Call of Duty: Black Ops III

Call of Duty: Black Ops III

VILLAGE
37 Comments
I LIVE AGAIN 18 Mar @ 11:58pm 
unfortunately it misses russian localization files which leads to a map crashing on a start up
HyperLycan935 9 Oct, 2024 @ 3:30am 
adding the info to the boss fight:
through playing the boss fight again:
there are points in the boss arena where the zombies will stand in place where they spawn when you step in these points.
also affecting the boss in a similar way.
HyperLycan935 9 Oct, 2024 @ 1:55am 
This is cool map to play. just got done playing it with a friend.
my first impression on the map:
Design wise: very beginner friendly just a little bit too space to move at some points for what the map has to offer so far. not noticeable till the boss arena

Audio wise: outstanding choices on round end and start sound choices

Door wise: buy doors are fairly priced.
Area of focus: door leading back to spawn in the pack a punch room won't open as well as the door back to pack a punch room after killing the boss
Boss fight: weak points seems small and too subtle at times.
but with how much health the boss has. it took about 7 minutes for two people with a power guns. the boss doesn't need the health lower. but phase shake ups should help raise the stakes.like the werewolf villiagers from the game
weapon wise: great weapon choice

note: if you want: I could help test maps in the future.
just message me on steam
jorgen 25 Aug, 2024 @ 7:03pm 
cool map but boss does not die shot em for like 15 mins straight lol
❱ Jeice Twiggs ❰ 17 Aug, 2024 @ 12:49pm 
currently just finished the boss. i'm on round 13. no zombies are spawning and I'm just stuck in the arena part of the map.. should I be doing something?
Plantation Boy 12 Aug, 2024 @ 6:39pm 
Awesome map! Just unsure how game ends after the boss' death
kalbano1 3 Aug, 2024 @ 3:12pm 
serious question: is the boss currently kill-able? I used close to a dozen max ammo full of stg 44 on the boss similar to what is shown in the video and i did it on round 6 which should be equal to or less difficult than the round 11 in the video. But in my game the boss was turning yellow while I shot it but never died. then After playing about 30 minutes total i got bored and died.
Demoxicini 6 Jul, 2024 @ 4:00pm 
then I want to just add things that I noticed during my playthrought. First you should watch your post_effect volume and spawnable area cause of the fullbright effect. Also when you import props to your map, try to generate collision_model for them to avoid void/leak issues and pathfinding and design problems. Futhermore if you don't want to generate collision whereas it should have been explained on one of the current bo3 tutorial, you may do the trick of using clip texture but I guess you don't do so then. Also I know GSC scripting is not as simple as it sounds but you can always ask for talented one to help you out, because localized_string being visible on the script when picking up keys is a bit funny. Also the boss I guess is just a classic zombie AI With not much of changes despite some good animations but again pathfinding issue. Keep going, you can do better, I believe...
Demoxicini 6 Jul, 2024 @ 3:53pm 
you know there are worst than this, remember "cube maps" with no efforts. try harder to argue man...
Igotuson 2 Jul, 2024 @ 3:17am 
This is the worst map I have ever played hands down.
elitereeves45 26 Jun, 2024 @ 11:52am 
@TenaciousRamen

You have great ideas my friend, I think if you learned the mod tools, you could make something very special. I love your thoughts, I completely agree. Oh, also, F**K YOU @That's Schmidty that's exactly what the comments are for.
@realSkurtCobain 23 Jun, 2024 @ 2:46pm 
10/10 would forge keys again
DerpyGamerLOL1 31 May, 2024 @ 3:11pm 
@That's Schmidty

Um.. it is though that's like the whole point of comments on these kinds of things? Lmao
TenaciousRamen 28 May, 2024 @ 9:44pm 
@That's Schmidty

Which part of what I said are you talking about?

The comments are here for people to comment on the work itself to the creator.
I didn't hate the map in any way, I loved it. I merely gave both concerns and thoughts for the creators.

The whole reason why I put all of that there in the first place was because in the 'Features' section of the description it says "More to be added after the map is judged". I wanted them to have as much of an honest input as possible.

