RimWorld

RimWorld

Alpha Prefabs
431 Comments
Sarg Bjornson  [author] 20 Jul @ 6:32am 
The mod detects silver in stockpiles around trade beacons
Svergithz 20 Jul @ 1:43am 
Hi ! I wanted to test this mod but when I try to buy a model in the prefab catalog, it tells me I don't have enough silver. However, I have over 5,000 silvers in stock. Is it another silver than the basic one in the game?
The 7 Spiders of Hip-Hop 15 Jul @ 1:13pm 
does anyone else have an issue with prefabs being invisible when dropped by pod?
Turk 14 Jul @ 8:51am 
Thanks. I thought I may have gone blind or something. Awesome mod!
Sarg Bjornson  [author] 14 Jul @ 8:50am 
Not working at the moment, we are letting the original author two weeks to answer us.
Turk 14 Jul @ 8:43am 
How do I get the Export button? I have Blueprints Forked and this.
Sarg Bjornson  [author] 13 Jul @ 10:36pm 
I don't use Steam's social system, you can add me through Discord
Captain Shitface 13 Jul @ 4:07pm 
@Sarg Bjornson Hey, do you mind accepting my friend request? I updated the Blueprints fork & wanted to ask you some questions
Sarg Bjornson  [author] 12 Jul @ 10:52pm 
In the future
Wallace 12 Jul @ 4:44pm 
will there be some gravship prefabs sometime in the future?
Rubinelle 12 Jul @ 12:38pm 
Ah that's a shame, that mod with Alpha Prefabs was a godsent for my lazyness lol. Thank god this one is working
Sarg Bjornson  [author] 12 Jul @ 12:28pm 
That mod isn't 1.6 yet
Rubinelle 12 Jul @ 12:27pm 
Does the blueprint functionality still works or is it dead? I can't seem to make it work for the life of me.
Sarg Bjornson  [author] 10 Jul @ 11:06pm 
hahah, hell no. The prefabs added to the game are much less versatile than these. No plans to swap to that system at all
白金trigger 10 Jul @ 6:24pm 
Have you noticed the new prefab system added in RimWorld 1.6? The concept of prefabs is natively supported by Tynan now. Should we migrate from KSCG to the native building import and export method? It has better compatibility and allows rotation.
JustSomeGoblin 28 Jun @ 4:54am 
prefab gravships?
Sarg Bjornson  [author] 24 Jun @ 7:35am 
v3.0:

- Updated to RimWorld 1.6
Happy 24 Jun @ 7:09am 
OK, it is categorized internally as Outreach (ferny category mod) and was in said category
Nero 23 Jun @ 3:08pm 
Nah i think im gettin unlucky with the traders and nothing else, finally a trader is selling a different prefab
Happy 23 Jun @ 11:58am 
Do I need to do something additional besides to activate the mod? Mod is active, I can see it in my mod options and all options are checked out (like factory settings).
I can't see the catalogue in my Misc category, but the blueprints category is active; I could also save something as Blueprint. Also, I do not have any research left, so I didn't miss out something on this end.
Sarg Bjornson  [author] 22 Jun @ 10:38pm 
No, you have a bug that affects item stacking. You need to pinpoint which mod does that
Nero 22 Jun @ 2:23pm 
i dont know if its intended but im getting the same prefabs everytime from trader caravans, like the small value prefab is always a small graveyard(forgot the exact name), the other type of prefabs suffer the same thing. (good mod btw)
Giorgio Dibitonto 16 Jun @ 9:56am 
Ok, thanks for the answer!
Sarg Bjornson  [author] 16 Jun @ 9:26am 
No, our tools are vastly superior to what 1.6 is offering, no intention to swap to them
Giorgio Dibitonto 16 Jun @ 9:03am 
Hello Sarg

I read that now seems possible use a debugging tool on 1.6 for save map buildings on xml, and if I understood well these would go in to vanilla map gen.

I wonder if it can be used to expand this mod or another vanilla expanded increasing the beauty of vanilla gen expanded in general (not only town).

