RimWorld

RimWorld

3,087 ratings
Vanilla Chemfuel Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.585 MB
11 Apr, 2022 @ 10:25am
4 Jul @ 1:48pm
14 Change Notes ( view )

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Vanilla Chemfuel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]

Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a swing at Dubs and his Rimefeller, and we are NOT 'copying' or 'stealing' someone's idea - the idea is simply too generic (drilling and refining fuel) to reasonably call it 'copying'. We are simply doing our own spin on it. If you dislike it, leave a thumbs down and move on.

If you still want to leave a comment how "we should stop modding, be ashamed and even kill ourselves", be aware we will remove it and you will be reported.



Check Change notes.



Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap.

Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.

This mod is not trying to dethrone Dubs Rimefeller, or anything like this. Our programmer, Kikohi, developed a pipe network code that’s available in the framework. Any modder can use it to add their own pipe networks into the game, as well as machines that consume the new resources.

Check out the awesome Rimefeller by Dubs by following this LINK

This mod serves as a Vanilla Expanded proof of concept, adding a brand new resource that needs to be found using a deep-mineral scanner and refined. You can now gain huge quantities of chemfuel in late game if you want to create the required refineries and pumpjacks!




The content of this mod can be seen below.

















A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: How do I find Deepchem?
A: Pockets of deepchem appear when scanning using the ground-penetrating scanner.

Q: Can I use deepchem instead of chemfuel?
A: No, deepchem slurry is way too thick. You need to refine it into chemfuel using refineries.

Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!

Q: Why tho, Rimefeller is super cool!
A: Agreed, but it also adds plastic and stuff I don’t like. On top of that, as I said above, we made our own pipe code that any modder can use! This mod is a vanilla-friendly proof of concept what our code can do. You are still allowed to like Rimefeller, hell, I love it myself.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Chowder, creative writer responsible for descriptions.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (5)
84
20 Jul @ 9:27pm
PINNED: Bug reports
Kikohi
7
6 Nov, 2023 @ 5:52am
Both Rimefeller & VCE?
The Gaming Archaeologist
2
1
9 Feb @ 2:35am
Change Deepchem Deposit Amount
serberuhs
823 Comments
Avarice 7 hours ago 
How do the Chemfuel tanks interact with the Odyssey fuel system? I see that the Odyssey tanks are added but I'm not yet at the point of launching my ship and would like to know if they're incompatible with the thrusters or have other consequences. 750 in Odyssey vs 4500 in VCFE is a no brainer.
XHszDHM 20 Jul @ 9:22pm 
CompDeepExtractor component is trying to Tick (update) even when the item is minified (packed), but some required objects (like pipe connections or parent object) are null
hamed91211173 20 Jul @ 1:16pm 
@Akkarin
i think this mod have a infinite extractor if my memory not mistaken
Vanilla Chemfuel Expanded - Unofficial Expansion
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3231387549

and for the size you can use this mod
Deep Scanner Settings (Continued)
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3034422002
Akkarin 20 Jul @ 12:08pm 
hmm i like this mod but i find it annoying that deepchem pockets are limited in size. any way to make them infinite but lower production speed or something?
Mave 19 Jul @ 8:54am 
Might be a weird question, but is there a way or an existing mod to add surface sources similar to heat vents? Would be really cool to have 1-2 spawn on a map that you could drain before doing more advanced tech research. Or anyone who could develop it
PariahOftheMultiverse 18 Jul @ 10:02am 
What about adding a separate fuel for the odyssey engines?
StockSounds 17 Jul @ 8:49pm 
Good thing they got Oskar on the Odyssey textures so he can make the chemfuel tanks look exactly like they do in this mod.
Tase 17 Jul @ 10:01am 
The chemfuel containers from this mod give way more chemfuel storage per tile (250 per tile) than the vanilla chemfuel tanks from Odyssey (50-60 per tile), will this stay as-is?
plusing123 (dragonheart) 15 Jul @ 8:27pm 
if there was compatibility with this and rimefeller (were i store chemfuel in to the rimefeller tanks i would love it as i hate having to use two tanks so i end up only running rimefeller
Zaire82 15 Jul @ 4:45pm 
@Pre
Odyssey tanks do connect to the chemfuel network, they just don't function as storage the same way VCE ones do. They're more like generators that require fuel than tanks that provide it.

With that being the case, I'd like to suggest this mod makes some adjustments around that fact.
Either:
A. Rename either of the tanks to something else. Maybe change the VCE tanks from "Chemfuel Tank" to "Chemfuel Storage Tank", or change the Odyssey ones to "Gravship Chemfuel Tank" so it's clearly different.
B. Change the behaviour of the Odyssey tanks to function similarly to the VCE ones.