RimWorld

RimWorld

1,247 ratings
Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.227 MB
25 Apr, 2024 @ 5:33pm
13 Jul @ 5:51pm
24 Change Notes ( view )

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Search and Destroy (Continued)

Description
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
433 Comments
Meme Goddess  [author] 2 hours ago 
@lorsieab2 Probably
lorsieab2 2 hours ago 
Are you planning to take over Dual Wield as well?
Meme Goddess  [author] 2 hours ago 
@Judge Dread Inconsistent? :steamsad:
Judge Dread 3 hours ago 
I've had the exact same issues as BB7. Doesn't happen all the time, it's been an inconsistent issue.
Meme Goddess  [author] 21 Jul @ 5:33pm 
@BB7 I'm certain it's got to be a mod conflict, it's very hard to narrow down though. Is it possible for you to remove some of your mods and see if it still happens? Or send a mod collection and save so I can test it myself
BB7 21 Jul @ 7:20am 
Hi!

I'm having a similar problem reported by @梨子, in my case "Search And Destroy" with pawns using melee weapons on mechanoids, they literally stand on top of the enemy but don't attack, However, if you right-click on the enemy, the attack will immediately start correctly.

I know you are a busy person, there are too many messages from others to read one by one, but... in any case, thank you for your mod.
Meme Goddess  [author] 20 Jul @ 5:12pm 
@JMC Shouldn't be, I use that mod as well
JMC 20 Jul @ 7:18am 
Hi, are there any compatibility issues with Simple Sidearms?
Meme Goddess  [author] 19 Jul @ 5:52pm 
@Airlewe Yeah, someone mentioned that mod before, it's on my list to add compat for it

@Teacups That's intentional, I always hated that limited range

@BeatleSanders Not bad, but it might be difficult to select which animals. I mean, wouldn't want a pawn running off and getting bodied by a thrumbo
Teacups 19 Jul @ 4:57pm 
Fantastic mod, thank you so much for keeping it going! Minor thing noticed though that's probably not intended, the mechanoids in biotech that usually require their mechanitor to be within a certain tile distance to operate can, with this mod, ignore that range. They just go off and kill stuff on their own. Great for the player and not sure if a fix is worth it for the balance aspect but something I noticed!