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I had no issue with Mechis III, both defended and attacked successfully as republic against CIS and no crash ! Epic watching the 3x free merc IG-88 sniper platoons just massacre those hapless droids hehe.
My own personal suspicion about land crashes is that it is something with a unit being either bugged (the free mercenary units available in the big Mechis III base for example, on the right edge), or a unit that is not counted correctly by the game at end of battle.
If you remember the old and semi-rare bugs in e.g. AOTR where you got crashes after black sun took over (bribed) one of your units during land battle - same thing. Unit count was off at end of battle as a result.
Example - I seem to recall that south of the big base on Mechis III there are purple pirates sometimes, correct ? I.e a third faction and I noted that on the victory screen I get after a land battle as attacker against CIS that *sometimes* it will list more than 10 units destroyed which I think is not normal. Max units CIS can garrison on land is 10 but it may list sometimes 12 or so destroyed on the victory screen e.g. (obviously pirate) T-16 skyhoppers. So, this end tally I suspect sometimes include some pirate i.e. third faction units destroyed. I don't recall this happening in AOTR.
Well just a guess could be something else, hope they pinpoint the issues soon :)
For the space battles crashing when damage is done to lucrehulks (never had it myself and I destroyed lots of donuts) it could be something like a retreat script not working anymore after porting from AOTR, but let's see what they find out :)