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ARPG Enemy System
   
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
89.977 KB
29 Aug, 2023 @ 8:30am
6 Jul @ 8:47am
20 Change Notes ( view )

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ARPG Enemy System

In 1 collection by Shinx
Terraria RPG Overhaul
3 items
Description
Major Update: Added Enemy Rarity
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ARPG Enemy System is the second mod of my ARPG overhaul series that aim to bring new RPG experience to Terraria.

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Every enemy (modded also counts) has their own level and scales based on your boss progression (yes, modded bosses also count). In addition, they have modifier system which allows them to have more tools to murder you.

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This mod is for those who install too many power up mods and are seeking for a way to balance their playthrough.

Have fun.

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CREDIT

Big thanks to the super helpful tModloader Community for all the help.
Thank you Michaelsoftman for the level desync issue.
And finally my appreciation towards Plexus, developer of the super cool Another RPG Mod which heavily inspired me to make this mod. He was very kind to expose his entire source code so I and the others can learn.

Originally posted by Michaelsoftman:
Remember to credit me as co-dev
Originally posted by tModLoader ARPGEnemySystem:
Developed By Shinx
85 Comments
Shinx  [author] 29 Jun @ 10:12am 
I'd suggest turning off modifier system entirely. And in case of modded enemies, yes it can happen due to special behavior of that specific enemy. It could also be mod conflict
Sancru 28 Jun @ 12:16pm 
For some strange reason, when enemies or bosses have the "quicker" advantage, they reach the speed of light and disappear off the screen. Another issue I noticed, which is quite frustrating, is that some enemies—especially bosses—deal an absurd amount of damage. I'm not exaggerating: I have 141 defense plus other defensive buffs, and some enemies still deal 200 damage, and bosses can even one-shot me regardless of my defense or buffs. From what I’ve observed, this seems to happen with enemies from other mods. It could be that the damage multiplier value is incorrect or something similar, because I’ve already lowered the damage multiplier as much as possible in the settings, but it still happens.
Horo 26 Apr @ 12:22am 
I found a bug, and I'd like to rule out that it's from this mod... (it's probably one of my favorite mods lol)
I don't know why, but when in multiplayer (server) my friends hit Plantera, their game crashes. So, Is the only boss this happens to.
Keep updating and adding things to this mod, it's wonderful.
Best regards.
Shinx  [author] 15 Nov, 2024 @ 1:29am 
enemy modifier is just a niche addition and not the focus of this mod, I only implemented some just for flavor:
Colossal, // 1 Increased Size + HP
Tiny, // 2 Decreased Size + HP
Poisonous, // 3 Inflict Poisoned
Burning, // 4 Inflict Burning
Strong, // 5 Inreased Damage
Durable, // 6 Increased Defense
Quick, // 7 Increased Speed
Frosty, // 8 Inflict Frostburn
SoulDrinker, // 9 Burn Mana
Destroyer, // 10 Defense Break
Warp 13 Nov, 2024 @ 6:34pm 
Hey, is there a list of all the modifiers you've built anywhere? I'm the developer of a nearly identical mod but for the game Valheim and would love to see what you've implemented. Here is the link to my mod with all the modifiers as well as my source code.

https://thunderstore.io/c/valheim/p/warpalicious/Monster_Modifiers/
Shinx  [author] 9 Jul, 2024 @ 1:17pm 
Right now I'm not updating mods unless there are game-breaking bugs. What I could suggest is that you turn off enemy modifier while fighting segmented bosses.
Maxadam 9 Jul, 2024 @ 1:13pm 
Please give a blacklist or make the modifier system do not work on boss!
It made the worm boss is weird.
Shinx  [author] 13 Jun, 2024 @ 7:37am 
Might as well explain what bugs you have so I can fix it in the future
Krinos 13 Jun, 2024 @ 2:56am 
Mod is likely abandoned, and is full of bugs that can ruin your save. Proceed with caution.
Shinx  [author] 20 Mar, 2024 @ 2:25pm 
Right now I'm away from modding so might consider adding it in the future