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I Have updated the tornadoes to give them a lot more spin and better attraction. Now large objects are more likely to be thrown, while smaller ones will rise to the top before getting scattered, more similar to real tornadoes.
Also, if laggy, keep in mind that it is actually not completely because of the particles. Instead, it's mainly because the tornadoes rapidly check nearby objects for destruction, and also apply raycast to each movable object in their suction range to determine whether they are obstructed or not, so lower the destruction can help, since the destruction creates large amounts of debris.