RimWorld

RimWorld

Alpha Genes
2,720 Comments
Sanakara 10 hours ago 
Hello. "Flesh spitter" has a minor typo in the description: "thaT". Just wanted to mention it, that it can get corrected. thx for the great mod.
stups 12 hours ago 
An imprisoned Lapsis throws this excepttion. They are also paralyzed if that's important.

JobDriver threw exception in toil ChewMetal's initAction for pawn Red driver=JobDriver_FeedPatient (toilIndex=3) driver.job=(AG_FeedMetal (Job_1939488) A = Thing_Steel124016 B = Thing_Human115277 Giver = JobGiver_Work [workGiverDef: AG_AdministerMetal])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref B150FAD4]
at AlphaGenes.JobDriver_ConsumeMetal+<>c__DisplayClass4_0.<ChewMetal>b__0 () [0x00035] in <efbe3f8e2430417d9e8a4ad60f01ae13>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <981a33edf24d499488b0f820d94638e1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Sarg Bjornson  [author] 15 hours ago 
Report to the Biomes team, not much I can do about that
MagicPurplePony 15 hours ago 
using the pocket plane from this mod completely breaks game infinitely dividing by zero when used with Biomes! Caverns mod. be careful.

tested on a clean game 1.5 without other mods
Jack Konstantine 23 hours ago 
I wanted to warn other users in case they have one and want the other.
Don Santana 20 Jul @ 1:35am 
Just wanted to say thank you for the parasitic stinger implanter, now I can have my xenomorph gameplay :D
Sarg Bjornson  [author] 20 Jul @ 1:01am 
Why are you telling me?
Jack Konstantine 20 Jul @ 1:00am 
Care SCR have hard issues with this mod
Sarg Bjornson  [author] 19 Jul @ 11:35pm 
Expected
Zibrolta16 19 Jul @ 10:34pm 
Anyone else's game lagging when a pawn's mechanoid control radius is being displayed? Dubs analyzer shows highest impact from this mods harmony patch pointing at the mechanitor gene that was on the said pawn. Noticeable TPS drops but only when the control radius is visible.
팥밥 19 Jul @ 10:19pm 
I think raid presence gene is not working now....
Dremarian 19 Jul @ 1:12pm 
Hmm... Might be an interaction thing, but I just 'Frostbite' damage with the gene Cold Immunity. :( I'm not seeing it near the acid damage multiplier on the character sheet anymore.
tsuzumi 19 Jul @ 7:43am 
Limb Regeneration seems to conflict with Organ Regeneration from Pig Skin
happy sisyphus 19 Jul @ 5:56am 
@Kirrouk I agree, not being able to land the grav ship at the bio labs is really unfortunate.
Jack Niggleson 18 Jul @ 11:32am 
Is there a way to control which xenotypes spawn? I love 90% of what AG adds, but would prefer to nix some of the goofier/more OP xenotypes like the forsaken.
Don Santana 18 Jul @ 8:01am 
The "Parasatized by ..." mood expires after 60 days but the gestation takes 15 days. That is diabolical xD
Baron Von Gibon 17 Jul @ 5:37pm 
Ok you got a laugh from me with the gene descriptions, gj. Good mod, too.
SiCall 17 Jul @ 3:55pm 
Limb Regeneration doesn't work when pawns lose the entire leg or arm, as it will only become cut off (fresh) and start to bleed again, but not actually regenerate. Works fine for fingers and lesser stuff.
MMorin 17 Jul @ 12:33pm 
love it, any chance on updating the forsaken armor to have vac resistance?
Mr.S 17 Jul @ 10:50am 
I like this mod very much, but there are two things I would like you to add:
1. On the summon mechanoids ones you should add ''But I can deconstruct them to get free subcores!'' and then the single player thing like the the decreased bandwith one.
2. Wings should be separated into 'No wings', 'Has wings', the style of the wing (with either random or a default wing), the malformed wing and then the gasbags, as all of them, excluding the malformed wing and gasbags, are entirely identical. Just some formating I'd like
But you do you, I can't decide what you do or don't do
Asunib 17 Jul @ 10:33am 
hey sarj, thanks for updating this mod for 1.6 immediately! not sure how the game handles this, but i can't land my gravship at the biotech labs due to it being occupied as a site, but i can land at base game sites perfectly fine. is this something in the code of your site or the gravship that needs changed?
Handsome Jones 17 Jul @ 6:04am 
I'm not expecting anything to change or be fixed but in case anyone else has the issue.
The gene "Unfeeling" and Dub's bad hygiene do not play nice when it comes to taking showers or baths.
Slaygate2077 16 Jul @ 4:29am 
just letting you know there might be an issue for ''UV lethality'' and wall lights as i have a pawn with it drop down burning at night in the middle of a light lit road
Sarg Bjornson  [author] 16 Jul @ 12:21am 
<3
Veskaida 16 Jul @ 12:13am 
Thank you so much for making and maintaining these amazing mods. :ss2heart:
Sarg Bjornson  [author] 15 Jul @ 10:42pm 
@Reddie: That is a base game problem
Thepinms 15 Jul @ 4:28pm 
Bioluminescent eyes remove the mood for being in the dark, the work speed penalty, but don't remove the accuracy penalty for shooting in the dark. Is there any way to help with that?
Reddie 15 Jul @ 2:59pm 
Heyo, I really like the idea of xenohumans adding player created xenotypes, except I have one gripe with it: every time when I change the modlist a tiny bit (even on ongoing run) game just automatically disables that custom xenotype and those no longer appears as new pawns until I save them onto new modlist

