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I will be expanding with more effects like gain skill level etc but this is a starter
(Image is available on the submods and translations thread on the EK2 discord)
You will be able to access the decision at any of the perk level. But you will be less likely to get a bad effect the higher you have in learning and the perk while the perks level the main thing effecting the likeliness of a fail or success.
I've tested to implemented the idea you had for testing but i was not 100% happy with but i have done some thinking and landed on this instead:
What happens in the chart below is that when you have all 3 perks (Herbalist, Forager and Metallurgist) you will get the trait `Novice Alchemist`
When you taken both Benefactor and Poisoner you will get `Expert Alchemist`.
And at the end youll get `Master Alchemist`
[Herbalist]-[Forager]-[Metallurgist] (Giveds: Novice Alchemist)
[Experimenter]
[Benefactor]-[Poisoner] (Update Trait: Expert Alchemist)
[Physician]
[Purity]
[Alchemist] (Update Trait: Master Alchemist)
The trait will give you more better bonuses each step this in addition to the perk it self.
This is from top of my head:
Novice Intrigue +2, Learning +2
Expert Intrigue +4 Learning +4
Master Intrigue +6, Learning +6
I like the idea
adding Master Alchemist as an upgrade to the current Alchemist trait at the end of the tree is a good idea too since it separates amateur herbalists from actual wizards and alchemists