RimWorld

RimWorld

Categorized Bill Dropdown
190 Comments
Proxy 18 hours ago 
It works now, thank you.
FlufflyKittens  [author] 18 hours ago 
Check your mod settings and make sure the medical stuff is enabled
Proxy 18 hours ago 
It doesn't appear for me.
FlufflyKittens  [author] 18 hours ago 
Yes, you can see an example of the medical menu in screenshot 2. The medical categorisation is mostly based on the first word of the operation.
Proxy 23 hours ago 
Can it apply to medical?
Rulet 18 Jul @ 7:23pm 
I have checked and I still don't understand why rimworld was acting weird, but it doesn't seem to be this mod
FlufflyKittens  [author] 18 Jul @ 12:14pm 
I've added a discussion topic for bugs. Post your info there if you've got issues. Should be easier than this comment box.
FlufflyKittens  [author] 18 Jul @ 12:11pm 
@Rulet
Odd. Can you provide more information? Are you sure it's this mod? Did you get any errors? Do you happen to be on a pre 1.6 version of the game?
Rulet 17 Jul @ 8:32pm 
i really don't know why but this mod somehow caused my game to stop loading at all
Lorks 16 Jul @ 3:15pm 
Thank you for the update! :)
FlufflyKittens  [author] 16 Jul @ 11:04am 
@radiox
Not really. It didn't trigger any errors when I tried using both but the Nice Bill Tab UI takes precedence for most bills. They don't combine. So unless you only want my mod for the medical bill section there is no point in using it alongside Nice Bill Tab
radiox 16 Jul @ 9:19am 
Hey i like the idea of this mod, would this work with nice bill tab from Andromeda ?
FlufflyKittens  [author] 16 Jul @ 8:29am 
I looked into it and the options should already come with sensible default values.
I've pushed a small update that adds translation support.
FlufflyKittens  [author] 15 Jul @ 9:48pm 
hmm, that's a good point about the defaults.
I haven't thought about translation but that should be doable as well.
Omar Gili Manbo 15 Jul @ 9:36pm 
Great mod!
Is there a way to have options pre-checked by default in the mod settings? Since many players never review these settings, they might complete the entire game without ever realizing the mod was even active.
Incidentally, I can't find the translation interface, which makes it impossible to provide multilingual support for this mod.
FlufflyKittens  [author] 15 Jul @ 7:23pm 
Update has been published. (looks like it was a steam-side issue)
HugsLib has been removed and as a result the mod options page looks a little different and your options will have been reset. Other than that it should be fine.
Let me know if you run into issues.
The Gunslinger 15 Jul @ 1:44pm 
✌️
Omar Gili Manbo 15 Jul @ 12:45pm 
Thanks for update!
xdefect 15 Jul @ 8:43am 
Thanks for all the great work!
Rinklaybalzach 15 Jul @ 3:44am 
Thank you for the update! :D
pgames-food 15 Jul @ 1:46am 
(hi it could be maybe due to steams maintenance tuesday +/- 1 day)
FlufflyKittens  [author] 15 Jul @ 12:21am 
I've started work on updating to 1.6
The mod works locally but I'm having difficulty uploading it to steam (getting a very helpful "Result: Fail" error message > _ >)
I'll spend some more time on it tomorrow and hopefully have it out within 24 hours or so
Obi™ 13 Jul @ 6:34pm 
Hugslib main has now received an update
Omar Gili Manbo 13 Jul @ 5:23am 
Hugslib has 1.6, but another author
FlufflyKittens  [author] 12 Jul @ 9:55pm 
As Peter mentions, Hugslib is a requirement which needs to get patched first.
Omar Gili Manbo 12 Jul @ 10:11am 
1.6plz ty
Peter Kitsuné 11 Jul @ 10:40am 
It won't work in 1.6 because Hugslib isn't yet 1.6
lieyingyes 8 Jul @ 8:27am 
1.6:steamthumbsup:
The Guy 6 Jul @ 8:20am 
I have noticed it not working with Combat extended. The main issue with that is, given a single research, you may be given 200+ ammo types to make. This becomes an issue when you cannot scroll through the pages to find the ammo. Is this something that I am overlooking? I do find this mod incredibly useful, expect for that fact which makes it almost impossible for me to keep using T_T
mack 12 Jun @ 5:57pm 
this is so sexy
Frost 9 May @ 3:26pm 
Thank you for making this mod. It was becoming super annoying trying to scroll through 3 production menus to find things. Thank you for your service :p
载入中... 8 Apr @ 9:05am 
Split By Mod throws exception when has recipes with null modcontentpack (usually caused by directly adding Def to Defs node using PatchOperationAdd in patching stage)
Avarice 26 Nov, 2024 @ 7:27pm 
@Cythisia Whats happening on your end to make it not compatible. It seems to be working on my end. (never deactivated this mod when I installed performance fish. So I would have no idea how it works without)


