Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Scarab-SHM2_T1
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
81.287 KB
7 Aug, 2024 @ 7:04am
17 Aug, 2024 @ 10:14pm
7 Change Notes ( view )

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Scarab-SHM2_T1

Description
Based on a HV published by JRandall.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1842324608

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>>> UPDATE <<<
Once at T2, the ship can only have 1 constructor instead of 2, and no gatling guns. This is to make CPU room for 4 RCS to get a good and fast HV inclination when mining with your 6 drills. My tests have shown that not doing this will not yield good resutls when mining. 2 cargo boxes will replace the missing constructor.

>>> UPDATE <<<
Added 2 Fuel Tanks to accomodate for the high fuel consumption.

>>> UPDATE <<<
Changed all container extensions to be compliant with MP play (server play). No more shared extensions for several controllers, all groups have separate extensions as it should be. No magic high volume capacity anymore, the numbers in the description changed accordingly.

>>> UPDATE <<<
Changed the vessel title to Scarab-SHM2_T1 for better visibility in the Workshop. You can at anytime change the name by saving to a custom blueprint with ALT-O during game.

>>> UPDATE <<<
Removed the S, P markers inside, you cannot add shields and pentaxid tank at T2, this vessel is not designed to be at T3 and it's not worth anyway for what it does, this is not a battle tank but a explorer and mining vessel with all the guts for that.
If you want 2 small constructors you will have to remove the 2 Gatling Guns to keep the vessel at T2 without problems (the 2 added turrets should be enough). Otherwise keep the 2 guns but add only 1 small constructor and 1 big and 1 small cargo box below it.
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With the current CPU system it's not possible to play with JRandall's original vessel in Survival mode. I've therefore sensibly modified it to be at T1 with optimized cargo capacity and upgradable at T2 very soon later in the game.

Modifications and features:

Starter explorer HV with closed airtight room at T1, powerful mining vessel at T2
Unlock at level 7
4500 kg normal cargo capacity
11164 kg Ore & Wood capacity
1188 kg Ammo capacity
Basic equipments inclusive Med Station
Drone Hatch

Fully CPU compliant T1 and T2 for vanilla game version 1.10+. Not tested in RE / RE2.
Fully MP compliant (server play).

I've removed all RCS, Changed the shutter door and added a ramp for more easy access inside.
Removed clone chamber, this is a SP version.
Removed the 2 gatling guns, yep, no weapons, sorry, you will have to upgrade at T2 to add them, that's unavoidable to unlock the vessel while keeping it at T1.
Removed both constructors, they are not much better than a portable constructor anyway and can be added once you are at T2, this will save 4000 CPU points.
I have marked C inside for adding Small Constructors, E for the T2 Extender. Remove the marked blocks to install these devices behind, this will slightly reduce cargo capacity but not much.
I Have added the Med Station otherwise you would need a Large Constructor to build one, doesn't make sense when you start and it only costs 95 CPU, the slight drawback is that you can only unlock the HV at level 7 instead of level 5.

This is what you can add once at T2 if needed:
Change to an armored cockpit, this will require more materials but will not cost you more CPU points.
Add 1 small constructor inside.
Change the front small thrusters with larger M-thrusters, add 2 M-thrusters at the rear where marked with a white point (Recommended once you have the 6 drills).
Add 6 mechanical T1 drills on the front for mining.
Add 2 turrets on the top (the fire line is good for airborne enemies only).
Add 4 RCS in the empty spaces near the hover engines. This is crucial once you want to mine with your drills to have a good and fast HV inclination, don't skip this!
After adding all this you will be slightly over the T2 limit (shown in red) but it's ok.

You can find the fully upgraded T2 vessel here:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3309232745

Final tip:
Reading descriptions is tedious...As a gift for you in doing this, here a final tip from me: The 2 shutter doors at the top of the inside room act as a drone hatch. Open these doors and *make a jump* while hitting F5 and this will launch your personal drone. (It will not work otherwise.)

Have fun with this starter HV!
japp_02
3 Comments
Fox 3 Nov, 2024 @ 2:11pm 
Adding the Trauma Station makes it a lvl 15 HC, not lvl 7.
japp_02  [author] 14 Aug, 2024 @ 4:33pm 
Hi Xarq, it's nice that you find it usefule, thank you! To keep at T2 I had to leave the 8 lateral thrusters to be small ones instead of M-Thrusters. I've added a link to a full upgraded T2 version.
Xarq 14 Aug, 2024 @ 2:00pm 
Nice work man! Practical / functional , slim and with attention to detail. Definitely spawning this in creative to check out.