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Bugs: The area by the docks in front of mister cannons shop which has the pots and barrels on the room has some kind of barrier around and over it. You float when you walk onto it and cant go back the way you came in. Not too much of a big deal. Also, in the guest house, the upstairs railing is floating out of place in the air.
From one zelda lover to another, i would love to see windfall island become more accurate with building placement and shop placement. The sailors in the bar could be more diversified. Those are not critisisms in any way, i know piecing together entire towns from scratch is no simple task, so i am extremely pleased with the mod and very happy to have the guest house. definalty a 4.5 if not 5/5 star mod
Oooh, the flute on the top of the windmill..?
@SiTH-Zappie Thank you! Glad to see people enjoy the updates :) It would be fun to have some small quests on the island wouldn't it...
@Duster The charred key is not for the garden dungeon, check behind the tombstone for that. ;)
heck i got a clean game now.
idk if the comment below me is a joke or for reals (since it was at april fools)
but if it is real then i would love too see the outcome!
@Eternal-Mane Yes that is correct, is this not the case?
@Zappieroth132 That was great! Lovely video, commented as well. :)
Other than that, awesome job on this mod. I could see that you were really using all you could to get the npcs as matched to what they were in WW with what you are given in Skyrim. Something I'd like to suggest is to add Beedle, make the characters go where they ought to during their night/day transitions, the tempermental pigs, and the AUCTION HOUSE! That would be cool.
:)
You certainly have a lot of ncps to go before this thing is ready to go. And thats not including the shop keepers. In my opinion, the guy who about the sky necklaces in WW might be cool to add. The closest thing in Skyrim to a moblin is a troll I quess. Should we sell him any of that loot?