Space Engineers

Space Engineers

Vector Thrust 2 [old]
Ninja Moa 14 Jul, 2019 @ 2:32pm
Modded thrusters
Is it possible to make this script work with modded thrusters?

I was trying to us the script with this mod:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=672311962
but found that the thrusters would never power up to there potential.
i.e. only using 10% thrust.
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uglydisease 15 Jul, 2019 @ 11:22pm 
@Ninja Moa, can you post your blueprint? I am assuming you have tried hitting%raiseaccel a few times?

Otherwise I'm not sure how this could be happening the logic should be based on the thrusters max thrust value, its possible that the thrustOffset is responsible but I have my doubts about that.
Vermillion  [developer] 16 Jul, 2019 @ 12:46am 
Originally posted by uglydisease:
@Ninja Moa, can you post your blueprint? I am assuming you have tried hitting%raiseaccel a few times?

Otherwise I'm not sure how this could be happening the logic should be based on the thrusters max thrust value, its possible that the thrustOffset is responsible but I have my doubts about that.
thanks, can confirm this is correct.

one other thing is that some thrusters have reduced effectiveness in different environments, the script is designed to overcompensate for this, but if the mod has thrusters that are more effective than their max (im not sure if this is actually possible), it would cause the script to under-compensate. if this is the case it is a problem on the thruster mods side, not mine.
Last edited by Vermillion; 16 Jul, 2019 @ 12:47am
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