Call of Duty: Black Ops III

Call of Duty: Black Ops III

137 ratings
VILLAGE
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File Size
Posted
Updated
11.243 GB
1 May, 2024 @ 10:48am
1 May, 2024 @ 11:32am
2 Change Notes ( view )

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VILLAGE

Description


ㅤPART OF THE NOAHJ456 2024 VIDEO GAME THEMED MAPPING CONTEST
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤDuo submission by REX and Dingus

In the eerie landscape of the Heisenberg Factory, survival is a constant battle against both the undead and the machinations of its twisted creator. The air is thick with the stench of decay, punctuated by the mechanical hum of machinery long abandoned or repurposed for nefarious ends. As you navigate the labyrinthine corridors and shadowy chambers, every step is fraught with peril.



Features
  • Fast-pace Survival
  • Perk Limit of 4
  • Custom Heisenberg Boss AI
  • Vanguard Weapons
  • Small Main Quest Easter Egg
  • MORE TO BE ADDED AFTER MAP IS JUDGED



Credits
Dingus
Level Designer, Gameplay Designer
REX
AI Scripter, Gameplay Scripter, Animator, VFX/SFX Artist



Additional Credits
Skyelord
Vanguard Weapons
KingslayerKyle
Vanguard HUD
DTZxPorter
Wraith, L3AKMOD
Scobalula
Greyhound, HydraX, Ambient Rooms



Join the Yummy Studios Discord and help us build future maps and push the limits
[discord.gg]
37 Comments
I LIVE AGAIN 18 Mar @ 11:58pm 
unfortunately it misses russian localization files which leads to a map crashing on a start up
HyperLycan935 9 Oct, 2024 @ 3:30am 
adding the info to the boss fight:
through playing the boss fight again:
there are points in the boss arena where the zombies will stand in place where they spawn when you step in these points.
also affecting the boss in a similar way.
HyperLycan935 9 Oct, 2024 @ 1:55am 
This is cool map to play. just got done playing it with a friend.
my first impression on the map:
Design wise: very beginner friendly just a little bit too space to move at some points for what the map has to offer so far. not noticeable till the boss arena

Audio wise: outstanding choices on round end and start sound choices

Door wise: buy doors are fairly priced.
Area of focus: door leading back to spawn in the pack a punch room won't open as well as the door back to pack a punch room after killing the boss
Boss fight: weak points seems small and too subtle at times.
but with how much health the boss has. it took about 7 minutes for two people with a power guns. the boss doesn't need the health lower. but phase shake ups should help raise the stakes.like the werewolf villiagers from the game
weapon wise: great weapon choice

note: if you want: I could help test maps in the future.
just message me on steam
jorgen 25 Aug, 2024 @ 7:03pm 
cool map but boss does not die shot em for like 15 mins straight lol
❱ Jeice Twiggs ❰ 17 Aug, 2024 @ 12:49pm 
currently just finished the boss. i'm on round 13. no zombies are spawning and I'm just stuck in the arena part of the map.. should I be doing something?
Plantation Boy 12 Aug, 2024 @ 6:39pm 
Awesome map! Just unsure how game ends after the boss' death
kalbano1 3 Aug, 2024 @ 3:12pm 
serious question: is the boss currently kill-able? I used close to a dozen max ammo full of stg 44 on the boss similar to what is shown in the video and i did it on round 6 which should be equal to or less difficult than the round 11 in the video. But in my game the boss was turning yellow while I shot it but never died. then After playing about 30 minutes total i got bored and died.
Demoxicini 6 Jul, 2024 @ 4:00pm 
then I want to just add things that I noticed during my playthrought. First you should watch your post_effect volume and spawnable area cause of the fullbright effect. Also when you import props to your map, try to generate collision_model for them to avoid void/leak issues and pathfinding and design problems. Futhermore if you don't want to generate collision whereas it should have been explained on one of the current bo3 tutorial, you may do the trick of using clip texture but I guess you don't do so then. Also I know GSC scripting is not as simple as it sounds but you can always ask for talented one to help you out, because localized_string being visible on the script when picking up keys is a bit funny. Also the boss I guess is just a classic zombie AI With not much of changes despite some good animations but again pathfinding issue. Keep going, you can do better, I believe...
Demoxicini 6 Jul, 2024 @ 3:53pm 
you know there are worst than this, remember "cube maps" with no efforts. try harder to argue man...
Igotuson 2 Jul, 2024 @ 3:17am 
This is the worst map I have ever played hands down.