X Rebirth

X Rebirth

166 ratings
Titurel Engine Fix
   
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9.198 KB
14 Apr, 2014 @ 4:03pm
20 Mar, 2017 @ 4:05am
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Titurel Engine Fix

Description
Hey Everyone!

Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors!

This mod is still needed in 4.00+: (in my humble opinion)
  • Titurel's one mainsail engine is still of wrong type.
  • Titurel's M class engines are still underperforming
  • Speed still way below Scaldis

Exisiting Titurels are now also updated! (as of extension version 1.05)

This mod fixes the engine legacy bug introduced during the game development, causing Titurel to be slower than intended. Titurel is expected to perform at 70 m/s - sadly it never happens, due to the fact that it has been supplied with different types of engines:

1 x 70 m/s (correct one)
4 x 28 m/s (mistake)
1 x 40 m/s (mistake)

it also uses L boosters instead of intended XL ones.

here is the confirmation from the Egosoft representative Kelthur in the thread [forum.egosoft.com]discussing this issue.

"The Titurel using engines with different properties is a mistake. The engine_size_l_03_macro.xml and engine_size_m_03_macro.xml macros are deprecated and will be replaced with proper engines (the fix will likely be delayed and part of an upcoming balancing patch)."

This bug causes Titurel to perform at half the speed and maneuverability at best, as game averages the properties of all engines and only after results with the outcome we can observe in game. The UI information in the details menu is also wrong, as it only gives the specs of the mainsail engine, while the real performance is much slower. You can read more on it in the thread linked above.

The best way to observe and reproduce this behavior is to compare Titurel with ship similar in performance -Scaldis (64 ~ 70 m/s)

Mod changes:
  • unifies the engines properties used in Titurel, to ensure nominal performance (and as originally intended by Devs):
    • creates new, Titurel specific, M engine type (in place of not intended 4 x 28 m/s), not to conflict with other ships that may use the same macro of the replaced one. New engine follows the specs of the mainsail.
    • replaces the L slow engine with the mainsail XL engine (fits perfectly as the space was originally planned for it)
    • Not really a big change, but you can now observe all the animations from rear engines as both XL mainsails are present.
  • fixes the booster type to the correct XL one
  • Brings perfromance to about Scaldis' levels

I have been testing the ship for several days and being very happy with it.

Please, do let me know if there is anything in the mod that needs changing.

Q: How to get Titurel ?

My other X-Rebirth mods:

NEXUS:

CHANGELOG:
84 Comments
Caelen 18 Apr, 2022 @ 1:48pm 
Are there any engine models in the game that can actually fill the big flat surface where the right main engine is at? It's the one thing about the Titurel that looks weird to me. I think it's also the only engine this mod doesn't change. If that's a thing that can be changed, I'd love to see it.

Either way, thank you for making my Titurels finally fly at a decent speed!
Tashine (Da) 20 Jan, 2019 @ 12:44pm 
My Tits look great! Thank you.
nidaren  [author] 12 Nov, 2018 @ 4:03pm 
Eveningztar- thank you as well. Profit and glory to you as well :)
eveningztar 11 Nov, 2018 @ 1:51am 
Teladi sayss: Thank you, and much profit to you. I will return and share my experiences with your amazing mod.:steamhappy:
Demi 21 Oct, 2018 @ 7:15pm 
Oh I know...I can't wait. I got bored one day like 2 weeks ago and was looking through my email and found the announcement for X4 - Yes, I was lucky in that I only JUST found out X4 was coming out very soon, and I only had to wait like a month - so I decided to try my hand at X3:RB again. I tried it a long time ago when I picked it up but couldnt get into it.

Anyways, great mod. I love ALL of your mods - I've been using them since the start of this new game for me, and they all work wonderfully. Cant wait to see what you and the other Mod creators come up with for X4 - no rush of course, enjoy the game first ;)
nidaren  [author] 20 Oct, 2018 @ 11:01pm 
Thanks for the feedback! X4 almost here <3
Demi 20 Oct, 2018 @ 5:49pm 
I can confirm this works with 4.30 - Had it since I started my game and it's been working just fine for me.
nidaren  [author] 27 Dec, 2017 @ 5:24am 
Hey Adept - I don't think the devs have fixed that particular issue, as next iteration of X is soon to be released in the upcoming months. However, I can't confirm if the mod is good to go for current version - need to sit to it and test. In the meantime, what you can do is simply backup your save, test if all works and if something doesn't then come back to the old file :)
Adeptguy 27 Dec, 2017 @ 1:36am 
Hi, im not sure if this still works as of v. 4.30? I dont want to download and maybe mess something up! If you can please answer back if using this mod as of today is still good or the devs have fixed this, thank in advance~! Assuming you still read these messages lol :steammocking:
nidaren  [author] 19 Mar, 2017 @ 9:57pm 
Now also updated on nexus, as some of you asked NEXUS:
http://www.nexusmods.com/xrebirth/users/11610928/?tb=mods&pUp=1