RimWorld

RimWorld

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Music Manager (Continued)
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Mod, 1.5, 1.6
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481.919 KB
12 Apr, 2024 @ 6:43am
11 Jun @ 1:16pm
5 Change Notes ( view )

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Music Manager (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
513 items
Description
Original mod by Fluffy
https://ludeon.com/forums/index.php?topic=16120
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2229205672
MIT and Share-Alike licenses
Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

Compatible with Music Expanded Framework (Continued)

--

I couldn't live without some music controls, immediately, in 1.5 ...
All props to Fluffy for this and their other mods. You're a legend.

Caveats:

1. The "Previous" button now just returns you to the start of the currently playing song. You can always pick a song directly from the menu. The "Next" button plays a random appropriate song. "Play/Pause" works as normal - resume if paused, start new random track if no song playing. [Bug fixed!]

2. This mod predates Anomaly, and is not yet fully compatible. You can control the music to an extent, but it will often start on its own from other triggers, etc. I hope to improve this soon.

3. Any previous bugs/issues/functionality problems are untouched, and new ones may have arisen!

4. I may or may not do anything about improving this mod further, it seems to work for what I need it to do, and maybe you too. I make no promises. Anyway, source is included - improve it. I'd be only too happy to remove this mod if a better one arrives or if the original updates.

[Six months later, my C# is much improved and I feel to be in a place where I can start giving this active support. I just pushed a minor update, more to come hopefully!]

--

Original mod notes (1.4):

Manage your music. Like a boss.

Features:

Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will.

Also included is a larger interface that lists all the songs available, and allows you to disable specific songs[not working?], change under which conditions songs are allowed to be played, and start playing any song in the database. Custom metadata is persisted across games. You can reset all metadata in the mods' settings screen.

You can control the default interval between songs by moving the appropriate sliders in the mods' settings screen.

Compatibility with other mods:

Music Manager is fully compatible with other mods that add music to the game.
Popular Discussions View All (3)
2
9 Jun @ 10:15pm
How to disable songs (solved)
JesTheii
1
28 Oct, 2024 @ 11:26am
Music mod breaking in MM
Silvaria Sereneblossom
0
31 Mar @ 11:56pm
Issue with using the madness combat music with this mod.
John DeWolf
59 Comments
Iskamele 17 hours ago 
Thank you for updating the mod and understanding the author's position.
Grave 19 Jul @ 4:21pm 
@Lobster of Violence
Thanks
IceMaverick 17 Jul @ 1:08pm 
@Lobster of Violence

Thank you for letting me know that I can check off chasing this down on my list.
Coincidentally, I had another conflict that was just preventing Rimworld from loading entirely since my last post (HugsLib actually) and I just tracked that issue down. So glad to hear that it resolved itself while I was debugging another problem.
Zaljerem  [author] 16 Jul @ 11:50pm 
Yes.
setosa 16 Jul @ 9:58pm 
Does this respect the way vanilla switches to combat music when a raid occurs?
Zaljerem  [author] 14 Jul @ 9:06am 
Ambient Rim, that just clicked. Though the fmod errors it and other mods were throwing in 1.5 have been fixed in 1.6 (because of the new Unity version), Ambient Rim bird sounds lag the system for some reason. Sorry I didn't remember this sooner; good looking out Lobster!
Lobster of Violence 14 Jul @ 8:47am 
@Shortbear and @IceMaverick

It looks like the issue was being caused by Ambient Rim, but should be fixed. If not, turn off bird sounds in the mod. Hope that helps!
Lobster of Violence 13 Jul @ 10:01pm 
@IceMaverick - Getting a similar issue here. I was using this mod, Peppsen's P-Music, Actually Vanilla Music Expansion, and Vanilla Music Additions.

What tends to happen to mine is that there's some odd "skipping" that occurs, along with the song coming to an abrupt end. I'm going to disable Music Manager and the two song additions (AVME and VMA) that don't say they're compatible with 1.6 and see what happens.
ShortBear 12 Jul @ 10:02pm 
@IceMaverick Having the same issue. Even after I removed music manager. Sent a friend request. Maybe we can compare mod lists.
IceMaverick 12 Jul @ 8:15pm 
Hey folks, I don't know that it's related to this mod at all, but it's one of the only music-related mods I have besides those that actually add songs.
Has anybody had an issue where a song seemingly restarts itself when this mod shows the track as like... half-played? And then when the music player reaches the end, it just kinda jumps to the next song?

It's some weird behavior that I'm seeing for the first time in 1.6 and I'm trying to track down where it might be coming from, so if anybody has experienced anything like this, please reach out.