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I'm having a similar problem reported by @梨子, in my case "Search And Destroy" with pawns using melee weapons on mechanoids, they literally stand on top of the enemy but don't attack, However, if you right-click on the enemy, the attack will immediately start correctly.
I know you are a busy person, there are too many messages from others to read one by one, but... in any case, thank you for your mod.
@Teacups That's intentional, I always hated that limited range
@BeatleSanders Not bad, but it might be difficult to select which animals. I mean, wouldn't want a pawn running off and getting bodied by a thrumbo
@Sif ❤ *Puts the Run and Gun in the bag* O.O
@mikester112 I'm looking into it currently, looks like I'll have to rewrite a lot of the settings related stuff, but it should be fine without Hugslib. And yes, Thick Armor is on my list, all of Uuugggg's mods are ^.^
ahem.
I am getting this mod after a bad experience, I am glad it is available. have a good day.
idk why but today its back lol
@Toyota AE86 I'll take a look at those mods and see if I can add compat for them
As a disclaimer I am playing on 1.4 so I don't know if this issue is already fixed for 1.5+ or not.
What are the effects of playing S&D with VEF with the ThinkTreeDef missing?
[Search and Destroy (Continued) - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThinkTreeDef[defName = "VFE_MainMachineBehaviourViolentActive"]/thinkRoot[@Class = "ThinkNode_Priority"]/subNodes/li[@Class="VFEMech.ThinkNode_ConditionalHasPower"]/subNodes/li[@Class="ThinkNode_Priority"]/subNodes"): Failed to find a node with the given xpath
[Search and Destroy (Continued)] Patch operation Verse.PatchOperationFindMod(Vanilla Expanded Framework) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3232242247\1.6\Patches\VFE.xml
The original version worked with the "Multiplayer mod", would it be possible to restore that compatibility?
Thank you, and I appreciate your hard work.