Total War: WARHAMMER

Total War: WARHAMMER

Vampire Counts Blood Knights
TheTrans 30 May, 2016 @ 5:18pm
Thoughts (from a blood knigh-o-phile)
Hey Zaskar,

Thank you so bloody much for this mod, it is beyond good! I was crushed when I saw the knights weren't in the base game.

In all honesty, blood knights got me into VC in the first place (even with their soul-crushingly expensive models).

Just a few thoughts and questions if that is ok?

Thoughts:
1. They come in too early and too cheap, is there any way you can tie them to both Level 2 Vamp Crypt, Level 2 Armoury and Level 3 Cemetary, just to put some time in between them, as they should be (IMHO) an end/late level unit.
2. Maybe up their abilities (armour piercing, frenzy etc) but reduce numbers of them and increase cost, make them soul crushingly good, but expensive to the point you can only have a few units in your armies.

Questions:
1.Not sure how playing with models and animations works, so could be completely undoable, but is there any chance you can 'mix' weapons in on the blood knight units, as I've always reckoned they're all individuals, that have been convinced to fight in a unit. Even if you just chuck in random halberds, empire great sword swords. axes etc.
2. I realise we are quite limited with vamp head options, but is there (same as the above with weapons) any way you can add different heads into the pool, say from rieksguard knights etc) as in point 1, I really see bloodies as being from all different walks of (un)life and having a variety of weapons and armour (would happily send you a pic of my blood knights to show you what I mean).

Any way, not sure if any of that is doable, just some food for thought, as this is currently my must have mod and would love for it to grow and be loved by all!!

Cheers,
Nick
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Showing 1-4 of 4 comments
Zaskar70  [developer] 30 May, 2016 @ 7:20pm 
Hi there Nick, I'm glad your enjoying them.

To answer your questions,

1. I can give them one additional building requirement but not three , this was something that I was considering already.

2. There is currently no way to give them different weapon types as each individual weapon type is tied to an animation set, and while I could give them the correct animation segments of each weapon type and create a new animation set for them the game itself has no way of differentiating between the individual soldiers weapons.
So you can imagine how bad it would look for one soldier with a sword and shield performing the greatsword animation segment and vica versa.

3. As for the models the team at CA created them differently from the previous total war titles. In previous total war titles the bodies were seperate from the helmets, armour and clothing and it was easy to change helmets, pants, chest pieces etc.
In Warhammer they have tied the armour to the body and cut everything up, this creates issues with clipping when switching heads with bodies they dont belong with.
I wanted to keep the unit looking vampire count like and none of the human factions had anything close to that besides maybe Chaos, but the Chaos heads are a little too large.

What I can say is that if someone finds a program that will allow us to open the new rigid_model_v2 files and CA gives us the ability through their assembly kit to import meshes into the game like in previous titles I will be making new helmets and armour myself using 3d studio max that will mirror their miniatures from games workshop.
Until then though I did the best I could with what little I had available to me to stay as true to the TT models as I could.

I hope I answered all the questions you had, if you have any more questions or suggestions dont hesitate to let me know.

Zaskar~

Zaskar, I just want to add to OP's comment. I think you should tie them to Tier 2 Armory and Vampire Crypt, that's what makes the most sense to me. Also, I've heard that CA will eventually release a true modding kit to do that stuff with, but don't quote me on that.
TheTrans 1 Jun, 2016 @ 2:41am 
Thanks for the quick and prompt replies Zaskar! All that stuff is completely logical! Again thanks a tonne for the awesome mod!
Respec 3 Jun, 2016 @ 7:38am 
I actually read on TWC that one of the old Empire programs was able to open them somehow? You can check in the modding section there for more info
Last edited by Respec; 3 Jun, 2016 @ 7:38am
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