RimWorld

RimWorld

Big and Small - Races
433 Comments
ChickenMadness 16 hours ago 
Hey man I love your mods and I use all of them. They don't work very well with Nal's realistic body mods though. (I'm also using hooman cute so maybe that's contributing).

Basically, when ever a pawn is using the standard female body from NL's realistic body mods, the feet stick out from underneath the body of all of your custom races like slimes and lamias. If you could maybe make like a mask or something that deletes the feet off of the [NL] mods on all of your custom bodies or something like that it would be amazing <3.

Or if this problem has already solved and it's just me doing something wrong it'd be cool if you can tell me what to do lol.

Basically I'm using all of the [NL] mods, hooman cute reborn, THIGAPPE, etc. And all of your big and small mods too and they don't mesh well together atm. It's literally just the feet sticking out the bottom half of the bodies that's the main problem, the top half of the NL body looks passable and fine with all your stuff.
RedMattis  [author] 18 Jul @ 1:18pm 
@Yukiko Honomiko
I'm assuming you mean the adult trolls, because the ancients don't have the healing factor?

Adults trolls have 40% sharp (skin layer, so it won't stack additively with armour), and shouldn't be healing fast enough that it is a problem in combat unless you're running around trying to kite them.

As a test just spawned in 3 basic troopers with assault rifles and flak vests, gave the troll barbarian armour and a giant club. The troll became swiss cheese.

Are you using any mods that might be globally increasing healing speed?

That said, the pawnkind costs may be a bit on the low side when factoring that they have a high pain threshold. I'll bump that up a bit so they are less numerous.

They do have Slow Runner as well. I'd suggest grabbing my Vanilla Genes Rebalanced to make movement genes matter more though.

Also, Tinder skin + Pyrophobia. They go down to fire VERY easily.

As a side note, they are fairly rare unless Randy really decided to mess with you.
RedMattis  [author] 18 Jul @ 1:16pm 
@Halloween
One is an rare easter egg variant that only spawns sometimes along with the Man in Black.

@salt_babe
I don't think this would change the loot generations of those. Are you sure this mod is related to that issue?
TamTroll 15 Jul @ 10:05pm 
@Halloween i found an adult Troll from a quest, and it's one of the rare ones i think.
Halloween 15 Jul @ 9:48pm 
For some reason there are 2 frost jotuns when looking at races and I'm not sure why, but for both types of ogres, there missing there faces on the portrait up top but have faces on there actual model.

Also another question is how easy is it to find these some of the rarer races? Is the best way to just see them appear in raids or are they recruited through quests?
salt_babe 12 Jul @ 9:17am 
There is another issue with VFE Medieval 2 when only using "HAR"+"this mod"+"VFE Medieval 2"

Caravaning to merchant's guild to trade will resulting no goods being generated sometimes.
Without HAR it works just fine. I guess it's something about pawn gen.
You might try to dev trade a few times for it to be recreated.
RedMattis  [author] 11 Jul @ 12:50pm 
The VFE Medieval 2 issue should be sorted now.
Apocrypha 11 Jul @ 10:33am 
I can also confirm testing shows the same error for me with only VFE medieval and this mod.
salt_babe 11 Jul @ 9:10am 
I can confirm what @moo encountered. Test with only this mod and VFE - Medieval. Other big and small mod works just fine.
RedMattis  [author] 11 Jul @ 2:57am 
@moo
I can't see anything in their pawnkinds that should make them use weird materials like that. Does this happen without other mods?
moo 10 Jul @ 5:23pm 
Hi.

There's a weird interaction with the Fire Jotun xenotype and some modded materials used in apparel. Can you take a look at the comments under the mod I initially suspected?:

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3448458106
moo 9 Jul @ 12:55pm 
VFE - Medieval was updated, so there are old VEF namespace entries in Factions_Medival.xml now that the patchoperation hits:

Three lines containing:
- <HeraldryColorA>(0.9, 0.8, 0.5)</HeraldryColorA>
- <HeraldryColorA>(0.45, 0.15, 0.15)</HeraldryColorA>
- <HeraldryColorA>(0.15, 0.28, 0.43)</HeraldryColorA>
hohong16 28 Jun @ 4:54am 
@RedMattis
Oh, I really disabled that. It is ok after enable it. Thanks.
RedMattis  [author] 28 Jun @ 4:20am 
@hohong16
Do you have the def generation enabled? It should be enabled by default, but if it is disabled then the trolls won't get those genes.

@﴾HMCS Québec﴿
I think all my stuff should already be updated to handle it the VE update, unless I forgot to submit the updates to something.
hohong16 26 Jun @ 9:04pm 
I cannot load the troll metamorphosis genes(BS_TrollAdult_Metamorphosis, BS_TrollOld_Metamorphosis, BS_Troll_Retromorphosis, BS_TrollAdult_Retromorphosis).

