Call of Duty: Black Ops III

Call of Duty: Black Ops III

Cargo
50 Comments
guido12002 3 Nov, 2021 @ 4:34pm 
please make it a zombie map
Gr0und 10 Jul, 2020 @ 4:29pm 
i played this map 2 years ago with my friends but i for some reason dont have it anymore
recruit 13 May, 2020 @ 9:09pm 
Just a young gun with the quick fuse
I was uptight, wanna let loose
I was dreaming of bigger things
And wanna leave my own life behind
Not a yes sir, not a follower
Fit the box, fit the mold
Have a seat in the foyer, take a number
I was lightning before the thunder
Thunder, thunder
Thunder, thun', thunder
Thun-thun-thunder, thunder, thunder
Thunder, thun', thunder
Thun-thun-thunder, thunder
Thunder, feel the thunder
Lightning then the thunder
Thunder, feel the thunder
Lightning then the thunder
Thunder, thunder
Thunder
BANANA 16 Apr, 2020 @ 6:30pm 
:steamfacepalm:
Pure 27 Mar, 2020 @ 5:20pm 
Yo can you message me bro
RTB WestyJoe  [author] 31 Aug, 2018 @ 5:06pm 
The crate model is actually part of the mod tools library. You can access it (and the doors, etc.) form there, clip it and then add labels to the sides.
Rain 31 Aug, 2018 @ 3:22pm 
yo im re making shipment could i get youre cargo creats model?
Mr Lahey 7 May, 2018 @ 7:26pm 
This is insanely cool. Great job. Please do more of these reworks from other maps
TheDawnFox 7 Mar, 2018 @ 6:09am 
The maps are broken due to the latest BO3update
click this link for instructions! Thanks to IceGrenade for posting the link on twitter
{LINK REMOVED}
Dayrel 4 Jan, 2018 @ 5:15pm 
nice map !
FJKMAN 27 Oct, 2017 @ 7:42am 
do these mods work in regular multi-player? or do i have to start a custom game and invite ppl?
IIILKNIII 22 Aug, 2017 @ 7:15am 
very Sterile
vert 19 Aug, 2017 @ 6:14pm 
omg from b02 the memorys
Chopo 3 Jul, 2017 @ 3:11am 
Wow, very nice.
RTB WestyJoe  [author] 27 Jun, 2017 @ 6:05pm 
I appreciate the idea, however I don't play zombies and have never made a zombie map (and thus don't know how to configure it). If one of the experienced zombie mappers wanted to collaborate, that might work, but otherwise I will continue working on MP maps.
Hyperion 27 Jun, 2017 @ 5:21pm 
Back in WaW, someone made this a custom zombie map. Easily one of my favorite customs. I was thinking about playing it again, and the next day I saw this. I was pretty sad it was for Multiplayer. I just thought I'd say I'd love to see you take this and remake that custom map from WaW. Not sure who made it but it should be easy to find. It'd be an instant favorite of mine.
RTB WestyJoe  [author] 27 Jun, 2017 @ 2:19pm 
Unfortunately, no. Haven't figured out how to make it move yet except for it to go round and round (like a fan, which doesn't make sense to me).
(Re)Laxative 26 Jun, 2017 @ 5:13pm 
does the crane move?
Cyrzen 5 Jun, 2017 @ 3:45am 
Très bonne map zombie
ZombiePanda402 22 May, 2017 @ 1:00pm 
I would play a zombies version of this map! Cargo is one of my favorite maps in BO2!
RTB WestyJoe  [author] 22 May, 2017 @ 7:30am 
Thank you for the feedback 4GivN. I will look into those few items, but glad to hear that it is playable and working. Please let me know of any other issues you find and hopefully in another few weeks I can bring out my new map I am working on (not saying yet what it will be, but if it works out, it's a completely different direction than my last few - and definitely no more shipping containers for a while - lol)
4GivN 22 May, 2017 @ 6:57am 
That was the ticket Joe. The only two remaining clean up items are 1) I would put that same invisible wall up over by the fence barricades where the wrecked truck is. That keeps the bots from even trying to get over there. 2) the Domination area markers are up offf the ground a few feet. Not sure what would make that happen.

All that said Domination is still playable like it is and the map is great. CTF plays nice on this map as well so many thanks putting in all game types. Outsatnding job here and appreciate your willingness to update. :steamhappy:
RTB WestyJoe  [author] 22 May, 2017 @ 4:11am 
DEVILSG and ms-fanto - No idea why it wouldn't work. May need to contact Steam support to see why. Looks like it works for about 3k others. I have no control over how the workshop functions, that's a Steam thing. It's set to public access with no blocks. Good luck.
Hans Wagemuller 22 May, 2017 @ 2:20am 
this map isn't in my custom map selection (unsubscribe and subscribe don't work)
RTB WestyJoe  [author] 20 May, 2017 @ 8:07pm 
Just updated with some tweaks that will (hopefully) keep the bots in the playing area.
Olo Expelliarmus 20 May, 2017 @ 11:53am 
That looks great. Thumbs up.
General McCreevous 20 May, 2017 @ 11:34am 
this map isn't in my custom map selection (unsubscribe and subscribe don't work)
Shadow_Legion 20 May, 2017 @ 10:49am 
Could you possibly make "Highrise" from MW2 for multiplayer? Or know where to download it if someone already made it?
RTB WestyJoe  [author] 19 May, 2017 @ 11:29am 
Thanks 4GivN I will try that. I have only been mapping for about 3-4 months and never did any mods. Just an old man trying out new tricks :)
4GivN 19 May, 2017 @ 7:30am 
there still is one small area you can walk out on but I think that adding more barriers is not the fix. Now I am no epert mapper but I think what needs to happen is there should be a way to set an invisible barrier on those whole areas so you cant get past that.

