Delver
Zelda: Return to the Past
Kanano 8 Dec, 2021 @ 2:52am
Game Spreadsheet [SPOILERS]
I've been building a spreadsheet about the game on how things work, item stats, etc. This is a work in progress, though mostly complete. I have most of the major and important details added in, just have a bit of cleaning up, organizing, and Mask/Ring/Essence item additions to go through.

https://docs.google.com/spreadsheets/d/1uoIi8j7G2ibf-mh089TnWlTvwn0v-lkKYTQgpvncO90/edit?usp=sharing

Feel free to share any thoughts on this!


Current priorities:
~Rings
~Necklaces (Essences)
~Masks
~Shop Prices
~Scaling items (Yes, that's still in the works)
~Maybe doing minimum damage on physical weapons (Used, broken quality, etc.)
Last edited by Kanano; 8 Dec, 2021 @ 4:33pm
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Showing 1-9 of 9 comments
Kanano 8 Dec, 2021 @ 4:30pm 
Rings are 99% done! Anything that's added in now has stats and notes as needed. There are a few rings that don't have stats and do have notes on that. I'm not sure if I can get these rings to ever show up, but they've been added anyway for prosperity.

Rang Rings L-1 and L-2, as well as Sign Ring are missing from the game as far as I can tell. The Ring Index does show they can drop but I've never seen them.

Outside of this, as far as I can tell this sheet is done. I can do some savescumming to see if they show up in the shops or not.
Kanano 8 Dec, 2021 @ 4:56pm 
Necklaces are 99% done now as well! I've organized the sheet a bit based on the originating game's essences, and also set a small section for the 3 spiritual stones.

I still have to do a note on the color set for these stones, but there's a minorly major section of the sheet that needs work: The Skull Necklace. This apparently scales with level like some other items do in the game, and I'll update this later with the other scaling items.

Onto the Masks!
Kanano 8 Dec, 2021 @ 6:34pm 
Masks are all listed and updated (I think). I have yet to do the shop prices on them, but that will come probably later tonight or tomorrow. That's going to need some savescumming for the 3 special masks (Deku, Goron, Zora), as every other mask seems to be 50 Rupees.
Kanano 8 Dec, 2021 @ 7:34pm 
During my price checking with the vendors, it turns out that I've made an amazing discovery. Not only do the 3 masks have differing prices as I'd thought, but all classes of Gloves you can buy at the shop is automatically 11 damage regardless of level noted in the later part of the weapons page.

To further make this an interesting point, the Kokiri Gloves sell for 5 Rupees, giving you access to 11 damage Gloves at the start of the game for cash you can practically find at the start of the game. This gives you a very fast attacking base weapon with high damage for really cheap and should be bought 100% of the time you see it in Tarin's shop.
Last edited by Kanano; 8 Dec, 2021 @ 7:34pm
Superbusyrobot  [developer] 24 Feb, 2022 @ 9:49pm 
Good observations going on here, although some things were unintentional and likely something being done by Delver's base engine, like the glove stats and whatnot. Despite what I've entered as stats for things, Delver does a lot of randomization when you play.

The actual stats of the items can be found in the game's files, and I've been working on a revision / expansion of the mod for some time now.

Also, if you have bugs to report, please mention them in the bug discussion page, not general mod comments, if you don't mind. Some things I can fix, but other things I can't because I'm not editing the source version of the game.
Superbusyrobot  [developer] 24 Feb, 2022 @ 10:04pm 
Also, to elaborate on some things in your document:

1. Wasn't aware gloves can be bought with 11 damage on them, but I'll try to look into that. However, you still have to be somewhat lucky for them to show up in shops, so that's not too bad. The master sword is also available at the beginning of the game, and is one of the best you can come by.

2. Also wasn't aware of multiple Four Swords being obtainable, but that can be fixed. Having multiples doesn't really do much for you except maybe having replacements, but it's not exactly the strongest one out there. I prefer the Golden Sword, personally.

3. The Red and Blue Magnet Gloves do indeed have absurd range, and that was intentional.

The negative knockback on the Blue Magnet Gloves and Force was was also intentional on my part, but actually outside the scope of what Delver's actual developers thought to come up with. It was the result of me experimenting with whether or not I could actually set a negative knockback value instead of a positive one, and surprisingly, it worked and I was able to come up with a brand new type of weapon effect. ;)

4. I haven't considered giving the Poacher's Saw knockback because it isn't a special weapon, but maybe a small amount might be nice. It's kind of a regular weapon though.
Kanano 27 Apr, 2022 @ 8:34am 
Hooray I can post again! Also, AAAAAAHHHHH IM 2 MONTHS LATE NOOOO!

Thanks for taking the time to look over the sheets I made! I put a lot of love and effort into them and I'm happy with how most of them came out. If you want access to any of them, let me know in a DM or something and I can give you rights or ownership or something.

As for the Master Sword part, that was by far the most fun part of the sheet I had done, along with the Farore part in camp. It's was a blast testing things and trying to find ways to make something work with as little resources as possible.

I'm looking forward to the expansion you plan on making! I have yet to be able to do the Majora fight due to the issue where it sends me to Void then back to Moon. I have no idea why this is or how to "replicate it" because it just happens 100% of the time. Hoping something internal in the update makes it work for me.

I'll keep working on this sheet as updates come along, as long as I'm not too busy with work and want to die when I get home lol.
Last edited by Kanano; 10 Mar, 2024 @ 2:55pm
Kanano 10 Mar, 2024 @ 4:26pm 
New update to the sheets: I've updated wording, scaling of the Skull Necklace, and added the Soulbound Belt/Bag upgrades and costs.

While the "builds" page will likely remain a forever "todo", the last thing to really work on is the Bows. I haven't been able to fight Majora, so the Majora's Mask item will remain a ??? for us for now.
Kanano 10 Mar, 2024 @ 5:20pm 
Update on the bows: I want to cry. The normal bows don't have any listed stats for Knockback or Attack Speed, so I had to test the AS versus multiple levels of scaling Bows of Light.

For that matter, the bows also have some odd stopping levels on scaling: Light stops at level 10, and Ice stops at 6, whereas Fire and Hero stop at 8.

Lastly, there's NO way I can test the KB values. Sorry.

Outside of this, the bows are as complete as I can make them, albeit a bit messy.

Edit: The only thing left to test is the minimum damage when the item is fully degraded. Idk if I even wanna try that haha.
Last edited by Kanano; 10 Mar, 2024 @ 5:21pm
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