Door Kickers

Door Kickers

Rebalanced Equipments and Classes
36 Comments
cs366jp  [author] 31 Mar, 2022 @ 7:19pm 
1: The installed folder address is correct? 2: Have you started DoorKickers after installed this mod? If you can say "Yes"... the downloaded file is broken, may be. Please delete and download it again.
Leichenteilchenbeschleuniger 30 Mar, 2022 @ 8:41am 
If you install this through the steam workshop, where can "description_en.txt" be found?

browser searched the complete game's folder for it, no results
Hakurei Reimu 4 Jan, 2022 @ 9:48am 
i wish your ai reacted faster though
Hakurei Reimu 4 Jan, 2022 @ 8:53am 
thanks
NiGHT0FDAWN 12 Dec, 2021 @ 3:43pm 
Q. I installed this MOD, but some equipments haven't be added.
A. By default setteing, some equipments are not added in the game to prevent conflicts. If you want to add these, please cheack "description_en.txt" or "description_jp.txt" in the downloaded file.
OhHeckItsPeck 5 Nov, 2019 @ 8:15am 
Hey, I can't see any of the new equipment (flashbangs, breaching charges, etc). Any idea what the problem might be?
乌克兰泽顺圣 24 Aug, 2019 @ 12:07pm 
wow it is so cool
Roof Koreans 17 Apr, 2019 @ 9:05am 
I found the roster file and edited them back. Thanks for the reply. Good effort on the mod, I just think it made the raider vest too OP but really liked the rest of the changes
cs366jp  [author] 17 Apr, 2019 @ 5:07am 
You can fix it easily. Please open "description_en.txt" in the downloaded file, then search "uninstall".
Before released this mod, I tried to solve this problem. However, I have no idea to fix the scripts automatically without huge conflicts. Sorry.
Roof Koreans 15 Apr, 2019 @ 4:45pm 
uninstalled because I didn't like the changes. Now all my classes can't get crowbars anymore
Jungfrau 6 Jul, 2018 @ 7:11am 
good mod !
楽しく使ってます。思わぬところで日本人をみました。ありがたい限りです。
Wenstay 30 Mar, 2018 @ 9:03am 
This is OP :?
GingerYeti 13 Jan, 2018 @ 6:11pm 
For some reason my mod wont download. I uninstalled the game, and mods refreshed everything. why hasn't the mod reinstalled.
cs366jp  [author] 5 Jan, 2018 @ 3:47am 
Thank you for your feedback, and sorry about my late response.
Unfortunately, Uniform Switcher mod and my one overwrite a lot of same files(e.g. customization.xml equipment.xml humans_friendly.xml...). It's too many to secure compatibility.
Estrogentile 25 Dec, 2017 @ 5:14am 
Love the mod, but I was wondering if you planned on making it compatible with Red Panda's 'Uniform Switcher' mod.
Paxtonize 20 Dec, 2017 @ 1:40am 
nice , i love wthis mod . thanks a lot for making it , i would actually like to donate a game as a thanks , would you mind?
cs366jp  [author] 19 Dec, 2017 @ 9:57am 
Yes ...as far as I've tested.
Paxtonize 16 Dec, 2017 @ 3:43am 
does this work with co-op ?
Detective Dipstick 11 Sep, 2017 @ 11:44am 
my bad, I must've been mistaken, you are correct. I must've thought that when hovering over enemies, since it displayed any armor they wore, it'd do the same for your team. sorry about the misunderstanding.
cs366jp  [author] 8 Sep, 2017 @ 7:25pm 
Thank you for your feedback.
Sorry, I have no confidence in my understanding about your comment. In vanilla(and after installed this mod too), names of armors aren't indicated when hover over troopers. It is normal operation, isn't it?
Detective Dipstick 6 Sep, 2017 @ 7:57am 
i really enjoy this mod, but one issue im having is that it no longer shows what armor my troopers are wearing in game when i hover over them. Is there a way to fix this?
cs366jp  [author] 12 Aug, 2017 @ 5:16pm 
@Tal'Raziid I already installed SOS and Vegas, and tried Blood Contracts yesterday. Then, there was no crash, error, conflict while I playing. Next, I checked these files, but I found nothing about crash that you reported. Therefore, these campaign mods aren't direct causes, I think.
Do you have any ideas about the crash?
nurpp 10 Aug, 2017 @ 10:42am 
@Draco / TheTacSlav
I have had multiple missions where I have a main force become a decoy on a main entrance, shooting the guards and killing everyone who comes out. I then have my stealth (or pointman now) go around from another entrance, and give me the positions of the enemies inside while they are distracted looking at the main door.
Tal'Raziid 10 Aug, 2017 @ 2:33am 
SOS campaign, Blood Contracts campaign, and A Hard Day in Vegas; i disabled this mod and the crashing stopped
cs366jp  [author] 10 Aug, 2017 @ 2:30am 
I have installed some campaign mods, and these are not conflicting with my mod. May I have name of the conflicting campaign mods? I'll cheack it when I have time.
Tal'Raziid 9 Aug, 2017 @ 3:51pm 
Pretty sure this mod is conflciting with campaign mods
nurpp 14 Jul, 2017 @ 5:21pm 
Great mod, improves everything I wanted to be changed and really gets more tactics going. The armor improvements are on point, I wanted the raider vest to be more the "definite choice" in terms of vests, and this certainly does the trick. Even though plates are generally identical for both sides, I like how you made the front armor better than the back. In terms of balancing, I think that was the right choice. Anyways, gameplay over realism.

I also love how you made the pointman class different. I always felt I needed one, but it felt too underpowered, or just lacking any special abilities. Now, when given a suppressed secondary, my pointman can flank enemies and give me the advantage for my main force when they move in for the grenades and where to look. This is also really good with the increased FOV.

Thanks for making the pointman CQB focused and making it more suited for reconnaissance.
@TheTacSlav
cs366jp  [author] 3 Jul, 2017 @ 5:02pm 
Thank you for your feedback.
Correctly, this is not a bug, but... yes, I should change it. No one may enjoy spending stars to unlock armors twice.
zieth176 2 Jul, 2017 @ 3:33pm 
found a small bug whenever i use this mod it relocks my armour so id have to purchase it again
あんぷさん_Twitch 29 Jun, 2017 @ 7:02am 
ごちそうさまです! いただいていきますね!
↖此 面 向 敌↗ 25 Jun, 2017 @ 5:23am 
good job!
cs366jp  [author] 17 Jun, 2017 @ 7:48am 
Thank you for your feedback.
First, "Stopping Power" and "Armor Piercing Level" are different. Mk16's Stopping Power was increased by the MOD, but AP Level wasn't changed.
Then, Mk16 isn't overpowered in short range, I think. Because all SMG and Shotguns can deal more high damage to armored foes, in under 7m distance.
However, you're right. I noticed "Mk16 is effective in middle and long range, same as other semi-auto rifles". I reconsidered accuracy balance to solve this, and fixed by update.
I hope you enjoy a new version.
Gerfand 16 Jun, 2017 @ 7:44pm 
Can you revert the MK-16 changes, the less the Stopping power, the easier is to penatrate armor... which makes the MK-16 a awesome weapon for fighting Armored foes
PexeraNeles 15 Jun, 2017 @ 9:46pm 
Going to try it now
BHammer 14 Jun, 2017 @ 9:38am 
Awesome, I'll try! That's the kind of mod I was looking for
Anpan 13 Jun, 2017 @ 4:08am 
nice mod! very good!!!!