Rivals of Aether

Rivals of Aether

bermaharajalela
amogus  [developer] 12 Oct, 2021 @ 7:37pm
Suggestions and Feedback
Leave any feedback here and I'll add it to my list for stuff to patch!
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Showing 1-5 of 5 comments
vido games 13 Oct, 2021 @ 12:36am 
Hey, I love a lot of this character! The gimmick is really fun to mess around with, spark is inspired, and trapping is always a neat archetype. Plus I love the haunted signs and I REALLY love this character's portraits. Couple things I was wondering about from playing around:
- There seem to be a lot of scenarios where I end up offstage as a spark and can do nothing to recover, enough that it feels like I'm being punished for using the move at all. Getting hit out of the ground, jumping while in a puddle, I even got instantly teleported to the blast zone when I hit the edge of a platform on maypul's stage while I was a spark in a puddle.
- I don't think I've ever managed to hit bair, and I've hit dair once. They're both incredibly tiny or fiddly, not really readable from the animations, and not all that rewarding. Am I missing something? Sorry, I haven't checked munophone yet (no excuse I know).
- Fstrong is also smaller than it looks to a point that I'm using it in many, many incorrect situations. I'm not sure I can authoritatively speak to balance or anything, but this character feels like it really wants one or two bigger moves that just cover some space.
- Did you consider giving hose a little more range or utility or something? It's very rare that it feels worth the endlag compared to just jumping or wavedashing to spread some water.

I'm probably missing a lot, but those are the things that kept the character from clicking with me right away. I'll grind some so I can get the hang of it though, I'd love to give it a fair shake!
amogus  [developer] 13 Oct, 2021 @ 6:46am 
Originally posted by vido games:
Hey, I love a lot of this character! The gimmick is really fun to mess around with, spark is inspired, and trapping is always a neat archetype. Plus I love the haunted signs and I REALLY love this character's portraits. Couple things I was wondering about from playing around:
- There seem to be a lot of scenarios where I end up offstage as a spark and can do nothing to recover, enough that it feels like I'm being punished for using the move at all. Getting hit out of the ground, jumping while in a puddle, I even got instantly teleported to the blast zone when I hit the edge of a platform on maypul's stage while I was a spark in a puddle.
- I don't think I've ever managed to hit bair, and I've hit dair once. They're both incredibly tiny or fiddly, not really readable from the animations, and not all that rewarding. Am I missing something? Sorry, I haven't checked munophone yet (no excuse I know).
- Fstrong is also smaller than it looks to a point that I'm using it in many, many incorrect situations. I'm not sure I can authoritatively speak to balance or anything, but this character feels like it really wants one or two bigger moves that just cover some space.
- Did you consider giving hose a little more range or utility or something? It's very rare that it feels worth the endlag compared to just jumping or wavedashing to spread some water.

I'm probably missing a lot, but those are the things that kept the character from clicking with me right away. I'll grind some so I can get the hang of it though, I'd love to give it a fair shake!


thanks for the feedback!

the spark issues definitely high on my priorities and i'm working on some changes rn.

bout the normals,
dair is meant to combo into uair which is pretty absurdly strong, which is why it's not that powerful by itself but i might have to adjust it a bit if it's too weak. and with bair, i'm actually not quite sure what i'm gonna have to do with it, since it seems to be his weakest move by far. also yeah i gotta buff fstrong by quite a bit.

also the hose idea is interesting. i might make it an additional movement option as well? i'll think on it.
Francium 8 Dec, 2021 @ 3:28pm 
I love this character man! Though they do seem a bit powerful... For example up tilt doing around the same amount of damage as an uncharged side strong and the water being just a bit too slippery to where once you step on it, you keep sliding and don't stop. Me and some friends play this game together from time to time and we like a bit more of a balanced battle over all and I really do love this character but they are just a bit too powerful... Will there ever be a more balanced version appearing or a strength fix? Just a question .
amogus  [developer] 8 Dec, 2021 @ 5:08pm 
Originally posted by Friskoo:
I love this character man! Though they do seem a bit powerful... For example up tilt doing around the same amount of damage as an uncharged side strong and the water being just a bit too slippery to where once you step on it, you keep sliding and don't stop. Me and some friends play this game together from time to time and we like a bit more of a balanced battle over all and I really do love this character but they are just a bit too powerful... Will there ever be a more balanced version appearing or a strength fix? Just a question .


there's a tentative rebalance to the water mechanics that I'm waiting to see TO opinions on.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2671466480

unsure about uair though. I think it's fine balance wise given the startup?
Francium 8 Dec, 2021 @ 5:49pm 
Originally posted by demoman tf2:
Originally posted by Friskoo:
I love this character man! Though they do seem a bit powerful... For example up tilt doing around the same amount of damage as an uncharged side strong and the water being just a bit too slippery to where once you step on it, you keep sliding and don't stop. Me and some friends play this game together from time to time and we like a bit more of a balanced battle over all and I really do love this character but they are just a bit too powerful... Will there ever be a more balanced version appearing or a strength fix? Just a question .


there's a tentative rebalance to the water mechanics that I'm waiting to see TO opinions on.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2671466480

unsure about uair though. I think it's fine balance wise given the startup?

Thank you! This is exactly the kind of thing I was looking for! Testing bermaha out, she seems much more balanced with the water mechanics, though I'm no expert, so I don't know if it's perfect but I like it. I think the up air is good, since it does have quite the wind-up to go along with the power. Overall, it seems most of my problems have been fixed, thanks a bunch
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