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(playing on v1.5.4409 rollback with steam beta, Harmony v2.3.3.0)
https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1845154007/600784181506751629/
pls lmk if this one will still work on old-built bases in 1.5?
thanks :)
authors: Take Your time, You're doing awesome work!
Here is an example: Shield generators prevent artillery on the circle they generate.
What if you place a shield generator on a ship? will it still protect the terrain around the ship inside the circle?
Obviously "yes". But how do you reference that terrain in 1.6?
Is it just generator.location - X? or is it something like planet1.X, where you have to do some math to get that X?
While cosmetic mod use game code unchanged from 1.5 in 1.6, map related stuff do not.