Crusader Kings III

Crusader Kings III

Elder Kings 2 - Alchemy
19 Comments
GoldenKairu 21 Jul @ 5:22am 
This looks sweet! Does it work for the current EK2 patch?
@AHrEJl 5 Jul @ 3:13am 
need update
EnumaEllis 1 Apr @ 4:01pm 
Update?
=7Cav=SSG.Broström.A | Evul  [author] 11 Jan @ 8:10am 
Form my knowlage it does yes. it is built for EK 0.14a
Xardes 11 Jan @ 8:04am 
does it work?
MangoCobra 4 Sep, 2024 @ 10:56am 
Let us know when you update it, this looks neat!
=7Cav=SSG.Broström.A | Evul  [author] 2 Sep, 2024 @ 1:59am 
I am currently working on decision flowchart for the upcoming changes to the alchemy life style.

I will be expanding with more effects like gain skill level etc but this is a starter

(Image is available on the submods and translations thread on the EK2 discord)

You will be able to access the decision at any of the perk level. But you will be less likely to get a bad effect the higher you have in learning and the perk while the perks level the main thing effecting the likeliness of a fail or success.
=7Cav=SSG.Broström.A | Evul  [author] 14 Aug, 2024 @ 2:28am 
@abugintherug
I've tested to implemented the idea you had for testing but i was not 100% happy with but i have done some thinking and landed on this instead:

What happens in the chart below is that when you have all 3 perks (Herbalist, Forager and Metallurgist) you will get the trait `Novice Alchemist`
When you taken both Benefactor and Poisoner you will get `Expert Alchemist`.
And at the end youll get `Master Alchemist`

[Herbalist]-[Forager]-[Metallurgist] (Giveds: Novice Alchemist)
[Experimenter]
[Benefactor]-[Poisoner] (Update Trait: Expert Alchemist)
[Physician]
[Purity]
[Alchemist] (Update Trait: Master Alchemist)

The trait will give you more better bonuses each step this in addition to the perk it self.

This is from top of my head:
Novice Intrigue +2, Learning +2
Expert Intrigue +4 Learning +4
Master Intrigue +6, Learning +6
=7Cav=SSG.Broström.A | Evul  [author] 13 Aug, 2024 @ 9:22am 
@abugintherug
I like the idea
abugintherug 13 Aug, 2024 @ 8:20am 
exactly like that! it feels more cost-effective for the modest stat buff it gives now imo, right?

adding Master Alchemist as an upgrade to the current Alchemist trait at the end of the tree is a good idea too since it separates amateur herbalists from actual wizards and alchemists
=7Cav=SSG.Broström.A | Evul  [author] 13 Aug, 2024 @ 6:01am 
@abugintherug

You mean something like like this?

[Herbalist]-[Forager]-[Metallurgist]
[Alchemist/Brewer] (Give the alchemy decision)
[Benefactor]-[Poisoner]
[Physician]
[Purity]
[Master Alchemist]
abugintherug 13 Aug, 2024 @ 4:31am 
thanks for this one, perfect addition to my betrayed falmer run

Since Alchemist is currently pretty basic would it be better to move it up in the tree, put it right after the herbalist/forager/metallurgy perks? This tree is begging for a cool capstone perk where alchemist currently is, plus you won't have to go through the whole lifestyle tree if you only want the basic perk

if you buff the alchemist trait though then it would probably be fine as it is
=7Cav=SSG.Broström.A | Evul  [author] 12 Aug, 2024 @ 2:55am 
@MK Black I was considering have bigger buffs but I wanted it to be little weaker. Cause I am currently working on expanding this to have a buff decision that allow you to get:
- Gold
- Provincial or court bonuses
- Bonus
- Big bonuses (With side effects)
This when you obtained the Alchemy trait.

@EnumaEllis
Plan is to tie it in better with the plague and physician mechanic.
As well as for events. Many events with Herbalist today will interlock and cooperate with the Alchemist Trait.
EnumaEllis 11 Aug, 2024 @ 7:09pm 
Hey author, is it possible for you to add in the stuff from Useful Court Physicians where you can pay an alchemist, or be an alchemist yourself and pay for supplies to make cure for diseases?

It's something that I think would be more useful, and raise the cost if it's something dangerous.
EnumaEllis 11 Aug, 2024 @ 7:07pm 
@MK Black
Absolutely not for the buff. This mod is fair enough. Any more buff especially with how overpowered some stuff in EK2 is already is not advisable.
MK Black 11 Aug, 2024 @ 9:54am 
Nice mod but it feels kinda weak compared to other lifestyles. I especially wish the Alchemist trait had an extra effect, right now it feels kinda flat. How about reducing the debuffs that come with Old Age by.. I dunno, half? Such as the prowess and fertility maluses. Either way I hope you keep working on this, cheers lad.
=7Cav=SSG.Broström.A | Evul  [author] 9 Aug, 2024 @ 10:27am 
Yeah, you can activate it in whenever you want.
Grzegorz Brzęczyszczykiewicz 9 Aug, 2024 @ 9:58am 
is it savegame compatable?
idk 8 Aug, 2024 @ 11:46pm 
beep