Arma 3
Bullet-Time (Slow-Motion)
125 Comments
Uzi 21 Dec, 2023 @ 3:45pm 
Can we hide the hint messages, so it dont pop up when we recording.
Tmottl03 6 Aug, 2023 @ 2:24am 
good mod for funny sniping or rocketing, but we need settings in menu for it, I want more slow bullet time or another keybind. But its fine :WhiteWolfFunny::firstaid:
Reticuli 25 Jul, 2023 @ 12:58am 
Ability to change the toggle key would be helpful.
Mars_Beepolars 27 Jun, 2023 @ 10:16pm 
what if we watched a tank get arma'ed into oblivion with this mod?
So armamantic <3 (romantic yes af)
Human Being  [author] 29 Apr, 2023 @ 8:18pm 
BulletStopper, I am currently*slowly* chipping away at improvements. I have other projects on the go, so it will take time - but they will happen:). Some of those bugs are already fixed but need to be stress tested before patching, next chance I get.

My general coding skills have MUCH improved since the last patch, so things will generally be of higher quality. Plus I'll give you a configurator tool so you can totally customize it to your liking.
Sandman 24 Oct, 2022 @ 10:02pm 
I tried this mod and, while I like the idea of it, I have to agree with many of the others in the discussion page, the lack of a configuration menu for it to allow players to tailor the settings to their needs is the only thing that keeps me from using it. It's like it was left half done. Otherwise it would be genius. The only reason I haven't unsubscribed from it is the hope that one day this one thing would get fixed.
Oxus 3 Aug, 2022 @ 9:14pm 
Sorry to bother but, every time I try it, it gets stuck and I cant ever leave bullet time mode, Caps-Lock is not working to deactivate, any suggestions in how to fix it? am I missin any other mod besides CBA ?
jensen343 22 Jul, 2022 @ 9:44am 
i wanna make it so it can be slower or not have to recharge
jensen343 22 Jul, 2022 @ 9:43am 
i would try and do something with the code but i dont have any clue how to use arma coding and such
Human Being  [author] 7 Apr, 2022 @ 11:13am 
Nan ah no doubt! Nah sadly I do not know of that mod, bit that's a great idea. My mod could be reconfigured to do that though, without too much work. It's public on github now (see comment below), so if you want you could take a stab at it.
nan 31 Mar, 2022 @ 2:01pm 
Hey, man, I remember that I used to subscribe to a mod named “Aiming Focus”, but it's gone now. Did you do it? It can make our players slow down their time when they hold their breath, and it works perfectly with your mod. Too bad I can't find it. It's hidden.:steamhappy:
Human Being  [author] 31 Mar, 2022 @ 12:53pm 
**ANNOUNCEMENT**
I have made the code public on GitHub. Feel free to fork it or contribute directly to the repository!
https://github.com/richdrummer33/bulletTime
Human Being  [author] 31 Mar, 2022 @ 12:53pm 
Yep how it works is the game time slows, but the player speed modifier goes up. I also mess with the bullet speed so that they arc more and are more visible.
kolyan 17 Dec, 2021 @ 8:18pm 
call ur hits bro
fkgaogaozheng 15 Dec, 2021 @ 12:28am 
I have a question. If the time slows down to very slow (close to stop), and the player's speed becomes very fast, under the super deceleration time, the player's super acceleration speed becomes the same as the moving speed in normal time, is this equivalent to the time stopping, but the player can move?
WiseGuy5000 21 Nov, 2021 @ 7:40pm 
is there ever going to be a menu for turning features On/Off
Human Being  [author] 6 Oct, 2021 @ 2:47pm 
Hey guys I know I've been AFK for a long time! I've been busy releasing and supporting a game on Steam.

I haven't had my hands on the mod for a long time. I might put it up on GitHub so that people can extend the mod, and contribute to its progress. Any modders here interested?
fkgaogaozheng 2 Oct, 2021 @ 12:43am 
Wow, it's a superpower. I like it
Reticuli 16 Sep, 2021 @ 11:35am 
Agree with Inaba`desu, this should be customizable in CBA menu. I can see a slight temporary effect being interesting during Simple Suppress.
Пряники 7 Sep, 2021 @ 10:53am 
very good mod, thank you for your work. But is it possible to slow down time even more? And in general, choose the speed of time
Inaba~desu 31 Aug, 2021 @ 4:00pm 
part 2.

【bulletTime.sqf and bulletTime_godmode.sqf
"setAccTime" is time scale, the number more small, the time mor slower.
in "bulletTime.sqf", line 23 shoulbe be " sleep 5;" , change 5 to you want, like 50, mean 50 second.
line 48 "sleep 4;" and line 78 "sleep 4.5" is cooldown number.,like the top one.】

seriously, need a CBA menu.
Inaba~desu 31 Aug, 2021 @ 4:00pm 
part 1.