Which mod has these genes?? I did not find it in "gene and more" and "race".
﴾HMCS Québec﴿ 26 Jun @ 3:07pm 
Hiya Red! Just wanted to let you know that VEF updated and they changed quite a bit of things and mods that have compatibility with it are kinda borked because of it. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes This is the list of change if ya want. But I'm pretty sure you were already aware of it
RedMattis  [author] 5 Jun @ 10:01am 
@Brother Azkaellon
Iirc. that is on the way actually, just not from my end. :)

@TamTroll
It is a bit overdesign (I did it as a test). Basically chances of it appearing change with age. Men always get it eventually (because troll bears look weird otherwise), while women get it sometimes.

@CrocFighter
Pawns can't grab more than one meal from a nutrient paste dispenser at a time. Cooked means don't have this issue.

I might look into some workaround for it later.

Vanilla Expanded Nutrient paste mod permits a module that ejects a stack of nutrient meals. That is a pretty decent workaround as well.
Brother Azkaellon 8 May @ 8:38pm 
Incredible mod! Would you please consider adding support for show your hands? as the inbuild resizer for that mod seems to actually shrink hands on jotun.
TamTroll 1 May @ 2:35pm 
I have both this and the standalone Genes mod, and i'm noticing the Troll Nose gene seems to be a bit wonky.

When spawning in a pawn with the gene, or using dev mode to change a pawn's xenotype to have that gene, there's a chance it won't appear at all. I had a custom xenotype with the Troll nose that worked fine, but i updated it recently and when i changed my pawns from the old one to the new one, half of them lost the visible nose on their face.

Is there any logic to this? I also noticed that when trying to start a new game with this xenotype, there was about a 50-50 chance of a pawn having it or not, loading in multiple copies of the same pawn yielding different results, some with the nose and some without.

When i started my game a few months back with just the Big and small genes mod, every pawn i made with the gene had the nose visible on their head. So i'm not sure what's changed here or why.
CrocFighter 28 Apr @ 3:15am 
Is there a way to make my giant pawns eat until their hunger bar is full? I have one heir of surtr who keeps eating a single nutrient paste meal, walking across the map to mine a single tile and then being hungry again, which makes him walk all the way back.
RedMattis  [author] 15 Apr @ 11:37am 
@kahvipensas
If the metamorph and its trigger are both inherited then they will indeed activate. If both genes don't get inherited then it is business as usual. :)
kahvipensas 15 Apr @ 6:30am 
Is there a way to override the Troll metamorph in a pawn, and does the metamorph always override evrything? One of my other colonists had a child with a troll, and immediately after birth the young troll genotype completely overrode the genes the child had gotten from the other parent. If I now insert xenogenes into the kid, will they disappear when it morphs with age?

That troll dad is getting sterilized btw. Ruined my perfectly good crossbreeding project!
Manties 2 Apr @ 2:18pm 
@redmattis
Okay, I will try figure it out, thank you <3
RedMattis  [author] 2 Apr @ 12:32am 
@Manties
That sounds like another mod might be messing with things. The cold resistance is a very vanilla rimworld feature.
Manties 1 Apr @ 1:58pm 
My Frost Jotun who is immune to cold keeps dying of hypothermia :(
RedMattis  [author] 30 Mar @ 3:37am 
@Warachia
Fairly harmless, but fixed now.

It apparently doesn't like MayRequire Defs with parents. I think it tries to load the parent before checking the MayRequire or something.

I blame Ludeon. :p

@Ωats
Those are different. The one in Genes & More is solely used for the Woman in Blue easter egg event. It is basically a less mean Jotun so that it doesn't screw over players too much due to how she shows up.

@BigGovernment
I don't mind doing more western folk-lore, but I feel like the Goblins/Dwarves/Gnomes, etc. are something other modders have made a number of versions of already.

E.g. DetVisor has dwarves, er, I mean "Stoneborn".

