Total War: WARHAMMER

Total War: WARHAMMER

Assault on Heimseter
35 Comments
Private Feelings  [author] 12 Sep, 2017 @ 2:01pm 
Thanks for the feedback.

I agree that many of the paths can get a bit narrow, especially at larger unit sizes. Many of the roads are not really meant to me "maneuvered", rather just a way to get to the larger plateaus, if enemy units do encounter each other there a chaotic brawl is meant to ensure.

That being said I do agree widening would not hurt, in my latest map (varenka) I generally increased the size of paths as compared to this one.
kalin 11 Sep, 2017 @ 9:18pm 
Just some feedback after playing norsca+SFO mod with Ultra size. The norsca units tend to take up a lot of space and it's making the navigation extremely difficult - positioning units on the windy hill roads is extremely difficult (the units just cant fit). It causes pathfinding to sometimes outright fail which causes some minor halts every few seconds.

The distance from the starting spawn to the town feels very far, I was playing early so no siege equipment though.

Overall I like the general design, but I'm not finding the top winding hills very usable with navigation. I think just widening things out a bit might help a great deal.
Private Feelings  [author] 7 Sep, 2017 @ 6:53am 
Thanks for the report.

If that's the case then things are working exactly like they should. Due to problems with the map editor it was not possible to create a coast without increasig the height of the map by about 200 or something. The reinforcements still have to appear at the edge though (and at "ground" level).

If you look at them when they arrive this means that things indeed look funny. What you should do is selecting the reinforcements and clicking on your side of the map and they will move up a ramp under the mountains and eventually appear at your side.

Ofcourse this is not ideal, but it is a direct consequence of the map having a coast (there were lots of other issues with this that I managed to bypass, maybe someday CA will add the option to make coast in a simple way, as terry works right now your not really supposed to).
PsychoticSoul 7 Sep, 2017 @ 3:50am 
I'm the attacker - reinforcements are still an issue, they show up basically underground in an inacessible area, see below screenshot:

https://steamproxy-script.pipiskins.com/ugc/868488441778428558/FA3A399A69F60B16B6C23EF652022FD512C93604/
Private Feelings  [author] 3 Sep, 2017 @ 12:06pm 
No. I am a bit unsure exactly how that mod work, do they have to include the mod files, or does it automatically use the latest version?
Smigi 3 Sep, 2017 @ 5:54am 
Thank you very much , have you infromed GCCM team for update norsca settlements ?
Private Feelings  [author] 3 Sep, 2017 @ 5:26am 
Have made an update. Helpful if people can say whenever it works for reinforcement works for attacker/defender/both/neither.

If I understand it right it worked for the defender but not the attacker, so I have modified it so that things should be the same for the attacker as the defender.

(if you reinforcements appears in a strange place inside the mountains do not worry, to be able to add a coast I had to increase the height of the entire map by a lot. The reinforcements have to appear at ground level though, which in this case is under ground, just direct them to your edge of the map and they will pop out from a forest sooner or later)
Private Feelings  [author] 3 Sep, 2017 @ 4:14am 
I was bussy all day yesterday. I've checked out the problem today. I've made one fix to it (I've seen some things that I think can be the problem, but the issue is a bit curious, hope this miht work).

Having problem with WH at the moment, as soon as that is sorted out I will uplaod it.
Smigi 3 Sep, 2017 @ 4:12am 
When will you fix it ? Cause a lot of people are waiting for it
Smigi 2 Sep, 2017 @ 3:08am 
Your maps are great. That is why I hold with my campaign untill you fix it :) i dont want to miss that battle .
Private Feelings  [author] 2 Sep, 2017 @ 1:55am 
That is really useful information (you were the attacker I take it from you previous post). Should be able to fix it for the attacker as well.
Smigi 2 Sep, 2017 @ 1:40am 
Correction, Wulfrik did get his reinforcements I did not .
Private Feelings  [author] 1 Sep, 2017 @ 10:47am 
Hmm. I found a problem when I got the report last time and fixed it. Either the fix failed or there is another issue. I will have to check it out.
Morphyum 1 Sep, 2017 @ 8:33am 
If it's still the same as it was for me, the second army appears in battle preview but never enters the map.
Smigi 1 Sep, 2017 @ 8:33am 
I'm in the middle of bretonnia campaign and atacked with 2 armies the IceDrake Fjord which happend to load your map. Without reinforcements for both sides (me , and Wulfrik )
Private Feelings  [author] 1 Sep, 2017 @ 7:39am 
Not? I uploaded what I thought was a fix in mid July. If reinforcements do not appear than the fix did not work.

