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I don't know why, but when in multiplayer (server) my friends hit Plantera, their game crashes. So, Is the only boss this happens to.
Keep updating and adding things to this mod, it's wonderful.
Best regards.
Colossal, // 1 Increased Size + HP
Tiny, // 2 Decreased Size + HP
Poisonous, // 3 Inflict Poisoned
Burning, // 4 Inflict Burning
Strong, // 5 Inreased Damage
Durable, // 6 Increased Defense
Quick, // 7 Increased Speed
Frosty, // 8 Inflict Frostburn
SoulDrinker, // 9 Burn Mana
Destroyer, // 10 Defense Break
https://thunderstore.io/c/valheim/p/warpalicious/Monster_Modifiers/
It made the worm boss is weird.
Was also wondering if you could make it so that if you use enemy stat panel without enemy modifiers it doesn't show the modifiers bit of the panel since it will always be empty?
If a spider like enemy that can crawl on walls receives damage and goes from moving on ground to crawling on walls it completely heals itself, could it be caused by this mod?
I hope this helps to answer your concern.
Glad my mod could help.
Anyway, I was wondering if you take suggestions. A slider for AI Attack Speed scaling dynamically would be really cool and it would make boss fights really interesting, maybe it could also be in intervals like every ?% seconds before it gets a speed increase (the scaled one) then it wears off in a cycle.
It would be really cool if it was added, but if not that's perfectly okay and I adore this mod as-is regardless. Personally, you deserve a thank you for creating this mod!
If possible, to mitigate this problem could individual altered stats be toggled? The defense inflation is the only issue; all other stats are just fine honestly. I'd appreciate it if you took this feedback into consideration; very fun mod btw.
Looking forward on your affix system. As PoE player, it really excites me to see another work in progress modifier mods. Those possibilities are simply way too vast
For the suggestion I might consider it in the future, but note that vanilla Terraria already bumps pre-HM enemies stat when entering HM so as a consequence they will be stronger.
But there's a little issue here, is there compatibility issue with other mods' Bosses or is it intended that "Normal enemies" HP scaling also applies to boss?
I'm kinda shocked to see 400k hp Cryogen while its base health is barely 50k in Expert
Also one suggestion, it'll be nice to add a "Flat HP" increase per level on the configuration so basic enemies like slimes and zombies would still have sizeable HP on hardmode
@Ciaparito I don't get it, 0.001 is literally 0.1% increase. 100 level only give the boss 10% increase in stat. You could tweak the level increase per boss downed to further reduce the overall level cap. Just make it 2 or 3 if you feel its too hard
anyway thanks for answering my question