Delver
The Library - Custom Level
69 Comments
The Renegadist 5 Aug, 2023 @ 4:09pm 
I see on the github that you planned an update in 2020, will that ever be coming out and do you have any plans to return and make new dungeon floors like this because I like the concept a lot.
waffielz 25 Jun, 2022 @ 9:41pm 
amazing mod dude
SuperPinger 5 Jun, 2022 @ 11:34pm 
Bro you were just supposed to parkour on the pillars, there is no bug
MythArcana 11 May, 2022 @ 10:58am 
Alright, I fixed the problem in DelvEdit myself. The chunk in question is Starts/1.bin. I fired up the editor and stuck a ladder leading up to the door so that there is a ladder on either side of this chunk for access to both sides. After testing the chunk, I then went up the stairs back to the previous level, quit and saved the game, then went to Delver folder in Steam and deleted Save/0/levels/4.bin. The 4.bin file is the level generation for that floor, so since I fixed that chunk, I generated a new generation by going back into the Library and it worked.
MythArcana 10 May, 2022 @ 6:32pm 
There's a room with no ladder leading to the door on the other side. I could not continue through the Library as there was no way to reach this door. I looked for secret doors and wall-humped the entire place, but nothing was revealed. I've been in this room before and there were ladders on both sides, but somehow the ladder didn't spawn and I had to abort this savegame. I really like these levels a lot, though now I'm not sure if I should have it loaded since this can happen.

https://steamproxy-script.pipiskins.com/id/mytharcana/screenshots/?appid=249630&sort=newestfirst&browsefilter=myfiles&view=imagewall
BlueStone  [author] 20 Dec, 2020 @ 4:29am 
@Outback Steakhouse Toilet
You can go to GitHub to see the code and the files for some mods, the-library mod is also indcluded. :D
https://github.com/joshuaskelly/delver-community-mods
Outback Steakhouse Toilet 3 Dec, 2020 @ 12:03am 
Hi, how did you make this mod? its super cool
Dreamcasino 21 Oct, 2019 @ 5:46pm 
we need more custom levels! this is really good!
Thaecrasis 14 Jun, 2019 @ 9:09pm 
I think I need a hint for finding the secret level - is it in Library 2? or is it elsewhere?
Ravens_of_the_red 22 May, 2019 @ 8:10pm 
I don’t normally comment on mods but I just wanted to say that this is hands down one of my favorites! The creator did such a great job adding these levels to make things a little more interesting without breaking the game or just making some repeat levels. Keep up the great work @BlueStone!
nikdo 13 Dec, 2018 @ 8:47pm 
These levels are very fun! The asthetic and the custom NPCs are very fitting. In my opinion, this should be added to the game.
k9 7 Aug, 2018 @ 3:26pm 
honestly, I pay you 15 bucks
k9 5 Aug, 2018 @ 1:49pm 
couldnt find the secret so far =)
k9 5 Aug, 2018 @ 6:38am 
I would really like if you change the music to make it even more different.
you could use the music from this mod: "UPDATE 2 : Die Tempelkatakomben [WIP]"

would be very fitting imo.
would pay for this ^^
Steel, my beloved 14 May, 2018 @ 11:02pm 
I think the mirror is a bit op.
Steel, my beloved 16 Feb, 2018 @ 7:55pm 
Nevermind I see you changed the layout.
BlueStone  [author] 15 Feb, 2018 @ 5:47am 
@Massiah Jones Glad you like the mod! Due to the spike room often being mentioned, I now changed it. Hope it is better now!
Massiah Jones 14 Feb, 2018 @ 6:26am 
I really love this mod! It's incredibly hard but it adds such flavour to the dungeon and apart from the cheap spike room it's great! fix that and it's the best mod for this game!
BlueStone  [author] 14 Feb, 2018 @ 2:08am 
@Ey Steve! The dungeon layout is as followed: Dungeon - Library - Caves - Sewer - Ruins
Steel, my beloved 13 Feb, 2018 @ 7:09pm 
Where is this level exactly? Before or after the mines?
mils 11 Feb, 2018 @ 10:25pm 
Oh shit yeah my bad, but thanks for the change!
BlueStone  [author] 11 Feb, 2018 @ 5:16am 
@aboobadoo You were actually able to walk around the beams on the outer edge of the sloped ground. Nontheless, I now changed it to make walking between beam and wall possible. I hope this helps to make the path more clear. Thank you for your comment!
mils 10 Feb, 2018 @ 7:20pm 
So, the level with the spikes and the sloped surfaces around the spikes.
If you fall off, you're dead, even if you don't land on the spikes. There's no way to get back up and there's beams blocking any passage around. You put a single ladder to get up onto the first line of slopes, which doesn't actually do anything because you're still blocked from both sides.
Spark7979 9 Feb, 2018 @ 9:48am 
The mirror's are too OP.
BlueStone  [author] 2 Feb, 2018 @ 2:49am 
@P0P218 Nice to hear! :steamhappy:
Rhabarber Barbar 2 Feb, 2018 @ 2:47am 
Oh neat. Might aswell install it then :popular:
BlueStone  [author] 2 Feb, 2018 @ 2:46am 
@P0P218 It does work! I updated it to 1.0 yesterday ;)
Rhabarber Barbar 2 Feb, 2018 @ 2:40am 
it probably does not work with the 1.0 version does it? :shkbread:
Captain Stone 5 Jan, 2018 @ 4:50pm 
@Kefke
to be frank thats kind of sad but here are some tips on behalf of the delver community and the mod author.
they can hit through doors because they're aoe attacks.
the projectile spam is easy to avoid so long as you have a reasonable speed and take time evaluating situations.
and in regard to your skill level I'd recomend playing the base game enough to the point where you can knock charging enemies away before they attack but just in time to send them flying.
Kefke 5 Jan, 2018 @ 4:47pm 
I'm not sure why people are calling this easy. Maybe because they have more time logged into the game and have banked a reserve of gold? I'm still pretty early into my Delver career, and for me, this floor is absolutely brutal. I end up getting projectile spammed around every corner, and sometimes straight-up hit through doors (when the enemy hasn't already blasted them down). It takes about every trick I have to stand a chance, and it's still risky. I guess that's great for people who find the game too easy? For me, though, it's way to rough for just the second stage.

