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I'm assuming you mean the adult trolls, because the ancients don't have the healing factor?
Adults trolls have 40% sharp (skin layer, so it won't stack additively with armour), and shouldn't be healing fast enough that it is a problem in combat unless you're running around trying to kite them.
As a test just spawned in 3 basic troopers with assault rifles and flak vests, gave the troll barbarian armour and a giant club. The troll became swiss cheese.
Are you using any mods that might be globally increasing healing speed?
That said, the pawnkind costs may be a bit on the low side when factoring that they have a high pain threshold. I'll bump that up a bit so they are less numerous.
They do have Slow Runner as well. I'd suggest grabbing my Vanilla Genes Rebalanced to make movement genes matter more though.
Also, Tinder skin + Pyrophobia. They go down to fire VERY easily.
As a side note, they are fairly rare unless Randy really decided to mess with you.
One is an rare easter egg variant that only spawns sometimes along with the Man in Black.
@salt_babe
I don't think this would change the loot generations of those. Are you sure this mod is related to that issue?
Also another question is how easy is it to find these some of the rarer races? Is the best way to just see them appear in raids or are they recruited through quests?
Caravaning to merchant's guild to trade will resulting no goods being generated sometimes.
Without HAR it works just fine. I guess it's something about pawn gen.
You might try to dev trade a few times for it to be recreated.
I can't see anything in their pawnkinds that should make them use weird materials like that. Does this happen without other mods?
There's a weird interaction with the Fire Jotun xenotype and some modded materials used in apparel. Can you take a look at the comments under the mod I initially suspected?:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3448458106