Got any further diagnostics? Do they simply not appear or do they appear in a funny way?
Smigi 1 Sep, 2017 @ 7:18am 
still no fix for reinforcements
Morphyum 13 Jul, 2017 @ 8:53am 
thanks :)
Private Feelings  [author] 13 Jul, 2017 @ 3:08am 
Yes, this is the right place to post this. I will look at the issue and fix it.
Morphyum 12 Jul, 2017 @ 1:48pm 
I used this map as part of GCCM and wasn't sure where to post this: Playing a battle with two armies as attacker you will not get any reinforcements
Private Feelings  [author] 24 May, 2017 @ 2:31am 
I have uploaded a new version of the map were the issue with broken/shattered units not retreating is fixed.
Private Feelings  [author] 23 May, 2017 @ 10:40am 
Good find @bills6693, thanks for your spot. I know what is causing the issue and am fixing it right now. Should be fixed soon.
bills6693 21 May, 2017 @ 2:19am 
I tried this map (through the campaign maps pack) in a skirminsh battle vs AI today and no units retreated. Broken/shattered units just stood around and kept fighting, both my side and the AI
[PHNX]Kordarus 23 Apr, 2017 @ 2:38pm 
this map is great thx for sharing with the community Girion
Private Feelings  [author] 20 Apr, 2017 @ 11:59am 
Just made revisions to all my maps. Nothing major but several details have been improved. I have added a few more AI hints, also the grass should look better on a few maps.

Some details have also been added on individual maps. There are now lit braziers in the towers of Helmgart and I have improved the water in the Seven Lakes map.

Some update on maps for the campaign. There is a big campaign map project currently going on which I've become a part of, my Varenka Hill map have been added. It seems uncertain for the other maps though. The problem is that most of my maps feature very substantial settlements. They might be a bit to large as compared to the other minor settlements for it to feel uniform. Varenka Hill is not actually representing Varenka Hill but a Major City Siege. I have hopes that at least my Norscan map will be added as well. If you have not checked out the project, you really should!

Also, a big thanks to everyone who is making comments in the comment section!
Private Feelings  [author] 6 Apr, 2017 @ 7:50am 
Got, can help.
Wakelessrex 6 Apr, 2017 @ 6:43am 
sent you a request, would love to discuss map making if possible. Stuck trying to make coast
Death 30 Mar, 2017 @ 12:26pm 
@Girion nice maps und nice work mate!

u should contact the grand campaign Team :) Looking forward to it!
Private Feelings  [author] 30 Mar, 2017 @ 11:53am 
Check out my latest map: Varenka Hills
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=894719859
Featuring a dwarven settlement built over several large hills with lots of tiers. There's also a large river crossed by 4 bridges. Otherwise the main focus of the map is the city, which covers most of it.
Private Feelings  [author] 21 Mar, 2017 @ 10:29am 
Yeah, its very noticeable that Terry still is in Beta.

Also, it looks like a nice map. I especially like the details (as seen in the pictures, haven't played it) with the pit and the Longship under construction. Personally I think these small details really make a map better, even though they have no direct impact on the map (graphical or gameplaywise). Always happy to see map makers going the extra way.
zammE- 20 Mar, 2017 @ 11:07pm 
I see, it worked fine for me but in my experience this map editor sometimes seem to live a life of its own :)
It's the Siege of Norsca; http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=885931036
Private Feelings  [author] 20 Mar, 2017 @ 10:10am 
Tried it but didn't work :(
Whats your map btw?
zammE- 20 Mar, 2017 @ 8:28am 
Looks like we had about the same idea for this thing, and here I thought I had a unique concept!
I agree that the water was a real challenge to add. I spent hours to try and make it look good!
I also experienced some objects to be moved down to ground level outside the play area, but solved it somehow by flagging them as props. Did you try that?
Mr. Vox 20 Mar, 2017 @ 2:33am 
Looks abit like HardHome from GoT :D
Jotunheim 20 Mar, 2017 @ 1:25am 
Man your maps are awesome! All of them! Pls contact the creators of the mod maps for the grand campaign ^.^