@Lunar Nepneus
Thanks! I'm glad you're enjoying them. ^_^
Warachia 29 Mar @ 1:39pm 
Errors on startup when launched without Big and Small - Simply Robots (about BS_GiantRobotMelee / BS_GiantRobotRanged):
https://gist.github.com/HugsLibRecordKeeper/d0eef8ed0915cbf8a5226786e40e8b57
Ωats 28 Mar @ 6:31pm 
heads up; for me at least there's a redundancy on there being 2 versions of the Frost Jotun; one in the core and one in gene's and more.
Liam 28 Mar @ 5:16pm 
my favorite faction is the little people union thingy
BigGovernment 27 Mar @ 3:30am 
Any chance of another race mod? Hoping youd try your hands at more Western folklore (i.e. goblins, dwarves, etc)
Lunar Nepneus 21 Mar @ 12:54am 
Also the trolls are extremely creative, love these mods.
Lunar Nepneus 21 Mar @ 12:52am 
A lil midget popping out of a Prometheus android lookin ahh was the highlight if my day, ty for the mods.
RedMattis  [author] 20 Mar @ 4:30am 
@Bobbarækus
The dwarves here are more based on Norse stories while Stoneborn is closer to Tolkien's work. They hit slightly different themes.

For one Dvergr aren't communal nor terribly physically powerful. They are remarkably skilled, and if you have mods that enable it they'll often show up with magical equipment.
Bobbarækus 20 Mar @ 1:53am 
Hello RedMattis, I already use Stoneborn for dwarves and have been for a long time. I don't think my ongoing games would be happy with me removing them in favour of this. Is there some kind of compatibility patch that merges them into one race/people? If not, is that something worth considering?
Barquise 10 Mar @ 6:20am 
@RedMattis
Awesome, thank you!
RedMattis  [author] 8 Mar @ 1:32pm 
@toastedsouls
That sounds strange. A dwarf shouldn't be too big for a baby crib. Does it have the gigantism trait or something?

@Mr. Barquise
Yeah, they are automatically generated from all xenotypes except custom ones. You can use a mod like the Xenotype Exporter (iirc. it was called that anyway) which turns custom xenotypes into proper ones.

These now-proper xenotypes can then be used as targets.
toastedsouls 8 Mar @ 7:41am 
Hi there! I had an issue occur several hours into a game and wanted to mention it in case it pops up for anyone else. I delivered a healthy baby, yay! the baby will not "sleep" in any of the cribs. I tried assigning it a sleeping spot, bed, and sleeping roll. The only time it actually registers that it's in a bed is when it's in a medical bed. The child is half baseliner and half dwarf, if that helps.
Barquise 5 Mar @ 4:04pm 
Is there a way of creating custom metamorph and retromorph targets? I have an idea similar to the Troll system with Young, Adult, and Elder, but I wanted to use custom xenotypes.
RedMattis  [author] 25 Feb @ 11:59pm 
@Onion
If you're using Big & Small Furniture there should be beds more than large enough there.

Sleeping spots can also fit pawns of any size.

@Drogo и тукаллао
The ogres faces are deliberately weird looking. I can imagine with anime heads they are terrifyingly uncanny. :'D
Onion 25 Feb @ 12:59pm 
Hello! I'm having an "issue" with my Troll haha! [around 80 years old] What beds, if any, fit my poor giant lady? 😅
Drogo и тукаллао 17 Feb @ 3:29pm 
i feel that ogres faces are kinda ackward if u use them with facial animations and when i disable them they are really buggy.
RedMattis  [author] 17 Feb @ 11:43am 
Thanks for notifying me, I'm rolling out a fix for both issues. :)
whitespacekilla 16 Feb @ 7:55am 
Small error in \1.5\MedievalOverhaul\Patches\MO_Patches.xml, the patch operation is replacing the apparel required node with 3 li. Should actually replace it with an apparel required node that contains those 3 li.
Agusfer 15 Feb @ 5:36pm 
Trade caravans from a "Western Inlor" (Dvergr Trade Union) won't spawn because of a certain pawn in the traders list, artificer.
I remember this same error with some other factions from your mods and that you eventually fixed it (demons and angels, etc).
Don't know which other ones were the newly added (I was playing on a save when the mod updated and vanilla expanded brought windows to add them midgame)
log (last lines):
https://gist.github.com/HugsLibRecordKeeper/317d620e504e293a770e297dc451bf8d
Wojtekcola 15 Feb @ 8:02am 
thank you
RedMattis  [author] 15 Feb @ 6:59am 
@Wojtekcola
If you activate dev-mode and go into the screen where you see their genes there should be a dropdown with a "reset to base xenotype" or somethinglike that.

Pressing that should make them a troll of the new variety. :)

@Loseruser359
Vitalii, same artist as Vanilla Expanded often use. :)
Wojtekcola 15 Feb @ 4:12am 
What should i do if i have a "Young troll" but with old germline(doesn't have troll metamorph)?
Loseruser359 12 Feb @ 1:47pm 
Ooh, who did the new thumbnail
BigGovernment 12 Feb @ 1:33pm 
Love the new artwork and troll addition. Hope to see more traditional fantasy races too!
Laura.beth.1986 9 Feb @ 5:23am 
Does anyone else have an issue due to 'max genes' for pregnancy?