RimWorld

RimWorld

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Yayo's Combat 3 (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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793.941 KB
25 Aug, 2022 @ 2:52pm
25 Oct, 2024 @ 10:45am
12 Change Notes ( view )

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Yayo's Combat 3 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
922 items
Description

Update of YAYOs mod
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2513695736

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[discord.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • [ this mod ]

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ammo, combat, armor
827 Comments
Syrus 16 hours ago 
Thanks, that's already more specific than I expected for a timeframe!

No idea how you do it, btw, you sure you aren't a machine...?
Thanks for all your work keeping these mods alive!
Mlie  [author] 16 hours ago 
@Syrus I have ~200 mods left to update, updating about 10-20 mods a day, by order of complexity with simplest first. That is as specific I can be.
Syrus 16 hours ago 
@Mlie
I'm kind of working on an updated version of this in which I intend to include my addon mod for this, as well as removing its dependence on HugsLib.

Issue is, I have no idea how long it will take me to finish the rebuild, considering my limited time to do this during week days (and struggling with brain fog quite often lately), my intention of bringing the code into a form that is more maintainable for me, as well as potential problems that will eventually come up as the updating progresses forward - especially since I'm a bit out of the loop in regards to combat related changes since Biotech. (I've not played in a long time, I still maintain my mods though)

Do you have any estimation or expected time frame for when you would update this mod?
szuruszuru 18 hours ago 
I can't play rim without this mod...
gazza_m_bolton 22 hours ago 
I was curious myself before @Ghostmare mentioned how many he does it's incredible effort.
Ghostmare 23 hours ago 
Guys give him some time. He has 75 pages of mods, it's hard to update it all so fast. I'll be patiently waiting
Grand 20 Jul @ 3:02am 
come back to us...
GravitWry 19 Jul @ 10:55pm 
I will kiss your forehead and tuck you into bed at night (this is a threat)
TheGriLL 19 Jul @ 8:23am 
I love this mod, so I'll patiently wait for an update
csc001 18 Jul @ 3:22am 
thk u mod ,i will wait :steamthumbsup: