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Biome Extractors Mod
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Italian
File Size
Posted
Updated
866.359 KB
9 Oct, 2024 @ 5:02am
29 May @ 11:33am
8 Change Notes ( view )

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Biome Extractors Mod

Description
About this mod:

This mod adds a new type of furniture called "Biome Extractor" to the game. When placed, this machine will extract items from the biome it's in and then store them in an adjacent chest.
These machines generate items automatically every few seconds. All they need to start working is to have a valid output.

There are seven types of Biome Extractors, each one faster and able to access more loot than the last. All you need to start is an Extractinator and some Iron or Lead.
Since Extractinators are very hard to come by, this mod also adds them to the Mechanic's shop.

All recipes and loot tables can be found in the mod's Wiki[github.com]!

Disclaimer: by "extracting from the biome" we mean "generating items related to the biome from nothing".

Now with remix world support!

Compatibility notes:

This mod shouldn't break anything no matter of what you install. If that is not the case, please create an issue in the mod's github page[github.com].

Mod support:

  • This mod can deposit items inside Magic Storage systems: all you need to do is place them beside a connected Storage Configuration Interface.
  • This mod supports biomes and items added by the Calamity Mod, even adding 7 more machines if Calamity is enabled.

Credits:

Code: MistressNebula (Me)
Spriting: Levviata[github.com], nakamurash, MistressNebula
Originally posted by tModLoader BiomeExtractorsMod:
Developed By MistressNebula
98 Comments
Mistress Nebula  [author] 30 Mar @ 3:16pm 
Only calamity is supported, currently
GBGAMEZONE 30 Mar @ 3:14pm 
the mod extract items from other mods too or only calamity?
Eevee 18 Mar @ 7:55am 
Ok yeah I thought so about the custom requirements
Mistress Nebula  [author] 18 Mar @ 3:21am 
I'm not sure how feasible that is. Even if i could make the item pools customizable in-game, adding custom requirements would be a no-go.
I plan on releasing some sort of API guide so that other mods can change the original pools at some point. That's the best the system can offer.
Eevee 17 Mar @ 7:27pm 
Could you please add a config that allows us to fully customize extractors? (Items, the amounts of said items, chances of the particular item being produced. If possible, bosses needed to be downed)
ΛLLRIOT 20 Feb @ 9:46am 
Feel like a 1.5/2.0 update could be in order where you rework some of the sprites (as the newer ones you've made clash with the older ones) and do some more stuff that basically makes your new and old stuff work together without feeling different.
Aleph_Null 26 Jan @ 11:36am 
Just had the idea of the space biome giving the Deviating, Abominable, and Eternal energies if their respective boss has been defeated with Fargo's Souls, Cause getting entire enchantments feels overkill maybe Eridanium from space post Eridanus but that and the other energies should cover Fargo's unless I'm missing something just thought the idea helpful for such playthroughts.
ƐИЯϟØƱΣ 19 Jan @ 6:44am 
Great mod, especially if you are playing with Calamity Overhaul... those recipes are insane...
M!keyOnDiscord 11 Jan @ 4:29am 
I thought I did update but apparently I grabbed it yesterday before you posted it thanks for asking ^^
Mistress Nebula  [author] 11 Jan @ 4:20am 
Have you updated? The ethereal extractor should now have an actual recipe instead of being shimmer related