Euro Truck Simulator 2

Euro Truck Simulator 2

Economy Adjustments
TrueDeviL™  [developer] 11 Dec, 2018 @ 12:21pm
Post here if it's NOT working
Please Post here if it's not working.
Include version.. Thanks

NOTE: I cannot update the mods as soon as a new beta version comes out, I have to wait until they update the Workshop Uploader, which can take weeks, so be patient & polite.. Which means the mod may not work as intended until it's updated, just disable it if there are issues.. Thanks..
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Showing 1-8 of 8 comments
[FNW] Alpinwolf 16 Jun, 2020 @ 4:08am 
Heya, Found a glitch, seems to keep reproing when this mod is enabled. Drivers in specifically Berlin or Oslo fail to find jobs. Console shows error: "Driver job generation failed." This isn't about returning empty, it's that they cannot find outbound jobs from those two garages. (I don't know how many locations this affects, I don't have all garage locations.)

I eliminated all other mods, and when this is the only mod the problem returns. Moving the drivers to another garage cures the drivers, but any drivers at those two garages go on strike.

Game version: 1.37.1.74, last updated on 2020-06-07.

My truckin' business is thriving now, I can do without the mod. But it was quite vexing.
TrueDeviL™  [developer] 17 Jun, 2020 @ 5:56am 
Originally posted by FNW Alpinwolf:
Heya, Found a glitch, seems to keep reproing when this mod is enabled. Drivers in specifically Berlin or Oslo fail to find jobs. Console shows error: "Driver job generation failed." This isn't about returning empty, it's that they cannot find outbound jobs from those two garages. (I don't know how many locations this affects, I don't have all garage locations.)

I eliminated all other mods, and when this is the only mod the problem returns. Moving the drivers to another garage cures the drivers, but any drivers at those two garages go on strike.

Game version: 1.37.1.74, last updated on 2020-06-07.

My truckin' business is thriving now, I can do without the mod. But it was quite vexing.

Hmm that is an odd problem, the value changed is an overall value, meaning if it's a problem it'll affect ALL garages, also, it's in the file by default, changing the value should make zero difference..

I'll check it out on mine, see what happens.. Thanks for the heads up.
TrueDeviL™  [developer] 17 Jun, 2020 @ 6:06am 
Originally posted by FNW Alpinwolf:
My truckin' business is thriving now, I can do without the mod. But it was quite vexing.

I've reset the value to default, would you mind checking if it's ok now? You don't have to use it if you don't wish to, but I need to see if it's fixed the issue..

Thanks
[FNW] Alpinwolf 19 Jun, 2020 @ 12:56am 
Thanks for the update! I un/resubscribed, and reinstated the mod, and the drivers are all behaving normally again! I even made sure to load the save that I had specifically set aside for testing cuz it had the drivers on strike in both places. They took jobs right away!

I opened the console for curiosity, and there are still multiple reports of "Driver job generation failed", but subjectively fewer of them. And there's no practical problem, as no drivers are just stuck jobless at their home garage anymore. (One is occasionally red for resting, but every time I quicktravel now, everyone shuffles.)

To be honest, I don't know if a recent change made the difference for the worse, or not. I had not been back to play the game in a while, and I didn't notice right away. I have no idea how long it was going on.

But thanks for fixing it!! :steamhappy:
TrueDeviL™  [developer] 19 Jun, 2020 @ 11:30am 
Originally posted by FNW Alpinwolf:
Thanks for the update! I un/resubscribed, and reinstated the mod, and the drivers are all behaving normally again! I even made sure to load the save that I had specifically set aside for testing cuz it had the drivers on strike in both places. They took jobs right away!

I opened the console for curiosity, and there are still multiple reports of "Driver job generation failed", but subjectively fewer of them. And there's no practical problem, as no drivers are just stuck jobless at their home garage anymore. (One is occasionally red for resting, but every time I quicktravel now, everyone shuffles.)

To be honest, I don't know if a recent change made the difference for the worse, or not. I had not been back to play the game in a while, and I didn't notice right away. I have no idea how long it was going on.

But thanks for fixing it!! :steamhappy:

Ok great, yeah they must have done something for it to mess up, as changing that setting should have not caused any problems, I'll leave it default, however, default means that drivers will find jobs less often, with my edit, they should have found jobs more regular.. But happy it's all fixed now.. Now I have to update them again, as 1.38b just hit >.<
[FNW] Alpinwolf 19 Jun, 2020 @ 1:46pm 
Ah, cheers. And thanks for putting work into a free thing for the rest of us! <3

TBH, the odds of a driver coming back empty, because the AI for your own drivers isn't smart enough to take an alternate job partway back towards home as a backup plan, is the primary reason I grabbed this mod! XD

Are those probabilities currently at core-game-defaults, or just not quite as tweaked as you'd wanted? I can't fathom why just two of my garages were misbehaving. Very weird.

Thanks again!
TrueDeviL™  [developer] 19 Jun, 2020 @ 2:31pm 
Thanks for the kind words, it's kinda funny, I've not played since 1.35, and here I am still updating the mods for every version.. It's my job to keep them running, so I don't let anyone down..

There's 2 settings:

Driver No Job Probability - default: 0.10 (10%) - My edit 0.03 (3%)
Driver Skilled Job Probability: default: 0.8 - My edit 1.5 (I took a guess, more=better)

So, there's less chance of a driver with no job, and should have been more chance of a skilled job, this is the one that broke somehow..

It's also odd, if it's just those 2 garages, and all the rest were fine..

Sometimes when they add new things, with new values, I have to take a guess, and it's either right, or wrong.. As there's zero documentation, a lot of these values, were trial & error, and a lot of time to figure out the best values.. To make it easier, but not overly cheaty..
Last edited by TrueDeviL™; 19 Jun, 2020 @ 2:32pm
TrueDeviL™  [developer] 19 Jun, 2020 @ 2:35pm 
Ohh.. Hmm yaknow, that might be why it stopped working, I didn't realise 1.38beta was out already, seems I only got the notification for ATS..

Updating all my mods tonight..
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