You dont control the AI on bots and that is what is still the problem there. They are thinking that thoose areas are still a part of the map so they are trying to get over the barriers and go there. If you cut those parts off so they are not a part of the map layout it will fix the issues with bots.

In other words thre should be a way to totally block thaose areas off with invisible walls. Hope that made sense. That should be the last thing needed here. much thanks for this, and fantastic job here. Not sure how far back you go in the COD wold but this is FK from FKmod BTW. I go a long way back as modder but never did any mapping. Love your work.
RTB WestyJoe  [author] 19 May, 2017 @ 4:20am 
4GivN - made those changes, let me know if I got the right things. Thanks!
RTB WestyJoe  [author] 19 May, 2017 @ 4:06am 
DiamondHawk17, I am trying to find how to control the AI on the bots in multiplayer, but have yet to have any success. As soon as I do I will update all my maps with it. I know Zombies have some controls, but they're specific for that. I don't play Zombies so I haven't tried making a Zombie map.
Shadow_Legion 18 May, 2017 @ 7:25pm 
Does this map support AI? cause when i played with them they would always run out to the death zones
GabenPlzNerf 18 May, 2017 @ 6:07pm 
This is good. Dude you got some talent there.
OJ Scrimpson 18 May, 2017 @ 12:14pm 
make it zombies!!!!!!!!!
Vanilla | Pascal 18 May, 2017 @ 9:22am 
Guter mod
Plats 18 May, 2017 @ 8:13am 
Pretty sure theres already cargo zombies for waw.
JiffyNoodles 17 May, 2017 @ 9:48pm 
Thanks for this mate. Cargo was a pretty dec map, glad to see it back.
Xev P. 17 May, 2017 @ 7:05pm 
This needs to be a zombies map
Someone make Cargo Zombies please
RTB WestyJoe  [author] 17 May, 2017 @ 4:46pm 
Thanks so much for the great comments. Am planning out two more (no I am not going to tell what yet). As far as the stars, the three stars (now four) is the way the steam review work. With reviews between 25 and around 35, you can only max out at 3 stars. 35ish and up to somewhere above 60-70 4 stars are the max. Above there somewhere it can get 5 stars. So far every review has been positive so I am very thankful!
Pingu 17 May, 2017 @ 12:23pm 
please keep making more ; good job

ZeRoY 17 May, 2017 @ 7:34am 
Great work, it looks fab!
4GivN 17 May, 2017 @ 5:39am 
and while Im at it who the hell is giving this three stars? Come on people do you have any clue what it takes to make a map like this? gees.
4GivN 17 May, 2017 @ 5:35am 
specifically if you look at the pictures you have up there . Picture #5 is looking right at the area you can walk out the map on. In picture #7 if you stand in the spot this picture was taken from, turn 180 degrees from that location and you can walk off the map there. Hope that helps. Been playing this and its a great map. :steamhappy:
hachuwaka 17 May, 2017 @ 12:22am 
zombies pls
DeathReaper 16 May, 2017 @ 10:55am 
zombies cargo plz
4GivN 16 May, 2017 @ 7:14am 
the fence area by the fuel truck on the far rigght of the map. you can walk right out of the map by just walkign past the fence nywhere on that side. You can jump over the fence but you can also just walk right between it and walk out of bounds.

Also on the far end of that same area of the map where there is a road and the guard gates. You can walk out of bounds there by just walking past the guard area. hoep that made sense. Basically all the water areas are fine, then the side where the two story building and barriers are fine. The rest of the areas are where you walk out of bounds.
RTB WestyJoe  [author] 15 May, 2017 @ 12:18pm 
Thanks! 4GivN - If you can let me know where you are walking off the map, that would be great so I can figure out what I missed. NASA - I have it on my list of ones to consider, but it may be a bit. I have a couple of other projects I want to do first. Keep an eye out! Enjoy the map!
4GivN 15 May, 2017 @ 10:02am 
OH MAN great job on this one, very nice map. All we need now is for you to clip the places where you can just walk out of the map so those are just totally blocked. Once thats done this ones a keeper. nic work.
XPLANE787 15 May, 2017 @ 4:32am 
Can you please make Carrier from BO2 plss!