RimWorld

RimWorld

1,176 ratings
Alpha Prefabs
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Mod, 1.5, 1.6
File Size
Posted
Updated
29.679 MB
3 Nov, 2023 @ 7:28am
25 Jun @ 11:02pm
15 Change Notes ( view )

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Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bough by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=3150588521


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
69
1
16 Jul @ 10:51am
PINNED: Suggestions
Sarg Bjornson
38
27 Feb @ 4:26pm
PINNED: Bug Reports
Sarg Bjornson
429 Comments
The 7 Spiders of Hip-Hop 15 Jul @ 1:13pm 
does anyone else have an issue with prefabs being invisible when dropped by pod?
Turk 14 Jul @ 8:51am 
Thanks. I thought I may have gone blind or something. Awesome mod!
Sarg Bjornson  [author] 14 Jul @ 8:50am 
Not working at the moment, we are letting the original author two weeks to answer us.
Turk 14 Jul @ 8:43am 
How do I get the Export button? I have Blueprints Forked and this.
Sarg Bjornson  [author] 13 Jul @ 10:36pm 
I don't use Steam's social system, you can add me through Discord
Captain Shitface 13 Jul @ 4:07pm 
@Sarg Bjornson Hey, do you mind accepting my friend request? I updated the Blueprints fork & wanted to ask you some questions
Sarg Bjornson  [author] 12 Jul @ 10:52pm 
In the future
Wallace 12 Jul @ 4:44pm 
will there be some gravship prefabs sometime in the future?
Rubinelle 12 Jul @ 12:38pm 
Ah that's a shame, that mod with Alpha Prefabs was a godsent for my lazyness lol. Thank god this one is working
Sarg Bjornson  [author] 12 Jul @ 12:28pm 
That mod isn't 1.6 yet