Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To answer your questions,
1. I can give them one additional building requirement but not three , this was something that I was considering already.
2. There is currently no way to give them different weapon types as each individual weapon type is tied to an animation set, and while I could give them the correct animation segments of each weapon type and create a new animation set for them the game itself has no way of differentiating between the individual soldiers weapons.
So you can imagine how bad it would look for one soldier with a sword and shield performing the greatsword animation segment and vica versa.
3. As for the models the team at CA created them differently from the previous total war titles. In previous total war titles the bodies were seperate from the helmets, armour and clothing and it was easy to change helmets, pants, chest pieces etc.
In Warhammer they have tied the armour to the body and cut everything up, this creates issues with clipping when switching heads with bodies they dont belong with.
I wanted to keep the unit looking vampire count like and none of the human factions had anything close to that besides maybe Chaos, but the Chaos heads are a little too large.
What I can say is that if someone finds a program that will allow us to open the new rigid_model_v2 files and CA gives us the ability through their assembly kit to import meshes into the game like in previous titles I will be making new helmets and armour myself using 3d studio max that will mirror their miniatures from games workshop.
Until then though I did the best I could with what little I had available to me to stay as true to the TT models as I could.
I hope I answered all the questions you had, if you have any more questions or suggestions dont hesitate to let me know.
Zaskar~