RimWorld

RimWorld

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Categorized Bill Dropdown
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
725.950 KB
11 Oct, 2021 @ 12:54pm
16 Jul @ 8:24am
8 Change Notes ( view )

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Categorized Bill Dropdown

Description
Replaces standard bill drop-down menu with a multilayered categorized one.

This mod has three styles of bill categorization.
  • Generic bills get categorized by the research project that unlocks them
  • Cooking bills are split twice into a Single/Bulk -> Quality -> Item format
  • Medical operations are split into a few hardcoded categories, mainly: Harvest, Install, Remove, & Administer

You can specify in the mod options which bill types you want categorized, and regardless of your settings you can access the vanilla drop-down by holding down SHIFT while clicking "Add Bill".

This mod doesn't interact with save-game data so it should be pretty safe to add/remove.

Writing an add-on:
I've written the code in such a way that it's pretty easy to make an add-on mod that adds a new categorization scheme (or replaces the existing ones if you wish). Refer to Class1.cs in the "Example Add-On Code" folder for an example of how an add-on mod could look as well as a general explanation. (the example just gives the code. You'll still need to setup a VS project and add the relevant references)

Known Issue(s):
  • There's a slight conflict with "Choose Your Recipe". Apart from these two mods doing similar things, if you disable the "Cook Fine Meal" recipe, cooking stations won't be recognized as such and be classified using the generic system instead.
  • The initial version of this mod has a conflict with Better Workbench Management. Make sure you have the latest version (If the mod-settings includes an option called "Shift key for vanilla menu" you are up-to-date). Or move this mod above BWM in the load order.

(also thank you for all the positive comments I've received! I haven't responded to them directly but I do appreciate them!)
Popular Discussions View All (1)
5
20 Jul @ 6:31pm
Bug Reports
FlufflyKittens
190 Comments
Proxy 7 hours ago 
It works now, thank you.
FlufflyKittens  [author] 7 hours ago 
Check your mod settings and make sure the medical stuff is enabled
Proxy 7 hours ago 
It doesn't appear for me.
FlufflyKittens  [author] 7 hours ago 
Yes, you can see an example of the medical menu in screenshot 2. The medical categorisation is mostly based on the first word of the operation.
Proxy 12 hours ago 
Can it apply to medical?
Rulet 18 Jul @ 7:23pm 
I have checked and I still don't understand why rimworld was acting weird, but it doesn't seem to be this mod
FlufflyKittens  [author] 18 Jul @ 12:14pm 
I've added a discussion topic for bugs. Post your info there if you've got issues. Should be easier than this comment box.
FlufflyKittens  [author] 18 Jul @ 12:11pm 
@Rulet
Odd. Can you provide more information? Are you sure it's this mod? Did you get any errors? Do you happen to be on a pre 1.6 version of the game?
Rulet 17 Jul @ 8:32pm 
i really don't know why but this mod somehow caused my game to stop loading at all
Lorks 16 Jul @ 3:15pm 
Thank you for the update! :)