Arma 3
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[Not maintained] Kyklop's Electronic warfare
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
638.165 KB
19 Jul, 2020 @ 5:23am
16 Oct, 2020 @ 2:45am
11 Change Notes ( view )

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[Not maintained] Kyklop's Electronic warfare

Description
This mod is no longer being maintained




This mod tries to add basic electronic warfare capabilities into Arma.
I'm aware that some of the icons look absolutely stupid, but I'm no artist so just deal with it.

Current features
  • TFAR radio jamming (Compatibility available here)
  • ACRE radio jamming (Compatibility available here)
  • Jamming of ACE compatible explosives, with alerts
  • Jamming of drones and their navigation systems (Disabling control and waypoints)
  • Radar jamming
  • Directional and non-directional jammers
  • Simple addition of new jamming platforms on per-mission basis and editing of their properties
  • Simple configuration of any object as jammer through script
  • Jammer detection
  • Support of any ACE detonator (including custom and timers) except sensor detonators like pressure plates or IR sensors
  • Changing properties of jammers and ACE detonators during a mission

Planned features
Add modules to Zeus to enable simple interaction with jammers

Vehicles and equipment configured with jammers by default
Any RHS and CUP vehicle with DUKE system
RHS GAZ-66 (R-142)
Firewill's EA-18G Growler
F-22 (RHS, Firewill, USAF)
F-35 (Firewill, USAF, CUP, Aegis)
Any long range TFAR radio backpack (Including ILBE mod)
CUP Radio backpacks and UAV terminal backpack
Any Contact DLC backpack radio

Issue reporting and feature requests
You can report bugs/issues and submit feature requests on GitHub[github.com] (and no I won't integrate Contact DLC jammer, don't even ask)

Stuff for you
Jammers and their effects[docs.google.com]
Definition of custom jammers and jammable detonators[docs.google.com]
Custom jammer configuration example mission[drive.google.com]

Tags: EW, Electronic warfare, Jamming, Jammer
Popular Discussions View All (3)
13
8 Sep, 2020 @ 1:14am
Dedicated server
codestar
0
4 Jun, 2023 @ 2:43pm
Jamming
Cheburashka
0
9 Jun, 2021 @ 3:58pm
Setting Jammers to block other detonator types?
Z.Adams
130 Comments
Ace 5 Mar @ 7:47pm 
Understood!
KyklopCZ  [author] 5 Mar @ 8:09am 
@Ace Sure, feel free to modify and share modified versions of this mod. Just don't re-upload it to Workshop without any modification.
Ace 4 Mar @ 12:32pm 
Are others welcome to download, modify, and reupload this mod since you're moving on? I see you have a Github.
SSG 15 Jan @ 1:03am 
Thank you for your effort, your mod has been our favorite EW implementation!
KyklopCZ  [author] 14 Jan @ 7:09am 
So, to formally announce this, yes, this mod is no longer being maintained (as everyone probably figured out, seeing this mod's last update was in 2020). The reason being, me losing interest in Arma modding and also, regrettably, needing to focus more on real life. There won't be any updates to this mod and I won't answer any issues, suggestions, pull requests nor bug reports.
Thank you for your understanding.
KyklopCZ  [author] 14 Jan @ 7:09am 
@CoreX If you want to use this mod in your group and you have control over your missions, you can always modify the array with jammer definitions in mission's init. Of course the smarter way to do this would be if my mod looked at the config and searched for a certain value which would define which backpacks have what jammers, but I'm not gonna implement this, because I already dropped this project a long time ago. As for repacking this mod for groups, I have no problem with it as long as people don't claim they made the mod.
CoreX 13 Jan @ 2:47am 
@KyklopCZ Hello. I would like to add jammer to some reskin radio backpacks, however, I want to ask if there is a simplier way of doing so or if we have to edit fn_jammerDefinition.sqf and completely repack whole addon? The second is obviously something we would want to avoid, but if there is no other way, I would like to hear from you that it is okay to do so for local use in our group.
HBAOplus 18 Aug, 2024 @ 1:25am 
HI, does this mod still accept github PR?
V0icez 14 Mar, 2024 @ 5:32am 
ничего не понятно в описаний почти ничего не написанно
SHVAK988 14 Jan, 2024 @ 1:01am 
How to reduce signal strength?