Total War: WARHAMMER

Total War: WARHAMMER

Better Rebels Armies
42 Comments
skrauskopf 29 Dec, 2023 @ 8:43am 
update
olivier.amiet 17 Oct, 2020 @ 6:02pm 
updated dude...thx...
Мариус 13 Jun, 2020 @ 12:59pm 
Great mod! (: (: (;
Foehammer 1 Nov, 2019 @ 8:13am 
Thank you for this.
thaygiaomap2000 1 Sep, 2018 @ 3:29am 
how to make every rebel stack have 20 units ? i want them stronger
Celtik  [author] 10 Mar, 2018 @ 3:19pm 
[L]Sanders 10 Mar, 2018 @ 3:14pm 
So now that your AI mod for WHII & ME is out, any update on whether we'll be getting this soon?
LordOmlette 12 Dec, 2017 @ 9:09pm 
Makes sense, thank you for the update.
Celtik  [author] 12 Dec, 2017 @ 9:59am 
Yeah I think I'll do it eventually. The best time to do it will be just after the TK release in January as they'll have their own rebel list so i'll do all in one. But if I'l motivated enough I might do it before that. I'll just prioritize the work on the AI mod first.
LordOmlette 8 Dec, 2017 @ 11:27am 
@CeltiK: any word on a version of this mod for Mortal Empires?
Celtik  [author] 8 Oct, 2017 @ 5:09am 
@Jim J. Digby: Will be released after Mortal Empires :)
Jim 8 Oct, 2017 @ 2:20am 
Hi CeltiK. Are you working on a TW:W2 version? Cheers!
Martin Walker 19 Sep, 2017 @ 5:13am 
I'm playing with this mod and SFO right now, I'm pretty sure its compatible after more than a 100 turns with a lot of rebels to fight againts. Also I checked the files they doesn't seem to touch each other.
Celtik  [author] 3 Sep, 2017 @ 3:47pm 
@SovietStandarD: Yes, fully compatible. You'll have Beastmen armies instead of Chaos ones.

@Triggerhappy333 & (13thBC)Dominatus: I honestly don't know. If you see in the comments (last page) there was someone that said it wasn't compatible but I didn't test to see if that was the case.
Solar-Monkey 3 Sep, 2017 @ 8:46am 
Work with steel faith?
Lak 1 Sep, 2017 @ 3:42pm 
compatible with beastmen rebels?
Dmformom 26 Aug, 2017 @ 9:34pm 
Compatible with steel faith?
Celtik  [author] 26 Aug, 2017 @ 5:27am 
@Tommnj: This is not included in the Advanced AI, it's a separate download.
Tommnj 26 Aug, 2017 @ 2:47am 
Is this mod no longer needed with your advanced ai mod?
Celtik  [author] 23 Aug, 2017 @ 6:30am 
@Raviollius: No they only raze, this is by design and I don't think it can be moddable unfortunately.
Raviollius 23 Aug, 2017 @ 4:41am 
Hey CeltiK, do the Vampire Rebels have the options 2 and 3 as well, so they are able to actually revive their faction, or they are still restricted to only razing the settlements?
Skellyman 12 Aug, 2017 @ 4:23am 
Thanks Celtik.
cvemf 11 Aug, 2017 @ 5:09pm 
thx Celtik
Celtik  [author] 11 Aug, 2017 @ 2:11pm 
Mod has been updated to work with the last update and the Norsca DLC. Enjoy!
Bhelliom 1 Jul, 2017 @ 12:12pm 
@kone2408 I see you everywhere, this sounds like a very sad and wierd problem. Tried turning off all anti-virus & especially windows defender? I got a new PC and defender was crashing my game whenever I started it until I removed all mods via another computer, then reinstalled and tried installing all mods with the defender turned off. Just be virus-safe, no risky clicks while trying this.
Bhelliom 1 Jul, 2017 @ 12:10pm 
Did anyone try this with SFO running and see if it felt right / worked?
Chris 30 Jun, 2017 @ 12:23pm 
@Jesse Sprenger My internet is good. I have no mods because i have uninstalled and reinstalled the game.
Celtik  [author] 30 Jun, 2017 @ 10:19am 
@kone2408: The button is hidden unless you pay me 1,000,000$, in cash, only in cents actually :p
Sometimes_Consistent 30 Jun, 2017 @ 9:23am 
@kone That's weird, maybe something about internet? Although your comment went fine. Are you maybe on the mod cap? (around 75 I believe)
Chris 30 Jun, 2017 @ 9:19am 
I cant click on the Subscribe Button. Can someone help me? :(
Celtik  [author] 28 Jun, 2017 @ 3:05am 
@AchievementHunter: They do capture towns and heal, at least the Greenskins Rebels do. but making them a full working faction is beyond any modder capability, only CA could do that :)
Baron Von Horn 27 Jun, 2017 @ 6:56pm 
this would be cool if the rebels captured a town they would heal up tech up,recruit and make more armies if given time to prepare so they actualy present a threat to the player
Celtik  [author] 26 Jun, 2017 @ 2:22pm 
@RafaL: sorry I'm not gonna do that. I'd have to add the units to each rebel army template for each faction and that's some work.
Rachel L 26 Jun, 2017 @ 11:48am 
Any chance of you adding support for custom units from the most know modders? (Parte, Mixu, Aguirre and so on?)
[PuB] Axlegolas 26 Jun, 2017 @ 10:28am 
great job, thanks for that
Sometimes_Consistent 25 Jun, 2017 @ 2:38pm 
Alright then, great!
Celtik  [author] 25 Jun, 2017 @ 2:35pm 
@Jesse Sprenger: ah yes you're right, forgot about this one (sorry Nyraan ^^). Good news, Nyraan's mod IS compatible with this mod. You'll have Beastmen armies instead of Chaos ones if you use his mod (and so you won't have the changes I've made to the Chaos armies), but all the rest will work fine.
Sometimes_Consistent 25 Jun, 2017 @ 2:32pm 
The mod is just called 'Beastmen Rebels'.
Sometimes_Consistent 25 Jun, 2017 @ 2:31pm 
There's the mod that changes chaos rebellions into beastmen rebellions, forgot the name. Probably not compatible with this, right?
Celtik  [author] 25 Jun, 2017 @ 2:26pm 
@RafaL: Yes but those new units won't appear in the rebels armies, other than that everything should be fine.
Rachel L 25 Jun, 2017 @ 1:36pm 
Is it compatible with Crynsos Faction unlockers and mods that add units?
michimatsch 25 Jun, 2017 @ 11:47am 
Yup, not compatible with SFO you can clear that up.