Europa Universalis IV

Europa Universalis IV

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Flogi's Random New World Adjustments
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236.756 MB
28 Dec, 2023 @ 3:11pm
19 Dec, 2024 @ 12:08am
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Flogi's Random New World Adjustments

In 1 collection by flogi
RNW Improvement Mods
6 items
Description
What does this mod do?
Random New World is one of the forgotten features of EU IV I always enjoyed and am sad that it did not get more love. Most likely because the vanilla generation does yield very poor results that are not the slightest comparable to the riches and fun provided by the real new world, the features does not see very much play at all.
This mod does what can be done to improve the feature to yield pretty good results.
In my book an ideal random new world has loads of provinces, different continents/islands and connected trade nodes comparable to the vanilla routes (meaning you should generally be able to steer trade towards europe from muliple directions and ideally to asia as well). If all of those conditions are met I would call it a perfect random new world.

Suggestion how to use this mod for the most fun you can get:
Especially if you want to use this in multiplayer I would recommend letting every player or so generate a save file with a proven good random new world upon which the game is started. This will ensure you a good world and by shuffling the selection you still get the immersion to discover the world for the first time.
The method does work for singleplayer as well ofc.


Features:
- Tuned RNW generation to yield far better results than vanilla in terms of province density and trade nodes
- About 30% of RNW generations are "perfect" random new worlds, about 40% are very decent and very much playable whereas the rest (30%) is lacking in some area.
- Integrated most of the Random New World Improvement Mod and updated where necessary to the newest patch
- Added about 6000 new possible provinces for huge random new worlds
- Integrated pretty much every big tile that exists on the workshop (you only need this mod) as most of them are not maintained I updated them where necessary (for example: Middleearth is working with this mod again)
- Improved placement of continents and other tiles considerably

Credits:
- Huge thanks to Elzephor who is most likely the biggest contributor to the RNW feature in general
- For the respective RNW tiles: The creators

Useful links
You can discuss this and my other mods on my modding discord.
Discord Channel[discord.gg]

My Patreon Page[www.patreon.com]
116 Comments
Altrivotzck 14 Jul @ 7:45pm 
I formed the Obsidian Empire and it bugged out like crazy.
Not only did it set all ideas, mana, and other stuff to 0, it also left a couple of my former nation's provinces alive, didn't delete their armies, moved the new capital to a province next to the original one, gave me 100 armies in that capital and 100 1-ship fleets at a random port (which set my economy to a monthly -850 ducats), and then it immediately crashed the game as soon as I unpaused for half a second, as I was about to reconquer my original capital.
No other mods besides Stellairs Font, Additional Alerts, and Colored Mapmodes were on.
kirksanderson7 5 Jul @ 10:53am 
Got it, thanks!
The Street Urchin 5 Jul @ 8:30am 
@kirksanderson7 you need to press the random new world button to get the map to generate, and it will be random each time. If you want to see the result make sure to uncheck "terra incognito in lobby" under your game options which should be accessible from the same screen.
kirksanderson7 5 Jul @ 8:13am 
Super dumb question, but I'm a total rookie with using mods. Do I still hit 'random new world' at the start screen? Or is just having the mod in my playset enough? (Also, I'm using the RNW Middle Earth mod as well).
flogi  [author] 20 Jun @ 2:39am 
@Happy: Sure.
Happy 19 Jun @ 2:45pm 
does this mod work with the newest version of the game?
flogi  [author] 16 Jun @ 2:11am 
@Uroboros: Its also uploaded on PDX mod store.
Uroboros 15 Jun @ 9:11am 
Incredible mod! Is there the possibility of a direct download outside the workshop?
Gaylad 22 May @ 9:12am 
I am not. Not even a font mod or anything.

Though I am using Xorme AI and Responsible blobbing, the crashes seem to be unrelated and both of these mods are light and seem to work as intended.
flogi  [author] 22 May @ 2:43am 
If you have crashes when opening menus you are using some interface mods together that dont go together. This mod does not change anything about that kind of stuff. Occasional crashes when generating can happen.