With mint menu freaking out on my end, this mod that I've kept activated went from "Really nice when i'm not searching" to "Thank god I had this installed" really quick! Thank you for keeping this mod up to date.
Cythisia 13 Nov, 2024 @ 10:13am 
Not compatible with Performance Fish
Jippy 29 Oct, 2024 @ 4:05pm 
Thank you for this mod! :rwslugcat:
HORNY DOG 23 Oct, 2024 @ 2:25am 
My eyes thanks you
pgames-food 5 Oct, 2024 @ 4:00pm 
ah i see what you mean - i dont have rimworld installed here atm (i ran out of space and archived my 20gb+ modpack) but if you have a look further down the (comments) page itself around 14 Jul, 2023, fluffykittens kindly added in a feature to sort the list by Mod which is cool :)

(the only thing is i cant remember if "operations" bills are part of this mod, or just for crafting bills)
decorum est 5 Oct, 2024 @ 3:42pm 
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3343746149

Here's a screenshot. The tool tip's covering all the selections for the right most items so it's impossible to click on them because it's hitting the tool tip box instead.

I couldn't find the category under Rimmsqol to change the tooltip size yet so no luck there. But at least there's always the old method to fall back on.
pgames-food 4 Oct, 2024 @ 2:40am 
(hi decorum, have you got a screenshot? - i think ive used rimmsqol quality of life mod in the past to change the width of tooltips in general - maybe that help you somehow too)
decorum est 4 Oct, 2024 @ 2:20am 
I'm having issues on surgical bills long enough that it reaches the right edge of screen. The tool tip covers the item and prevents it from being selected. I can get around it by using the old method of selection. Or just cherry picker out implants I'll never use to pare down that list.
pgames-food 18 Jul, 2024 @ 2:22pm 
ah ok
Mechanomical 18 Jul, 2024 @ 1:57pm 
Or at least a case by case option for "by mod"
Mechanomical 18 Jul, 2024 @ 1:54pm 
I would like an option for only tailoring all the other bills are organized but this mod in default shoves a majority of modded clothing into other and makes some unreachable and if I do use by mod it makes every other production building categorize into tiny categories with barely anything in them.
pgames-food 18 Jul, 2024 @ 1:45pm 
hi mechanomical, have you tried using the option which sorts the categories "by mod"? that might help a bit too. (if you like the them of tailoring, i added a Travelling Tribal Tailor to my rimside recycling mod btw, but only upto v1.4 i got stuck upgrading it) :o)
Mechanomical 18 Jul, 2024 @ 1:23pm 
Any chance you could add an option for sort by mods for only tailoring, everything else is organized just fine but clothing shoves all the modded clothes in one place.
Tomoko 16 Jul, 2024 @ 12:15am 
found out it was because of a mod breaking up limbs replacement... heck.
FlufflyKittens  [author] 15 Jul, 2024 @ 5:35pm 
@Tomoko, the category only appears if there are items in it, maybe that's the reason? You can hold down shift while opening a menu to get the vanilla results and see if something is being hidden.
Tomoko 13 Jul, 2024 @ 2:44pm 
am i blind or i don't see the install category when doing operation bills ?
Kusko25 2 Jun, 2024 @ 6:50am 
Any thoughts on using Float Sub-Menus for this? They recently introduced an integrated search function