UBOAT
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[2024.1] Enhanced BdU Convoys Reports
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23 Feb, 2021 @ 7:06am
2 Sep, 2024 @ 7:32am
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[2024.1] Enhanced BdU Convoys Reports

Description
Enhanced BdU Convoys Reports (BdU CR)
Current version: 1.1



BdU CR started in early 2021 as the first addition to the game that brought a mechanism to report convoys to the player, and was loved by many. This feature was then integrated in the base game in update 2022.1 in a very similar manner than this mod had been doing it. While great, that does not mean BdU CR was dead! After some pondering I decided to release an updated and enhanced version of BdU CR, now called Enhanced BdU Convoys Reports that came with the same feature as the old BdU CR and some new things. Finally, the mod was updated to accomodate changes for the game's release, preserving functionalities and changing some UI elements.

As per the previous version, the mod simulates radio communications between BdU and the player U-boat. A complex system ensures that reports are generated for groups that are actually detected by NPC U-Boats, and that reports sent to the player only concern groups that can be intercepted. This works similarly to the new vanilla reports. By default, vanilla reports are enabled and so you will get both vanilla reports and modded reports. This works fine because vanilla reports are worded to come from other U-boats directly, with varying formats, whereas modded reports are worded to come from BdU on the German mainland and follow a standardised format.

Following full release of the game the old UI elements for reporting groups on the maps were retired so if contact visualisation is enabled in the game settings BdU CR now draws a point on the map at the approximative location of the report, and the point's name contain some essential information. If contacts are disabled for the highest difficulty level, no point is drawn on the map and the report is only available in the journal.

Most of the main parameters are user-moddable. You can disable vanilla reports if you want, and the mod will supress them so that you only receive modded reports. This modification is savegame compatible. All settings can be found in the BDUCRSettings.xlsx file located in \Steam\steamapps\workshop\content\494840\2405515122\Data Sheets; a screen cap of the sheet is shown below. Please refer to this page for explanations on the meaning of those settings.



As per previous versions mode reports (but not vanilla reports) can be disabled from within the game by clicking on the radio room icon and selection the “disable reports” icon in the wheel that pops up (right). Re-enabling reports is done in the same fashion (left). Note an officer is not required at the station to perform this action. The setting automatically resets to enabled when you dock to a friendly port.



Another big addition in version 1.0 is German air patrols! This mod is the first mod to ever use the German Aircraft Bundle created by the madman Link himself, which allows us to use a variety of German bombers, seaplanes, and fighers in the game (please make sure you subscribe to the bundle otherwise you won't see any patrols). German air patrols will spawn from newly added airbases in Germany, France, Denmark, and Norway, and will be able to provide reports to you in addition. They will even fight in the background against Allied air and naval assets! Now you need to make sure you identify that plane you see before you order crash dive for no reason ;)

Requirements
Attention! As of v1.1 Custom Actions is not required anymore as the mod implements custom actions directly.

Save game compatibility
Enhanced BdU CR v1.0 is not savegame compatible due to it editing the sandbox.xlxs datasheet.

Changelog
Changelog is available here.

Contributors
Much thanks to Alligator, Salamander, Link, and FreekOly for their coding advice, suggestions, and work on making possible the use of German aicrafts! Special thanks to McDewgle and Jäger for their early work on planes textures, and to FreekOly for re-doing the mod’s icons.

Much thanks for the people below that translated the mod as well!
  • Polosek for the Polish localisation
  • the Cursed Jäger, kretze, and Inferi for the German localisation
  • Tokyo for the Turkish localisation
  • CadetCommand for the Chinese localisation
  • BeeTLe BeTHLeHeM and flyingdolphino for the Italian localisation
  • GJC for the Portuguese localisation
  • Canoneer and Hard for the Russian localisation
  • Haakon XIII for the Spanish localisation
  • Myself for the French localisation

If you want to translate the mod in your language (currently missing are Czech, Ukrainian, Japanese, and Korean) please get in touch with me.

Popular Discussions View All (4)
3
16 Oct, 2024 @ 3:17pm
Bug when removing reported markers
Psycho Yuri
10
16 Jun, 2022 @ 12:43am
BETA TESTING
ii
0
29 Nov, 2022 @ 4:11am
PINNED: Settings tutorial
ii
230 Comments
ii  [author] 15 Jul @ 2:19am 
Hi all, I had a particularly busy year with not much time to mod. I will try to update them in the next few weeks (this applies to all my mods), cheers.
mauri 8 May @ 9:07pm 
fellas will make these kind of mods then completly abandon them
Puncher 6 May @ 5:18pm 
have run into an issue again and again and again where the mod sends a BDU report of a convoy, gives course, speed, and i calculate the intercept, get there and theres nothing there.. i dont think i have ever actually intercepted an actual boat that was based on information from this mod...
Warbeast 8 Apr @ 12:33pm 
i have the same issue with starting patrol, please fix
Vangheist 20 Mar @ 12:16pm 
It seems a lot of people are reporting that this no longer works but whatever setup I have still works, or maybe I'm just lucky. Does anyone know how to clean up the journal entries this mod creates? I'm just worried about it getting a bit long and cluttered, no actual problems yet.
Net 30 Jan @ 11:06am 
This seems to be broken at the moment, I can't start a patrol in a brand new game when this is activated, speed dial never gets enabled after selecting the patrol.

I tried deactivating mod after mod until I could start the patrol again and I finally came to this one.
Vivalas 21 Jan @ 1:36pm 
This mod causes an issue with shop and other mods being broken when it's loaded. May be a compatibility with another mod issue, but that's how it is for me anyways.
sleels 18 Jan @ 5:27pm 
@Mr. Silver you can edit the ranges in the settings. Theres a pinned tutorial the kind ii has provided for us. There is even a setting for frequency of reports.. :shcscribe:
Mr. Silver 17 Jan @ 5:15pm 
Pretty cool mod but man I find some myself getting annoyed to the point of turning it off because there's just too many reports. Seems like its one after another after another. It makes the game unrealistic because you then end up intercepting all these convoys being reported and by the time you've gone home (2 weeks) you've sunk like 20 ships. The most ever sunk in real life on a single patrol was 14 and that was certainly not in a 2 week time frame. Lot of words to say for realism junkies this adds a little too much cheese. Less reports and it'd be perfect.
DARKNESS 1 Jan @ 9:16pm 
Seeing this in the log on a new game with only this mod installed (and dependencies):

[Enhanced BdU Convoys Reports] ActionOnTimer - something is broken!
[Enhanced BdU Convoys Reports] LostTimer has failed

Not sure if its serious or not. Just giving you a heads up.