for those want to keep scroll option display more longer and want to change time scale.
all file is modifed in root pbo.(not that achive one)
【removeReaction.sqf
this is Adds action to allow player to remove the bullet-time auto-react. add "//" before (nul = nul = [] spawn balabala....)
then menu will always display if didnt seleted】
【removeTracerVision.sqf
this is Disable tracer-vision. add "//" before (nul = nul = [] spawn balabala....)
then menu will always display if didnt seleted】
【removeTracerVision.sqf
this is Enable god-mode. add "//" before (nul = nul = [] spawn balabala....)
then menu will always display if didnt seleted】
Fembill 27 Jul, 2021 @ 5:43pm 
like ravenfield
Ted 25 May, 2021 @ 1:47pm 
Just changed it myself,the mod file has variables you can change to remove features auto loading(i use dynamic recon ops so i cant change my settings and auto react is always on and this fixed it) Just go into the pbo file and disable auto react feature,hope this helps!
Ted 19 May, 2021 @ 1:36pm 
Can we get a options menu already? Its been 2 years.
Delta 29 Mar, 2021 @ 11:34am 
Make one that has a toggle button to activate slow time and like, CTRL+(Your binded button) to activate bullet time (Really slow time) No recharges and unlimited use for fun
22JUAN22 20 May, 2020 @ 9:21am 
Hi, any way do disable the limit? also can the "BULLET TIME!!" message in the top right be turned off too? Otherwise, this is a fantastic and much needed mod.
Coffee 28 Oct, 2019 @ 5:55pm 
2nd i notice that when used your bullets drop really damn fast
Coffee 26 Oct, 2019 @ 10:05pm 
can it be used in multiplayer?
Tomtomwarwar 26 Oct, 2019 @ 1:13pm 
Can you use this in singleplayer zeus?
Mr.Wanaskiwin "Navarone" 30 Aug, 2019 @ 11:41pm 
@claymmorez when you basically scroll with the mouse wheel. gotta do it in the first 10 seconds which is a bit annoying but better than nothing.

@Sgt. Chris P. Bacon I Agree i actually came here looking for this exact thing.
Claymmorez 14 Jun, 2019 @ 2:14am 
I couldn't find the context menu? Can you specify the location?
n0xx 27 Mar, 2019 @ 1:57pm 
can we get a different version without the audio/distorted vision effects? and without the recharge? For more cinematic vids and stuff.
Would gladly appreciate
thank u
diveyez 25 Jan, 2019 @ 2:09pm 
Elthridge, do you know how to read?
Its not working for multiplayer
abel1717 25 Jan, 2019 @ 1:14pm 
I can't access the menu to add the the auto-react in the campaigns. Please, advice.
Elth 7 Dec, 2018 @ 1:56am 
is there a way to enable this for a zeus interface?
diveyez 2 Nov, 2018 @ 8:04pm 
Yeah, speeding it up... I am sure server wide simulation can be manipulated.
Human Being  [author] 2 Nov, 2018 @ 11:53am 
Oh for real? Well the timescale funtion I am using here is not compatible with multiplayer, afaik. I've never actually used MCC. So, timescale worked in multiplayer with MCC?
diveyez 2 Nov, 2018 @ 10:12am 
Isnt there a timescale function we could use? I saw it being used in
MCC
Human Being  [author] 2 Nov, 2018 @ 9:50am 
Haha hey thanks Div3y3z! Yes the legendary FEAR slomo effect is exactly the vibe I was going for. I wonder how that would work from a multiplayer perspective... I think the timescale function cannot be activated in multiplayer... Not sure how server would sync players in that case (unless ofc server had feature to apply same timescale to all other players). Perhaps another approach could be used - e.g. A way to slow animations of other players and projectiles, which would not involve changing the time scale. If you have ideas, I'm all ears!
diveyez 29 Oct, 2018 @ 8:09am 
We could do a foreach loop and local simulate the effect and rubberband them back in to get it working lol
diveyez 29 Oct, 2018 @ 8:09am 
I only play multiplayer dedicated server, but this is fu**ing kick a**, FEAR and Max Payne vibes <3
Human Being  [author] 3 Aug, 2018 @ 6:16pm 
Thx mate!
PickleFeasting 1 Aug, 2018 @ 7:51pm 
@A bandpass filter No worries, thanks for responding. I wish you good luck on your game.
Human Being  [author] 1 Aug, 2018 @ 2:13pm 
Hey @SuicidalPickle. I could probably add a context-menu feature to disable the fancy features yeah. The ability to re-assign the key is less obvious but I have an idea for a coroutine that might do the trick. I just don't expect to get to it in a while as I am in the midst of wrapping up dev work on a game I am working on which has kept me quite busy this year (hence the lack of updates).
PickleFeasting 26 Jul, 2018 @ 11:01pm 
I have the same question as @Prata Gamer and another one. Is it possible to disable every other feature and just have the slowed down time at the press of a key? Honestly, I think the other features are quite creative, but I am looking for something that allows me to slow down time without having to go to debug and setAccTime. Thanks.
Prata Gamer 20 Jun, 2018 @ 3:21pm 
how to change bullet time key?
Human Being  [author] 8 Apr, 2018 @ 9:29am 
Sorry, unfortunately the engine doesn't support that.
[SPH] Alvareichon 8 Apr, 2018 @ 8:07am 
works on multiplayer/coop?
Human Being  [author] 9 Mar, 2018 @ 3:35pm 
Hahaha sorry this cracks me up because I know exactly why this is happening to these munitions, though I really didn't take them into account when designing this mod. The mod basically slows ballistics down based on the distance that they are fired from the player (slower if closer, faster if further). The intent of this feature is to be enable the player to see and react to the tracers. The bullets are physically slowed down, so it does impact the effective bullet drop and effective time of arrival (hence the variation of ballistic speed with distance). I would have to jump back into my code to see if I can isolate the effect only to weapons that fire bullets (which was my intent lol). Thanks for the feedback! If I can find some time to look into this soon, I will.