Or if is not usable with this purpose.
Enchantress 6 Jun @ 1:49pm 
ok perfect, just wanted to make sure i was doing it correctly. thanks again and enjoy the weekend. :reexcited:
Sarg Bjornson  [author] 6 Jun @ 1:45pm 
It will display a bounding box once it is placed by selecting it. Unfortunately it can't display that box moving with the mouse when a location for it is being chosen, only after placed
Enchantress 6 Jun @ 1:43pm 
ah ok...once i pick it up to place...how do i see the outline of the structure to be able to deploy it correctly? rn i just see the circle and it deploys not exactly where i would want it. thanks so much Sarg for the help and mod.
Sarg Bjornson  [author] 6 Jun @ 1:19pm 
Ordering should make a droppod deliver the building either near the prefab catalog, or wherever you have placed a prefab delivery spot
Enchantress 6 Jun @ 1:15pm 
how do i actually place these? i have the option to order or export. i am in godmode and have the option checked in the mod options to be able to place w/o silver but when i click on the structure and go to place there is nothing.

i'm sure i'm just being blind but if someone can help me i'd really love to place a temple. thank you!
Sarg Bjornson  [author] 18 May @ 10:52pm 
No, completely different things
mynameactually 18 May @ 7:46pm 
Is there anything special if you mix this with RimEffect's prefab stuff?
Sarg Bjornson  [author] 16 May @ 11:04pm 
Cool!
白金trigger 16 May @ 8:59pm 
我给这个mod做了一个新的扩展MOD,加入了63个新的预制房间。
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3482235159
El Presedente Avii 5 May @ 9:26pm 
Thank you for not making everything simple squares!
Sarg Bjornson  [author] 1 May @ 8:41am 
I'm sorry, it's not something I'm interesting in adding. Any change made to a mod means hours I can't spend doing something I see as more useful for another mod. It's a zero sum game.
Raptor 1 May @ 8:23am 
Well, i get your point but i build my 1.2 mod list new (the old one was somewhat popular: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2295724271 ) and it is not because me.
People will ask and it will hit the gaming immersion. That kind of things add up.
Well, i can only ask but when you update this fine thing, please consider to add that switch. Thanks.
Sarg Bjornson  [author] 30 Apr @ 11:15am 
You can just not click that button lol
Raptor 30 Apr @ 8:18am 
Hm, i want this with the blueprint mod but only as helper. There should be no way to buy it. I had setup it to non console but there is no way to remove the "silver" button, or? I just want and need the "export" only button. Can that be added or have i overseen something.

To report back - i used Drag-Sorting https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3439730927 with it and moved the prefab button to the blueprint tab .. .worked like a charm
Gigglybug75 25 Feb @ 6:08am 
I found a bug on your mod. It seems to like crawling around on that part of my screen. I think it's an especially small ant.
qwe5n 5 Jan @ 1:21pm 
ok i found the prefab table
qwe5n 5 Jan @ 1:02pm 
good mod, but i cant see what will actually be built using that prefab and i cant rotate it
montaropdf 3 Jan @ 1:20pm 
ok, so I have to talk to the author of the prefab.

I suppose it is the one cited in the description of the prefab, at the prefab catalog bench?
Sarg Bjornson  [author] 3 Jan @ 10:50am 
I didn't determine, people provided them or not :)
montaropdf 3 Jan @ 10:22am 
How did you determine which prefab was worth various orientation and not others?

I find it to be a very blocking point for colony design.
PapaEnclave 7 Dec, 2024 @ 12:26pm 
Any chance of dropping a prefab version that gives prefab ships From the SOS2 mod like a joint thing would be cool to work on prefab ships for awesome scifi stuff like Halo, Starship troopers and more!
Sarg Bjornson  [author] 23 Nov, 2024 @ 7:38am 
Ask on the blueprints mod
Aden 23 Nov, 2024 @ 7:18am 
How to take blueprint from one save to another one?
Priest Of Fern 17 Nov, 2024 @ 7:33am 
the prefab placer thing should serve as a column, otherwise it's impossible to place big prefabs under mountain roofs
Hellebus 9 Nov, 2024 @ 5:33pm 
Thank you! You are awesome. The mod is great.