RimWorld

RimWorld

2,782 ratings
Alpha Genes
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Mod, 1.5, 1.6
File Size
Posted
Updated
21.033 MB
22 Nov, 2022 @ 2:02am
21 Jul @ 5:22am
82 Change Notes ( view )
You need DLC to use this item.

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Alpha Genes

Description
[www.patreon.com]

Features

- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 16 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content


























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods and things RedMattis does because he's cool

Q: Does this work with Combat Extended?
A: It should

Q: Does this work with multiplayer mods?
A: No support for any multiplayer mod from me. Updates will probably break it

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

The Forsaken were ported to Biotech by Major Quadrangle and Matsay, who graciously allowed me to adapt their work to this mod. Credit to Kikohi, Trunken and Immortalus for maintaining the Forsakens mod for years, as well as Crisp and ChJees for the original concept of them.

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (2)
979
21 Jul @ 11:47am
PINNED: Bug Reports
Sarg Bjornson
865
3
21 Jul @ 3:54am
PINNED: Suggestions
Sarg Bjornson
2,722 Comments
vortexhelios320 21 Jul @ 6:43am 
My Lapis children don't seem to be automatically eating metal when they need to. Is there a setting I might have missed?
CHMURFwho 21 Jul @ 5:26am 
add necromorphs
Sanakara 20 Jul @ 4:09pm 
Hello. "Flesh spitter" has a minor typo in the description: "thaT". Just wanted to mention it, that it can get corrected. thx for the great mod.
stups 20 Jul @ 1:51pm 
An imprisoned Lapsis throws this excepttion. They are also paralyzed if that's important.

JobDriver threw exception in toil ChewMetal's initAction for pawn Red driver=JobDriver_FeedPatient (toilIndex=3) driver.job=(AG_FeedMetal (Job_1939488) A = Thing_Steel124016 B = Thing_Human115277 Giver = JobGiver_Work [workGiverDef: AG_AdministerMetal])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref B150FAD4]
at AlphaGenes.JobDriver_ConsumeMetal+<>c__DisplayClass4_0.<ChewMetal>b__0 () [0x00035] in <efbe3f8e2430417d9e8a4ad60f01ae13>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <981a33edf24d499488b0f820d94638e1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Sarg Bjornson  [author] 20 Jul @ 10:41am 
Report to the Biomes team, not much I can do about that
MagicPurplePony 20 Jul @ 10:40am 
using the pocket plane from this mod completely breaks game infinitely dividing by zero when used with Biomes! Caverns mod. be careful.

tested on a clean game 1.5 without other mods
Jack Konstantine 20 Jul @ 3:05am 
I wanted to warn other users in case they have one and want the other.
Don Santana 20 Jul @ 1:35am 
Just wanted to say thank you for the parasitic stinger implanter, now I can have my xenomorph gameplay :D
Sarg Bjornson  [author] 20 Jul @ 1:01am 
Why are you telling me?
Jack Konstantine 20 Jul @ 1:00am 
Care SCR have hard issues with this mod