I even imply that none of what I say is necessary since I'm not familiar with how the development works. There's no reason for them to do anything if it's not worth their time.
That's Schmidty 26 May, 2024 @ 9:35am 
@TenaciousRamen, you want a map like that? Then go learn how to use Mod Tools and go build your OWN fuckin maps. The comment section is NOT here for kids to complain and place their OPINIONS on what THEY think the map should be.
ᴇʀʟᴋÖɴɪɢ 22 May, 2024 @ 11:29am 
what tenacious ramen said
TenaciousRamen 21 May, 2024 @ 7:57am 
Part 2

-Add a way to reconnect the map if the door bug is more random than consistent, like making wall/door a buyable to reconnect spawn or be able to move back down the elevator to get kills.

Lastly these two suggestions are more like "Cuz it would be neat". Like I said, I am not a map creator, I have no idea how hard all of this is but I can only imagine how tedious it can get.

-I think adding Strum (Propeller Head) as a Warden/George Romero zombie once you go down the first hole could be interesting

-Just so the map can conclude, have Heisenberg drop an item (His crystal heart or the baby). Once that's picked up, put the merchant's cart at the bridge in the beginning of the map to have the players fight through zombies and escape.

Overall I had fun, yall did a great job making the map and I'll definitely play it again when the map updates.
TenaciousRamen 21 May, 2024 @ 7:56am 
Doing a two parter comment because I didnt realize there's a character limit.
Had fun with the map, the only things to point out from my run are

-there were no music with perk machines or pap, idk if that was just me or the map but my settings were at 100

-like other people mentioned, after going up the elevator, the door on the left side that connects the map isnt open, I had to run jump to shoot the zombies through the window to get points to pack

-It could be cause I was using Mustang and Sally but the boss was wayyy too quick

I'm not a map creator so I don't know if these solutions are doable or take too much effort but my suggestions are

-Remove the perk limit, unless I missed one, there were only 5 perks on the map so it just felt off in my head.

-Up the boss health, with or without my previous suggestion, I barely spent time with the boss to appreciate the animations as someone pointed out.

-Add zombie spawns in the pack room

to be continued
mharti 18 May, 2024 @ 6:13pm 
SO COOOOL!!!!!!!
lukepardi6 18 May, 2024 @ 10:42am 
I can see the potential, just needs more time. Like the map, also after beating the boss you can't leave the area and same problems like the other comments. Zombies getting stuck, etc..:steamhappy:
Modelo 16 May, 2024 @ 10:10am 
Easy to learn map
my only issue was how to damage the boss?
SrHache 10 May, 2024 @ 2:51am 
insane map! boss fight is so funny! https://www.twitch.tv/videos/2142055043
philliphunter626 9 May, 2024 @ 8:02am 
i just know it wasn't gunna win based on the perk limit
Echorion 9 May, 2024 @ 4:57am 
I tried to complete this map a few times but zombies often get stuck in areas you cannot go back to or reach, rendering the run bugged beyond continuing.
Echorion 8 May, 2024 @ 7:18pm 
Vanguard weapons, in the description
Zombie101gamer 8 May, 2024 @ 3:55am 
does it have like the re8 weapons in it too?
Spartan01 5 May, 2024 @ 2:03pm 
Muy buenos gráficos y una Boss increíble. Gracias por tu tiempo y tu trabajo. My gameplay bro: https://youtu.be/4I5XFN7G8Sg
King4rthur. 5 May, 2024 @ 9:16am 
Armagaddon 3 May, 2024 @ 8:03pm 
Non-commentary gameplay: https://youtu.be/BllSgL9lT1U
_J 3 May, 2024 @ 8:57am 
Wow the boss fight surprised me! Never thought it was possible to port the boss animations and all from resident village. I always wanted to know how people did that.

I love the visuals and details, and easy to follow easter egg steps, if you can call it that.
The boss arena is quite buggy though. At certain areas the boss and zombies just stand there on their idle animation. And sometimes the boss doesn't damage me, and sometimes it does? Other than that theres some clipping issues with terrain and etc. Also like the other said, the big door on the right when you first enter the factory doesn't open when power is turned on.
Spike_935 2 May, 2024 @ 6:41pm 
I hope this gets updates in the future after the contest, there's a ton of potential here
Yum Lord 1 May, 2024 @ 5:53pm 
I bet the mapper has a cool shaped dog
Luke 1 May, 2024 @ 5:37pm 
Good map! I think the door at the top of the elevator was supposed to come down or something? Zombies just piled up there and had no choice but to start the boss.
dobby 1 May, 2024 @ 4:38pm 
YUM
ZMbrack115 1 May, 2024 @ 1:18pm 
YUM
Brunden 1 May, 2024 @ 1:11pm 
YUM
REX  [author] 1 May, 2024 @ 11:34am 
YUM