Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Otherwise I'm not sure how this could be happening the logic should be based on the thrusters max thrust value, its possible that the thrustOffset is responsible but I have my doubts about that.
one other thing is that some thrusters have reduced effectiveness in different environments, the script is designed to overcompensate for this, but if the mod has thrusters that are more effective than their max (im not sure if this is actually possible), it would cause the script to under-compensate. if this is the case it is a problem on the thruster mods side, not mine.