I started using that Xenotype Exporter mod so they can remain consistently useable, but it seems that xenohuman factions can't detect and add them

So my suggestion here if it's possible: either add mod options where we can add our and third party random xenotypes to the list
Or create a gene that forces xenotypes to be usable by those factions like how exotic organism works?
Either way I hope u find a good solution for this
Sarg Bjornson  [author] 15 Jul @ 9:53am 
@Skimmerlit: iirc it's heavy weapons, not warcasket weapons
Sithril 15 Jul @ 9:25am 
@GamerRoman look up CherryPicker, it's been recently updated for 1.6.
Sarg Bjornson  [author] 15 Jul @ 9:14am 
HAHAHAHA
GamerRoman 15 Jul @ 8:05am 
Is there a version or options for this mod that reduce the bloat of things for people who only want the extra genes?
Skimmerlit 15 Jul @ 12:49am 
It might be on my end, but it seems like strong tendons don't work. Pawns can't equip warcasket weapons.
Sarg Bjornson  [author] 14 Jul @ 11:11pm 
It's on GitHub
Vulkandrache 14 Jul @ 8:09pm 
It went extinct.
Zixorty 14 Jul @ 7:55pm 
what happened to 1.4 support?
Kirrouk 14 Jul @ 5:52pm 
Can the ability to land the ship at points of interest with abandoned laboratories be enabled?
warbossthebiggest 13 Jul @ 7:52pm 
OMG, now I can play again with this mod. Perfect.
Tigerblut 13 Jul @ 7:01pm 
I really love using the slug body from this mod but I've always wondered…is it really intentional that this body with the effect "min comfortable temperature +10.0 °C," just never feels comfortable while asleep? It's just a constant negative effect. There's no temperature at which they feel comfortable while sleeping and it annoys me. Do I really need to choose a gene to cancel this out?
Fallen_Erru 13 Jul @ 10:22am 
can you make nereids be able to share their realm? or maybe tp other people there?

first option could be cool if like 2 of them are spouses and second one would be just fun thing that maybe could be additional setting
theygotmyasstheygotmyass 13 Jul @ 4:57am 
my tummy hurts
batous9 13 Jul @ 4:09am 
This mod seems to have a conflict with geological land forms and the pocket universe where if you use the ability with the mod on it will not create the dimension and potentially break the save.

I confirmed this by adding mods starting with each letter until it broke and narrowed it down by removing a mod at a time until it worked and then re-added mods
Sarg Bjornson  [author] 12 Jul @ 7:38am 
There is a standalone Hugslib log mod. Use that, and put it on the Bug Reports discussion
このヘンタイ! 12 Jul @ 7:36am 
I testing and found problem on this mods, game keep report error and remove all mods as start
I wish to give log but hugslib still not update and Pastebin only support 512kb (this file 3.1Mb) soo sorry I must use google drive for this

https://drive.google.com/file/d/1aKT9F9J9HCbb9www1u2QHKR3F-Zueiap/view?usp=sharing
Sarg Bjornson  [author] 11 Jul @ 10:21am 
I need a log
Viri 11 Jul @ 10:07am 
Using the Sting Implanter endogene causes the UI to disappear and makes the game uncontrollable.
theygotmyasstheygotmyass 10 Jul @ 4:58pm 
and what about adding genes like electricity powered. (will gain bonuses from being near live electricity)
Hamacelos 10 Jul @ 11:14am 
sarg , since oskar probably wont, any chance we could get two plant ladies for the anomaly and oddisey trees?
Sarg Bjornson  [author] 10 Jul @ 10:13am 
@Spacecowboy2011 : I honestly don't know

@Gidwelion: If you want to try my take on VRE Insectors, it's called... VRE Insectors :P
Gidwelion 10 Jul @ 8:44am 
Any chance ull rework your hiveling to synergize with VRE-Insector mechanics if the mod active ?