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A. By default setteing, some equipments are not added in the game to prevent conflicts. If you want to add these, please cheack "description_en.txt" or "description_jp.txt" in the downloaded file.
Before released this mod, I tried to solve this problem. However, I have no idea to fix the scripts automatically without huge conflicts. Sorry.
楽しく使ってます。思わぬところで日本人をみました。ありがたい限りです。
Unfortunately, Uniform Switcher mod and my one overwrite a lot of same files(e.g. customization.xml equipment.xml humans_friendly.xml...). It's too many to secure compatibility.
Sorry, I have no confidence in my understanding about your comment. In vanilla(and after installed this mod too), names of armors aren't indicated when hover over troopers. It is normal operation, isn't it?
Do you have any ideas about the crash?
I have had multiple missions where I have a main force become a decoy on a main entrance, shooting the guards and killing everyone who comes out. I then have my stealth (or pointman now) go around from another entrance, and give me the positions of the enemies inside while they are distracted looking at the main door.
I also love how you made the pointman class different. I always felt I needed one, but it felt too underpowered, or just lacking any special abilities. Now, when given a suppressed secondary, my pointman can flank enemies and give me the advantage for my main force when they move in for the grenades and where to look. This is also really good with the increased FOV.
Thanks for making the pointman CQB focused and making it more suited for reconnaissance.
@TheTacSlav
Correctly, this is not a bug, but... yes, I should change it. No one may enjoy spending stars to unlock armors twice.
First, "Stopping Power" and "Armor Piercing Level" are different. Mk16's Stopping Power was increased by the MOD, but AP Level wasn't changed.
Then, Mk16 isn't overpowered in short range, I think. Because all SMG and Shotguns can deal more high damage to armored foes, in under 7m distance.
However, you're right. I noticed "Mk16 is effective in middle and long range, same as other semi-auto rifles". I reconsidered accuracy balance to solve this, and fixed by update.
I hope you enjoy a new version.