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I had the same issues with my ship and this fix helped me a lot.
So i can recommend you change this string in code (line# 510)
from
requiredVec -= -1 * normalThrusters .WorldMatrix.Backward* normalThrusters .CurrentThrust;
to
requiredVec -= -1 * normalThrusters .WorldMatrix.Forward * normalThrusters .CurrentThrust;
Maybe this old ticket can help someone :)