Otherwise, really well done, though.
BlueStone  [author] 3 Dec, 2017 @ 8:53am 
@Captain Stone Thank you for your feedback! I will take a look at the issues you mentioned.
Captain Stone 2 Dec, 2017 @ 5:23pm 
It's great in concept alone but aside from the issues which are easy enough to fix I'd say its okay with the obvious exception to that rule being the trap rooms which were laughably easy. I'd recomend just having a clever set of moving traps after the player hits a teleporter tile. I dunno some fireball traps spinning and moving round the edge of the room as a big ole boneman whos slow with good knockback smacks you about, just something other than menacing boxes.
Captain Stone 2 Dec, 2017 @ 5:22pm 
to be frank the mod was fair, but issues in the base game make it easy as the base was, The secret in the ??? after library 2 is poor at best, so long as you have a high enough health or defense and or speed along with a resist magic scroll (really any of those on their own) and you'll essentially survive every time. The worst that can happen being glitched into the ceiling and having to walk back into the map, otherwise the enemies were a tad weak, so long as you specialise in strong attack they're pretty much butter. I'd honestly suggest populating the new area with exclusively mages and magic creatures, the spiders rarely if ever did anything and the glowing bats were poor. The books were a shock the first time but after that I could coax enemies together and convert a formidable room into a laughable one by using a weapon or potion of paralysis.
SuperPinger 23 Aug, 2017 @ 10:50am 
Amazing mod!
Link Makenshi 13 Jul, 2017 @ 7:10pm 
@BlueStone [author] ok cool, Thanks! I will give it another try then for sure :D
BlueStone  [author] 9 Jul, 2017 @ 5:23am 
@Link Makenshi This happens because you have some armor piece, shield or other item on you, that decreases your speed. Just unequip it for the parkour and everything should work fine.

@Mora_rus This somehow happens because of other mods, try uninstalling "The Library" and install it again. If this doesnt fix the issue, unsubscribe from mods that add other levels, this should fix it.
Mora 9 Jul, 2017 @ 1:13am 
Strange thing. I see the text "Library 1" but it's cave.. "Library 2" the same.. Then i went "Cave 1" but that was Sewers 1. Then it was Sewers 2 but still Cave 2. Then i went ??? and it was ???(winter one). After - i went Ruins and it says Sewers 1..

I tried to start a new game/slot but still.
Vaurren 8 Jul, 2017 @ 2:21pm 
Upgrade speed a few times and it should work
Link Makenshi 8 Jul, 2017 @ 1:38pm 
Well, I got all the way to The Library floor 2 but then I got stuck during one of the parkour sections. Do you have to invest skill points in agility to jump further? Because I did not invest any skill points in agility up to this point and I cannot get across. I tried "jumping" (walking) from every angle but I just cant get over.
BlueStone  [author] 30 Jun, 2017 @ 12:45pm 
@Mora_rus Yes, it will increase the amount of levels to the boss, it adds two new levels and one transition level.
Mora 30 Jun, 2017 @ 9:58am 
Would it also increase the way to the boss? as far as i know there is 11 floors in total. It will be 12 with this mod? Or it's just a room generation?
Off-top: If that i'd like to know how2modding to make my own levels, such as dusty and new-tech like. Do you have source of your moddin' knowledge? I'm interesting if i can do similar with my will .-.
Solar 21 Jun, 2017 @ 3:58am 
Fantastic Mod
Soma Cruz 19 Jun, 2017 @ 3:16pm 
What a great secret. Really. I hate you so much right now.
But anyways, love the level design (brings some fresh air in the game) and would love to see more.
Agent_Vealckowsky 16 Jun, 2017 @ 6:07am 
@BlueStone yeah, unsubscribing from another mod did the trick, thanks.
BlueStone  [author] 16 Jun, 2017 @ 2:08am 
@Agent_Vaelckwosky The mod might be overwriten by another mod, just unsubscribe to "The Library" and subscribe again, this should fix the problem.
The Lost Cake 1 Jun, 2017 @ 4:33pm 
It's a bit sparsely populated, more enemies would be nice.
Agent_Vealckowsky 1 Jun, 2017 @ 8:44am 
Umm... after dungeon 2 I get to trader, walk over new bridge but when I use ladder down, I get normal caves levels, it's just called 'library' by the game.
Ku Daemon 31 May, 2017 @ 4:17pm 
Oh boy, your a smart one aren't you? i saw this level in the mod that looked like parkour with no ladder where i needed to go, and OH MY GOD you made delver Parkour, *slow claps*
Catazeus_ 28 May, 2017 @ 7:27am 
New secret scare crap out of me...