of the ship in order to work.
But these errors are harmless most of the time.
That is why the mod description says the mod is experimental. it won't work on absolutely everything 100% perfectly, but it's a lot more preferable than the alternative of doing it for every single mod.
Exception ticking MinifiedThing655763 (at (124, 0, 60)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 92F7605A]
this one is from a normal door
I play myself quite a few hours these last few weeks and can't say I have that.
I'll mess around and see what I can do, but I have tinkered around and pinpointed exactly this mod as the culprit. My game loads with literally every other mod I have installed besides this one.
If you got a useful log, give it.
Minify doesn't need any additional info really.
This mod don't need any additional data?
even other storage buildings can be stored, seems like sarcophagus are unique?
Obelisks (anomaly specificy) are still a pain, is there a way minify and move them?
https://gist.github.com/HugsLibRecordKeeper/30102b0d6a651f9aae3add4c8b818e28#file-output_log-txt-L2992-L3013
this is getting thrown when trying to exclude things from minifying.
Is it known issue?
This mod is one of my really baseline essentials.
I won't play Rimworld without it.
Thanks for making this mod, erdelf!
Just a heads up:
when re-installing Wind Turbines,
the energy production tracks obstructions from the ORIGINAL location,
rather than the re-installed location.
Not a huge deal once I can afford the components to deconstruct my original turbine,
but that's been my only complaint so far in several years of use.