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My best advice is to give them a sidearm. I recommend a melee weapon so that they can defend themselves effectively up close, but if they're spec'd into guns, you can also go ahead and give them a second ranged weapon, and they'll just swap between the two whenever enemies are close.
but really my problem is them swapping so much without reason it seems sometimes. maybe that has to do with their positioning/movement speed. Almost reacting too late as they move out the way so fast.
idk how I would fix this. Other than making them swap less. Is there some way for me to manually turn this specific behavior off?
Again, it's not really something I have the coding know-how to do a whole lot about. The best course of action here would probably be to just give them a second firearm. Maybe sometime after the second part of the Hireling Update comes out, I'll create an addon that makes Hirelings not show up with DynamicSwap.
A no "DynamicSwap" version would be GOATED.
By adding another gun to their back it makes them swap off their shield sometimes, by making them go in with no gun it makes them use their fists the whole time. Cant build my riot control soldiers.
Perhaps you could give them a shield on their back as well? That would most likely suffice for getting them to always have a shield.
I mean I could, but that would leave out so many other combinations I could make yk?
Also you mentioned the behavior being based on a timer, could you make the timer longer or create one if there isn't one, on the "positioning" skill I think. My guys are jumping around the map all crazy, lol.
also they high-five too much. Almost after every kill sometimes. Could the timer on that be reduced?
As for the Positioning skill, I... honestly don't see how that's a problem, but I could look into it. I think it's more of a check that happens on a trigger rather than a timer though, so it'd be difficult.
As for the high-five issue - yeah, that's the SpreadsJoy behaviour. I'll reduce the chance of them having the behaviour again, but if they do have the behaviour, they will high-five a nearby ally whenever they knock someone down. Maybe at one point I'll see if I can get them to only have a chance to high-five when they knock an enemy down.
Also, I may have been wrong about the jumping, I think some corpus types just jump more.
So yeah, you've probably got a selection of Acrobatic hires and some types that like to leap due to their origin.