RimWorld

RimWorld

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SRTS Expanded (continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.208 MB
25 Feb, 2023 @ 7:12am
15 Jun @ 2:45pm
7 Change Notes ( view )

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SRTS Expanded (continued)

Description
Original mod: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2878587061

New update!
Features:
  • Now things wont spit out when you landing not home map.
  • Accuracy makes impact for CE bombing now
Fixes:
  • Fixed option "Display All Items"
  • Fixed accuracy of bombing (e.g. for legendary radius has been change from 10 to 1, for poor from 3 to 6. Feedback welcome)
Description
CE compatible now! Can be used any mortar ammo (Check linked videos)

These are flying caravans, meant to load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark.

Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. Acts as both a caravan and a drop pod.

A few additional role-specific short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. All ships require their own research project, and they're not cheap. All passengers heal, rest, and eat while on board all transport shuttles, but some shuttles are easier than others to rest in.

Conflicts
- Multiplayer mod: You will not be able to actually load anything into the ship. It won't work. Sorry.

Notes for CE
- If the bombing does not work, check allowed bombs in settings (or reset it to default, using the appropriate button in mod settings)
- Any mortar ammo can be used (i guess)
- Any mod, extends SRTS, should work fine, if that uses default mechanics

Github:
https://github.com/MaxDorob/SRTS-with-CE-compatibility
Popular Discussions View All (3)
4
30 Apr, 2024 @ 3:37pm
"Exception ticking ActiveDropPod" Error Persists
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7 Mar, 2023 @ 10:54am
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12 Mar @ 1:26am
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259 Comments
Шашлычник ;р  [author] 3 hours ago 
I'm working on it now, not sure how much time it'll take.
mindtamo 5 hours ago 
How long will it take to move strs from drop pod to shuttle code?

As for now workaround for orbital trips. (Minify everything mod) load your srts onto shuttle and fly down. As soon as you enter atmosphere srts will take over the caravan. Once you want to return to grav ship camp anywhere load your srts into shuttle and exit atmosphere.
Fhyume 9 hours ago 
Hello! I wanted to make a few suggestions that would make this mod more in line with the game now that we have odyssey since you're continuing with the mod
1.Have the ship display how much chemfuel it expends when you place your cursor on a world tile

2.Select the Trade option directly from the drop down menu instead of having to visit the settlement and then trading

3.SRTS ships seem to be wasting way less chemfuel than vanilla shuttles do, efficiency is crazy compared to vanilla ones

Minor issues:
-Fixing the Immobile Caravan alert while the ship still has plenty space
-Maybe add the shuttle engine into the recipe of the ships?
Шашлычник ;р  [author] 19 Jul @ 4:18am 
Isn't patched for Odyssey yet
mindtamo 19 Jul @ 3:45am 
Even genesis can't make a trip to orbit nor back nor from one place in orbit to another very dissapointing and needs fixing. Also add a setting to enable odyssey load unload, so that ships never unload unless you want them to. Dumping all cargo upon landing was ok in 1.5, cause no-one knew it could be avoided
XakerQQ 19 Jul @ 1:00am 
спасибо за продолжение!
Шашлычник ;р  [author] 18 Jul @ 8:14am 
I'll use it too in my next colonies :)
Nicoman 18 Jul @ 8:01am 
@Шашлычник, I found this mod that does just what I asked of you a few comments below. It works just brillant together with your mod. Presets of wares and pawns work just fine. Just wanted to give a heads-up in case anyone else is searching for that feature.
Troa Barton 18 Jul @ 1:02am 
FYI with odyssey when i launch to a tile I'm never given the chance to choose a landing site, I just appear and the ship has vanished.
Also launching to an orbiting base costs over a trillion chemfuel with the only space capable ship.
Which to that end with the shuttle added in odyssey the smaller ships are useless. They hold less cargo than the shuttle and aren't space capable per the description of the ships.
A balance pass along with space fairing capability is needed for all the ships now.
Fuzion 17 Jul @ 7:16pm 
CE does not seem to work. Gives errors when bombing. no bombs drop