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Either way, thank you for making my Titurels finally fly at a decent speed!
Anyways, great mod. I love ALL of your mods - I've been using them since the start of this new game for me, and they all work wonderfully. Cant wait to see what you and the other Mod creators come up with for X4 - no rush of course, enjoy the game first ;)
http://www.nexusmods.com/xrebirth/users/11610928/?tb=mods&pUp=1
* Fixed all instances of double and invisible engines that could occur in version 4.00+
* Rewritten the logic for the updater of existing ships in loaded savegame.
* Taken into account new logic for patch_macro / patch_macros in 4.00+
I know for a fact that some of my mods still work but most will indeed need an update. I am very busy at the moment, but I love X franchise and when time permits I will update them all.
Thanks again for your interest and time to comment the feedback.
I installed this mod and restarted my game. Now my Tit's engines are at 48 m/s
I found out when I was trying to board one and, even though all visible engines were destroyed, it kept moving.
When cycling through the available targets, there are some engines which can't be seen from outside, which makes destroying them a bit hard.
Could you please make it downloadable outside of the steam workshop like on Nexus or elsewhere like Dropbox or the Egosoft forum please ?
Many other modders offers that possibility and I think it's a big plus for it's visibility and to spread it efficiently in the community (as many people don't even go on the steam workshop or don't like to download/depend from it).
Engine of L size is still used as mainsail, boosters are also still of L class, even though ship itself is classified as XL. Hence I think the fix will still be needed.
I will decide when compared with Scaldis performance with should be comparable or at least on par.
"CBJ: • Fixed encyclopedia display of maximum speed for capital ships"
If you want to know how you can do it in a controlled way (and not on every game load) you can take a look at xenon hunt 2.
If your engines were damaged below 50% at the moment of update, they won't be visible until you fix them at the Shipyard. This is only the graphical glitch.