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- hunt down seven green slimes in the area (some may have used NE teleporter)
- find crystal in W room
-
(this is the end, never finished)
- head N from Maze of Shadows NW exit, fight uggardian
(SECRET 7-5-63)
- proceed N, then W, then S, step on or place or toss an item onto the pressure plate, opening many doors for the big slime ambush
- flee or fight slimes, retrieve iron key from alcove in room behind wooden door
(SECRET 7-6-64)
- return to where uggardian was, use key in lock to close pit
- step E to corner, this opens portcullis to the S, fight uggardian released there, and also fight three more that come from the hall to the E
- press button to launch ghost shot, step in behind it and toss item to W pressure plate
- quickly step N and W to avoid second ghost shot, it will hit the N receptor, closing pit heading E
BEGINNING, MAZE OF SHADOWS
- fight green slimes
(SECRET 7-1-59)
- in Maze of Shadows, many large secret buttons move walls, blocking off light to allow you to pass each area, winding your way through
(SECRET 7-2-60)
(SECRET 7-3-61)
(SECRET 7-4-62)
- find large secret button on wall to close a pit for easy way back
- grab round key from alcove, fight another summoned uggardian
(SECRET 6-11-55)
(TREASURE 3)
(SECRET 6-12-56)
- Fighter's Challenge:
(SECRET 6-13-57)
(SECRET 6-14-58)
DONE
- push button in S cell
- push button on S side of E block (opens E wall)
- step S twice, return to push button in S cell again
- push button on S side of E block again, turn left, push button on E side of W block (opens S wall)
- turn right, step N, turn right, push button on W side of E block
- turn right, step S, turn right, push button on E side of W block again
- (REPEAT so S wall can open all the way)
- turn right, step N, turn right, push button on W side of E block again
- turn right, step S, turn right, push button on E side of W block again
- finally, step S and W to reach W side of uggardian lair.
(SECRET 6-10-54)
- in uggardian lair, fight uggardians
- fight or drop (with secret button) the ogre in the S cell
- from Halls of Fire entryway, head S, fight crab, herder, put item on plate, toggle lever to turn off fire, proceed S to claim fire blade
(SECRET 6-7-51)
(SECRET 6-8-52)
(SECRET 6-9-53)
- Mages Entrance - use fire blade or fireball spell or fire bomb to hit daemon face with fire, quickly step out of the way as it shoots fire back at you
- portcullis is now down from daemon's fireball hitting receptor (you can hit receptor directly if you wish to toggle portcullis)
- toss an item to the plate just across the pit (if portcullis is down you can toss something into it to fall on plate), pit will close
- cross pit, stand on plate, turn around and use fire blade or fireball spell or fire bomb to hit receptor, portcullis will open
- alternative - place an item through portcullis bars onto plate under daemon head, pick item back up, walls will open
- if you haven't already, head far SE, open portcullis, fight crabs
- enter the E teleporter to enter the "Sequencis" rooms
- do not push "red herring" button on wall in one of the rooms (if you do a poison cloud will release)
- open the wooden door, fight snail in the moments you can until it's defeated, then pull lever that was behind snail (opens portcullis elsewhere)
- step through opened portcullis in far SE room, fight crab and small herders, find third round key
(SECRET 6-5-49)
(SECRET 6-6-50)
- three round keys is enough to proceed to level 7 - use round keys in locks near crystal, step through teleporter, head down stairs