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-Gargoyles - No, vergheists are pretty much gargoyles anyway
-Skeleton Crossbowmen - No, VC's don't have ranged units for a reason, would unbalance them
-Liches - You have Henrich Kemmler which is pretty much the same thing
-Orc mercenaries - Why?
-Mounted Graveguard - They are called Black Knights, already in the game
-Trebuchet - No, VC's don't have artillery for a reason, would unbalance them
-Human prisoners - There is a mod for this already called human levies, they don't keep human prisoners humans live in Sylvania still.
-Mages - You have necromancers
-Skeletal Giant - This, maybe could be cool. I don't think there is anything in lore that would be against it even though they technically don't have it in the TT game.
A. Model: White King mounted on Hellsteed or black/retextured pegasus or smaller Terrorgheist
B. Weapons: crossbow or long bow / lance or greatsword / shield&sword / staff that fires spells similar in appearence to the chaos cannons, something like that.